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DeathRun Frostnades (disable traps)


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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 03-19-2012 , 14:16   Re: DeathRun Frostnades (disable traps)
Reply With Quote #11

Nice, will test soon on my server
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koyot
Member
Join Date: Dec 2009
Location: Bulgaria
Old 03-22-2012 , 20:42   Re: DeathRun Frostnades (disable traps)
Reply With Quote #12

FATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/hgibs.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 03-22-2012 , 21:28   Re: DeathRun Frostnades (disable traps)
Reply With Quote #13

Quote:
Originally Posted by koyot View Post
FATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/hgibs.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
use another map/remove plugins that uses resources.
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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 03-26-2012 , 15:35   Re: DeathRun Frostnades (disable traps)
Reply With Quote #14

Found one bug

SV_StartSound: warcraft3/frostnova.wav not precached (0)
SV_StartSound: warcraft3/frostnova.wav not precached (0)
SV_StartSound: warcraft3/frostnova.wav not precached (0)
L 03/26/2012 - 209:09: [FAKEMETA] Invalid entity
L 03/26/2012 - 209:09: [AMXX] Displaying debug trace (plugin "drfn.amxx")
L 03/26/2012 - 209:09: [AMXX] Run time error 10: native error (native "set_pev")
L 03/26/2012 - 209:09: [AMXX] [0] drfn.sma::affect (line 222)
L 03/26/2012 - 209:09: [AMXX] [1] drfn.sma::frostnade_explode (line 155)
L 03/26/2012 - 209:09: [AMXX] [2] drfn.sma::grenade_think (line 109)
SV_StartSound: warcraft3/frostnova.wav not precached (0)
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kp3t3h
Senior Member
Join Date: Feb 2011
Old 11-20-2012 , 18:36   Re: DeathRun Frostnades (disable traps)
Reply With Quote #15

Can you make it with sounds like this one (on explode, on freezing button, when freeze is over).
Second, i would like to have an option (cvar) weather to receive one free frostnade on spawn or not.
Third, instead of red color for frozen trap, to be blue, like the one above, since it doesn't make sense the color of the trail is blue and when it freezes it's red ...
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need help with the following
no.1, no.2, no.3, no.4 no.5
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Old 02-06-2013, 13:33
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