Quote:
Originally Posted by MaloModo
Could you elaborate on this a little more?
Also are you going to include your character set fix which I believe you had worked on but never released. I tried on version of someone's ( maybe ravens) but it failed on my server anyhow. Ff2 started unloading itself etc.
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Basically, if another plugin, such as the TF2Items Manager, has already changed the items a non-boss has in a TF2Items_OnGiveNamedItems hook, they won't be changed again by FF2. That is, if this feature is actually working; it checks if the last argument to the hook is set to INVALID_HANDLE (which it normally is). If it
isn't INVALID_HANDLE, it doesn't replace that weapon.
Quote:
Originally Posted by Huntereb
I would love a fix for the boss lists, I just hit 25 and I am afraid to go past this now. When would we expect a fix for this?
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I may add an experimental change that moves when bosses precache their models and sounds to the first time said boss is used on a map. For servers that switch maps in a short amount of time/low number of rounds, that would appear to fix the problem completely. However, for servers that stay on the same map for a long time, that will only move the crash from startup to when the precache tables fill up.
To be honest, I'm not sure why unrelated stringtables are throwing errors.
Quote:
Originally Posted by Huntereb
Thanks for your work Powerlord! Could you tell me your FF2 server's IP address?
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My FF2 server is tf2.rbemrose.com:27015... however, it was just converted from MvM to FF2 earlier this week and is rather unpopulated at the moment (although I've scheduled a community event for RUGC Midwest on it tonight). It's also still running 1.06h because I haven't finished making changes to 1.07 yet.
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