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[TF2] Deathrun Redux - Updated 2015-02-15


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JasperLee93
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Join Date: Aug 2014
Location: Singapore
Old 05-19-2016 , 13:29   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #191

Hi, I am planning to make a multi mod server of Dodgeball, deathrun and TF2Ware.

However, I was reading this thread and if I am not wrong, there was a mention that multi gamemode servers can cause issues.

Is there any known issues for multi gamemode? Because I would be manually configuring my servers to unload the plugin on a map that isn't a deathrun map.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 05-19-2016 , 13:39   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #192

Quote:
Originally Posted by JasperLee93 View Post
Hi, I am planning to make a multi mod server of Dodgeball, deathrun and TF2Ware.

However, I was reading this thread and if I am not wrong, there was a mention that multi gamemode servers can cause issues.

Is there any known issues for multi gamemode? Because I would be manually configuring my servers to unload the plugin on a map that isn't a deathrun map.
As far as I know, there isn't any problems if you don't do weird stuff (like disabling the plugin between maps and stuff).
Both Deathrun Redux and Dodgeball Redux were made so they will detect the map's gamemode and will load/enable/do stuff for the plugin.

I made them specifically for multimod servers so, if there is any problem, you should report it here (or in the DB thread).

Also: I have to say sorry for everyone who is waiting for updates. I keep telling myself that I will find time for that and I never do. The truth is I don't have a lot of time, and I'm going to play Overwatch, so unless is a big problem that makes the plugin unplayable, I won't do a lot here.
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ExtraSpeeed
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Join Date: Mar 2015
Location: Russia, Moscow
Old 05-29-2016 , 09:14   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #193

Quote:
Originally Posted by ClassicGuzzi View Post
Sorry, I really forgot about this. I'll get to work tomorrow of the day after. The new features aren't hard to add, but I have to check that double line bug first.
6 months later...
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 06-23-2016 , 13:20   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #194

Serious problems here...idk if it is after the last update or whatever but this happens when there is only one player on server. The server is also lagged with beggining sound:

When 2nd player joins this stops.
Can anybody confirm ?
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Last edited by misterG; 06-23-2016 at 13:24.
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Uyuzgamer
Junior Member
Join Date: Jul 2015
Old 06-23-2016 , 14:28   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #195

Quote:
Originally Posted by misterG View Post
Serious problems here...idk if it is after the last update or whatever but this happens when there is only one player on server. The server is also lagged with beggining sound:

When 2nd player joins this stops.
Can anybody confirm ?

This is happening to me too
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 06-23-2016 , 16:35   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #196

I just put a bot as a secondary fix. I am waiting for a fix but it seems guzzi hasn't been on this forum since 7th June . If somebody has any idea, i'll be grateful.
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Last edited by misterG; 06-23-2016 at 16:36.
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Uyuzgamer
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Join Date: Jul 2015
Old 06-23-2016 , 17:31   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #197

I have multi gamemode server so It isn't just problem for this plugin.This is happening in FF2,Prophunt (Redux),Dodgeball Redux too
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 06-23-2016 , 21:20   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #198

Quote:
Originally Posted by misterG View Post
I just put a bot as a secondary fix. I am waiting for a fix but it seems guzzi hasn't been on this forum since 7th June . If somebody has any idea, i'll be grateful.
I still have the e-nail notifications for new posts

The truth is that, this affects other mods too and I don't have a lot of time right now, as soon as FF2 and/or Prophunt Redux fix this issue I'll fix it in DR and DB.

For now, add a bot or tow as a temporary fix.
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AI_
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Join Date: Oct 2014
Location: Canada
Old 06-24-2016 , 07:32   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #199

Quote:
Originally Posted by Uyuzgamer View Post
I have DR servers affected by this bug with both tf_mm_servermode and tf_mm_strict set to 0. The bug only happens if the tf_logic_arena point entity is present even without the DR plugin loaded.

Removing this via Stripper:Source stops the bug that keeps triggering round start but renders the game mode unplayable since arena is effectively broken.

Last edited by AI_; 06-24-2016 at 07:34.
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Uyuzgamer
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Join Date: Jul 2015
Old 06-24-2016 , 07:59   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #200

How can I remove tf_logic_arena via Stripper:Source ?
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