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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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murrugaxd
New Member
Join Date: Aug 2017
Old 08-14-2017 , 11:10   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1441

Quote:
Originally Posted by chaithresh View Post
Changing the map once every pug match ends might do the trick.
thanks for the reply, chaithresh. but when I change the map, it starts in live then need to an admin say "!warmup" on chat, to load warmup config.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-14-2017 , 20:50   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1442

Quote:
Originally Posted by murrugaxd View Post
thanks for the reply, chaithresh. but when I change the map, it starts in live then need to an admin say "!warmup" on chat, to load warmup config.
check cfg/warmod/on_map_load.cfg

should be in there. Also check your cfg/gamemode_competitive_server.cfg
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lortespaserbus
New Member
Join Date: Aug 2017
Old 08-17-2017 , 07:58   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1443

Moin dudes !

Im trying to setup a warmod server, as automatic as possible
is there anyway to make the veto start automatic ?

Like after all 10 players are ready, it will execute the veto automatically.

Regards
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goodBEan
Senior Member
Join Date: Jul 2010
Location: St. Louis Mo USA
Old 08-19-2017 , 22:34   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1444

Does warmod disable MOTD by chance?
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joao7yt
Senior Member
Join Date: Nov 2014
Location: Brazil
Old 08-19-2017 , 22:36   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1445

Quote:
Originally Posted by goodBEan View Post
Does warmod disable MOTD by chance?
I don't think so, but "my" plugin does.
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hznovich
Junior Member
Join Date: Aug 2013
Old 08-20-2017 , 03:31   Re: [CS:GO] WarMod [BFG] <17.08.10.1155, 10-Aug-2017>
Reply With Quote #1446

Quote:
Originally Posted by versatile_bfg View Post
17.08.12.1053:
- Quick update for error with SQL and backup
-- Will now use the configs mp_backup_round_file_pattern and add the matchID to the front.
Why after each restoration of a round from a backup copy to appropriate new id? After restoration previous backup copies become inaccessible, and it, I so think, it isn't correct. As for example, it is necessary to restore the same round several times.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-20-2017 , 05:19   Re: [CS:GO] WarMod [BFG] <17.08.10.1155, 10-Aug-2017>
Reply With Quote #1447

Quote:
Originally Posted by hznovich View Post
Why after each restoration of a round from a backup copy to appropriate new id? After restoration previous backup copies become inaccessible, and it, I so think, it isn't correct. As for example, it is necessary to restore the same round several times.
Still trying to work out the best way for it to work with SQL. I came up with this way so the id at the front is the id for the match in the SQL database.

I dont have a sql database to play with so it is hard to test for it.

All the backups should be accessible. You just have to have the correct match ID at the start.
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hznovich
Junior Member
Join Date: Aug 2013
Old 08-20-2017 , 05:32   Re: [CS:GO] WarMod [BFG] <17.08.10.1155, 10-Aug-2017>
Reply With Quote #1448

Quote:
Originally Posted by versatile_bfg View Post
Still trying to work out the best way for it to work with SQL. I came up with this way so the id at the front is the id for the match in the SQL database.

I dont have a sql database to play with so it is hard to test for it.

All the backups should be accessible. You just have to have the correct match ID at the start.
The problem is that restoration of a round doesn't work without sql. That is if "wm_upload_results 0", then after restoration of a round weapon, etc. aren't restored, a game continues further, and here warmod begins the account with the restored round. For example, the current round in a game 7 (score 4:2), and warmod writes scores of the restored round in a chat 1:1.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 08-20-2017 , 16:12   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1449

You could update the download link from SourceMod and Metamod

Last edited by paulo_crash; 06-01-2018 at 04:56.
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wazer
Senior Member
Join Date: Oct 2011
Old 08-20-2017 , 19:15   Re: [CS:GO] WarMod [BFG] <17.08.10.1155, 10-Aug-2017>
Reply With Quote #1450

Quote:
Originally Posted by versatile_bfg View Post
Still trying to work out the best way for it to work with SQL. I came up with this way so the id at the front is the id for the match in the SQL database.

I dont have a sql database to play with so it is hard to test for it.

All the backups should be accessible. You just have to have the correct match ID at the start.
have not been able to compile warmod says missing zip fatal error, can you provide all latest files for download?
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