Author
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SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
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Plugin ID:
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3060
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Plugin Version:
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1.9
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Plugin Category:
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Gameplay
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Plugin Game:
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Left 4 Dead
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Plugin Dependencies:
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Servers with this Plugin:
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Plugin Description:
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Create up to 8 bots (Bill, Francis, Louis, Zoey, Nick, Rochelle, Coach, Ellis) to holdout their surrounding area, c6m3_port style.
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07-02-2012
, 08:05
[L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
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#1
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About:- Create Bill, Francis, Louis, Zoey, Nick, Rochelle, Coach and Ellis to holdout their surrounding area.
- Bots are frozen and throw items just as they do on "c6m3_port".
- The config which stores the bots spawn location data is saved to \sourcemod\data\l4d2_holdout.cfg.
A file called l4d2_holdout.nut is saved to your servers \left4dead2\left4dead2\scripts\vscripts\ folder and is required to function. - Old version.
Known Bugs:- No control over which items are thrown.
- Cannot use this plugin on "c6m1_riverbank" or "c6m3_port" maps.
Thanks:- Don't Fear The Reaper
- disawar1
- Herbie
- Zbeer
- DrDarkTempler
Admin Commands: (requires "z" flag)
PHP Code:
sm_holdout // Saves to the config for auto spawning or Deletes if already saved. Usage: sm_holdout <1=Francis, 2=Louis, 3=Zoey, 4=Bill, 5=Nick, 6=Rochelle, 7=Coach, 8=Ellis> [weapon name, eg: rifle_ak47 or 0 for random weapon].
sm_holdout_temp // Spawn a temporary survivor (not saved). Usage: sm_holdout_temp <1=Francis, 2=Louis, 3=Zoey, 4=Bill, 5=Nick, 6=Rochelle, 7=Coach, 8=Ellis> [weapon name, eg: rifle_ak47 or 0 for random weapon].
sm_holdout_give // Makes one of the survivors give an item.
CVars:
Saved to l4d2_holdout.cfg in your servers \cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d2_holdout_allow "1"
// 0=Allow bots to move and take items. 1=Prevent bots from moving (old method).
l4d2_holdout_freeze "1"
// 0=No. 1=Give the survivors laser sights.
l4d2_holdout_lasers "1"
// 0=No. The chance out of 100 for Louis to get a minigun.
l4d2_holdout_minigun "75"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d2_holdout_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d2_holdout_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d2_holdout_modes_tog "0"
// 0=Off, 1=Spawn an ammo pile next to a survivor when spawning them.
l4d2_holdout_pile "1"
// 0=Off, -1=Infinite. How many items can survivors throw in total.
l4d2_holdout_throw "-1"
// 0=Off. Maximum time before allowing the survivors to give an item.
l4d2_holdout_time_max "90"
// 0=Off. Minimum time before allowing the survivors to give an item.
l4d2_holdout_time_min "45"
// Survivor Bot Holdout plugin version.
l4d2_holdout_version
Changes:
Code:
1.9 (29-Apr-2022)
- Changed commands "sm_holdout" and "sm_holdout_temp" to accept the parameter "0" to spawn bots with random weapons.
- Thanks to "kot4404" for the idea and some code.
1.8 (21-Sep-2021)
- Now spawns L4D2 Survivors as holdout Survivors!
- L4D2 Survivors may use some new voice lines when throwing items.
- Changed from using hard coded offsets for weapon ammo. Thanks to "Root" for the method.
- Replaced input "Kill" with "RemoveEntity". Now requires SourceMod 1.10 or newer.
1.7 (09-Oct-2020)
- Added plugin enabled check when using commands to prevent usage if turned off.
- Automatically detects and blocks the plugin running on maps which spawn their own L4D1 holdout survivors.
- Changed character number for Louis. Has no affect. Thanks to "Crasher_3637" for reporting.
- Fixed round restart resetting the blocked map bool.
1.6 (10-May-2020)
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
- Various changes to tidy up code.
- Various optimizations and fixes.
1.5 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
1.4.2 (03-Jul-2019)
- Minor changes to code, has no affect and not required.
1.4.1 (28-Jun-2019)
- Removed VScript file, directly executes the VScript code instead.
1.4 (03-Jun-2019)
- Fixed conflicts with playable survivors, holdout survivors should now spawn correctly.
- Changed cvar "l4d2_holdout_freeze" removed option 2 - memory patching method.
- Removed cvar "l4d2_holdout_prevent". No longer required thanks to the latest fixes.
- Removed gamedata dependency.
1.3 (05-May-2018)
- Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
1.2.2 (29-Apr-2017)
- Fixed server crash on certain maps.
1.2.1 (04-Dec-2016)
- Renamed some variables because of SourceMod updating reserved keywords.
1.2 (11-Jul-2013)
- Added Bill to spawn list!
- Updated gamedata txt file.
1.1 (07-Oct-2012)
- Added cvar "l4d2_holdout_pile" to create ammo piles next to survivors with primary weapons.
- Added cvar "l4d2_holdout_freeze" to optionally freeze bots in their place.
- Changed the freeze method to memory patching, which prevents dust under the bots feet.
- Requires the added gamedata "l4d2_holdout.txt" for memory patching.
1.0 (02-Jul-2012)
- Initial release.
Installation:- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
Updating from 1.3:- New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.
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Last edited by Silvers; 04-29-2022 at 09:50.
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