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Subplugin Submission [T] List of Modified + Requested Plugins


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New.ZM.Life
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Join Date: Sep 2014
Location: Iran
Old 11-01-2014 , 23:05   Re: [ZP] List of Modified + Requested Plugin (27/10/2014)
Reply With Quote #371

This new parachute works well
But that one not.
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zmd94
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Old 11-02-2014 , 00:32   Re: [ZP] List of Modified + Requested Plugin (27/10/2014)
Reply With Quote #372

New.ZM.Life, just try to ask wbyokomo whether he can put a model to his parachute plugin?

;)
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H.RED.ZONE
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Old 11-02-2014 , 00:49   Re: [ZP] List of Modified + Requested Plugin (27/10/2014)
Reply With Quote #373

It is possible that u are using a model that has too much polys. That is if u are using costume parachute. How ever the frame, framerate, animtime, sequance and so on. As u can see inside every parachute there is the same code that makes player fall slower
Code:
set_pev(id, pev_velocity, fVecVelocity)
In that plugin u are using there is no model calling changing and so on...(deploying, detaching). However i would guess you are trying to use a model with huge polys.
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zmd94
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Old 11-02-2014 , 01:00   Re: [ZP] List of Modified + Requested Plugin (27/10/2014)
Reply With Quote #374

I agreed. The basic of parachute plugin is this line:
Quote:
Originally Posted by H.RED.ZONE View Post
Code:
set_pev(id, pev_velocity, fVecVelocity)
I'm still not sure why you have the problem with H.RED.ZONE parachute version.

As H.RED.ZONE said, the problem maybe because you are using custom parachute model with huge polys. Just use the provided parachute model by H.RED.ZONE in his parachute plugin thread.

I have tried to search for other parachute version, yet in my opinion his version is the best option. ;)

Last edited by zmd94; 11-02-2014 at 01:04.
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New.ZM.Life
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Old 11-02-2014 , 02:15   Re: [ZP] List of Modified + Requested Plugin (27/10/2014)
Reply With Quote #375

I used many models but no different,I dont know how to solve this

By the way...model is not important...but nemesis and assassin shouldnt use parachute.

So if you can,just ignore nemesis and assassin using parachute(parachute created by yokomo)

Last edited by New.ZM.Life; 11-02-2014 at 02:15.
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zmd94
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Old 11-02-2014 , 02:24   Re: [ZP] List of Modified + Requested Plugin (27/10/2014)
Reply With Quote #376

Just use below.

What I added is just a code to check whether the player is Assassin or Nemesis.
PHP Code:
    if(zp_class_assassin_get(id) || zp_class_nemesis_get(id))
        return 
This version only supported ZP5.0 and above. It will disable parachute for Assassin and Nemesis.

Just download and compile both .sma file. ;)
Attached Files
File Type: sma Get Plugin or Get Source (gg_free_parachute_2.sma - 434 views - 752 Bytes)
File Type: sma Get Plugin or Get Source (gg_parachute_api.sma - 541 views - 1.4 KB)

Last edited by zmd94; 11-02-2014 at 10:50.
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New.ZM.Life
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Old 11-02-2014 , 05:32   Re: [ZP] List of Modified + Requested Plugin (27/10/2014)
Reply With Quote #377

zmd94,I tried this one...but didnt work compeletly

Before I made my self nemesis(i also tried with assassin),I used once this parachute,and when I became nemesis,I could using parachute again


But next round,I made my self nemesis instantly(without using parachute before) and nemesis couldnt use parachute

I also tried this but same result:

PHP Code:
if(zp_class_assassin_get(id) || zp_class_nemesis_get(id))
               return
if(
is_user_alive(id))  set_user_parachute(id1
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zmd94
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Old 11-02-2014 , 05:45   Re: [ZP] List of Modified + Requested Plugin (27/10/2014)
Reply With Quote #378

I have updated the code.
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New.ZM.Life
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Old 11-02-2014 , 06:05   Re: [ZP] List of Modified + Requested Plugin (27/10/2014)
Reply With Quote #379

Thanks,I tried again.it working perfectly

Now, I solved the model problem

I registered 3 plugins in plugins.ini

PHP Code:
parachute_2.amxx
gg_parachute_api
.amxx
gg_free_parachute_all
.amxx 
Third one for solving model problem
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zmd94
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Old 11-02-2014 , 06:43   Re: [ZP] List of Modified + Requested Plugin (27/10/2014)
Reply With Quote #380

Quote:
Originally Posted by New.ZM.Life View Post
PHP Code:
parachute_2.amxx
gg_parachute_api
.amxx
gg_free_parachute_all
.amxx 
I'm not sure whether this is good for server as parachute_2.amxx and gg_free_parachute_all.amxx actually do the same thing.

By the way, if there are no issues with that, it is alright. ;)
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