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[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]


  
 
 
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 04-09-2020 , 18:02   Re: [L4D & L4D2] Anti Rush (1.2) [08-Apr-2020]
Reply With Quote #9

Quote:
Originally Posted by Alex101192 View Post
Maybe it would be better if rushing and behind players were warned before applying the punishment. Simply a message to pop up when survivor reaches certain length. So rushing punishment would be 3000 and warn 2500.
Maybe, thinking about it.


Quote:
Originally Posted by Alex101192 View Post
The l4d_anti_rush_range_last does not disable teleport of behind players when set to 0.0 as said in the comments. Instead it just makes the distance at which behind players get teleported very short and very annoying. Only way to get rid of it for me was to set it to a very high number like 999999.
Thanks, fixed.

Code:
1.3 (09-Apr-2020)
    - Added reset slowdown incase players are out-of-bound or have invalid flow distances to calculate the range.
    - Increased minimum value of "l4d_anti_rush_range_lead" cvar from 500.0 to 1000.0.
    - Removed minimum value being set for "l4d_anti_rush_range_last" cvar. Thanks to "Alex101192" for reporting.
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