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FF2 1.07 Beta Last (2012/12/14)


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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 10-05-2012 , 09:55   1.07 Beta Last (2012/12/14)
Reply With Quote #1

THIS THREAD IS EXTREMELY OUTDATED!
Use https://forums.alliedmods.net/showthread.php?t=229013 instead.

Outdated content
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Last edited by Wliu; 03-06-2016 at 16:34. Reason: Add outdated notice
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AeroAcrobat
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Old 10-05-2012 , 10:34   Re: 1.7 beta coming this weekend
Reply With Quote #2

will it be released in this thread or in a new one ? so I know if F5 is worth pressing here.

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Last edited by AeroAcrobat; 10-05-2012 at 10:39.
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Powerlord
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Old 10-05-2012 , 11:06   Re: 1.7 beta coming this weekend
Reply With Quote #3

Quote:
Originally Posted by AeroAcrobat View Post
will it be released in this thread or in a new one ? so I know if F5 is worth pressing here.
Good question... I was going to do it in this one, but I'd have to update the topic title when I do.

You CAN subscribe to threads and get it to send you email notifications.

There are still some things I need to double-check before I can release it, and I haven't touched any of the ability plugins to see if any changes need to be synced over there.
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Huntereb
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Join Date: Jul 2012
Old 10-05-2012 , 12:11   Re: 1.7 beta coming this weekend
Reply With Quote #4

Yay, about time FF2 gets an update that actually improves something, and doesn't just fix bugs caused by updates.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 10-05-2012 , 13:49   Re: 1.7 beta coming this weekend
Reply With Quote #5

Quote:
Originally Posted by Powerlord View Post
[*]Now attempts to integrate tf2items config
Could you elaborate on this a little more?

Also are you going to include your character set fix which I believe you had worked on but never released. I tried on version of someone's ( maybe ravens) but it failed on my server anyhow. Ff2 started unloading itself etc.

Last edited by MaloModo; 10-05-2012 at 13:53.
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Huntereb
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Join Date: Jul 2012
Old 10-05-2012 , 13:59   Re: 1.7 beta coming this weekend
Reply With Quote #6

I would love a fix for the boss lists, I just hit 25 and I am afraid to go past this now. When would we expect a fix for this?

Thanks for your work Powerlord! Could you tell me your FF2 server's IP address?
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Powerlord
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Old 10-05-2012 , 15:09   Re: 1.7 beta coming this weekend
Reply With Quote #7

Quote:
Originally Posted by MaloModo View Post
Could you elaborate on this a little more?

Also are you going to include your character set fix which I believe you had worked on but never released. I tried on version of someone's ( maybe ravens) but it failed on my server anyhow. Ff2 started unloading itself etc.
Basically, if another plugin, such as the TF2Items Manager, has already changed the items a non-boss has in a TF2Items_OnGiveNamedItems hook, they won't be changed again by FF2. That is, if this feature is actually working; it checks if the last argument to the hook is set to INVALID_HANDLE (which it normally is). If it isn't INVALID_HANDLE, it doesn't replace that weapon.

Quote:
Originally Posted by Huntereb View Post
I would love a fix for the boss lists, I just hit 25 and I am afraid to go past this now. When would we expect a fix for this?
I may add an experimental change that moves when bosses precache their models and sounds to the first time said boss is used on a map. For servers that switch maps in a short amount of time/low number of rounds, that would appear to fix the problem completely. However, for servers that stay on the same map for a long time, that will only move the crash from startup to when the precache tables fill up.

To be honest, I'm not sure why unrelated stringtables are throwing errors.

Quote:
Originally Posted by Huntereb View Post
Thanks for your work Powerlord! Could you tell me your FF2 server's IP address?
My FF2 server is tf2.rbemrose.com:27015... however, it was just converted from MvM to FF2 earlier this week and is rather unpopulated at the moment (although I've scheduled a community event for RUGC Midwest on it tonight). It's also still running 1.06h because I haven't finished making changes to 1.07 yet.
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Last edited by Powerlord; 10-05-2012 at 15:14.
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Huntereb
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Join Date: Jul 2012
Old 10-05-2012 , 15:16   Re: 1.7 beta coming this weekend
Reply With Quote #8

I have my server set to 21 rounds, or 60 minutes. I know that 21 rounds itself would not be going over 25-30 bosses, so if you do release something like this in the next release I would be very happy!
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 10-05-2012 , 20:19   Re: 1.7 beta coming this weekend
Reply With Quote #9

I still have not got my FF2 working. I can only make them but I can't test. So I think I would need a whole new installation of everything right? Tf2items, sourcemod, and of course this. Does it rely on anything else?
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SmackDaddy
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Join Date: Oct 2009
Old 10-05-2012 , 20:36   Re: 1.7 beta coming this weekend
Reply With Quote #10

Looking forward to this release/beta!!! Thanks for your work on FF2!
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