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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-27-2023 , 00:12   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1561

Quote:
Originally Posted by DARG367 View Post
You already asked this before and Psyk0tik already responded asking what the purpose would be.
But if I would have to guess you want to easily change between 2 or more configs for different situations by using the /cvar command?

Edit: Sorry Psyk0tik I was writing this and when I submitted your reply was sent before lol.
No need to apologize to me. I always appreciate any help!

Quote:
Originally Posted by zonbarbar View Post
sorry,my English is bad, i don't know that my massage was already send.
drag367 is right
Alright, it will be included in the next update. You would change the config file like this:

Example: sm_cvar mt_configfile "zonbarbar.cfg"
Example: sm_cvar mt_configfile "psytanks.cfg"
Example: sm_cvar mt_configfile "darg367_tanks.cfg"

Whenever you change the config file, the plugin will automatically refresh itself by reading the new config file.
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xcd222
Member
Join Date: Mar 2022
Old 05-27-2023 , 07:29   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1562

Quote:
Originally Posted by Psyk0tik View Post
No need to apologize to me. I always appreciate any help!



Alright, it will be included in the next update. You would change the config file like this:

Example: sm_cvar mt_configfile "zonbarbar.cfg"
Example: sm_cvar mt_configfile "psytanks.cfg"
Example: sm_cvar mt_configfile "darg367_tanks.cfg"

Whenever you change the config file, the plugin will automatically refresh itself by reading the new config file.
So if I get this correctly, this new commands will allow us to reload the custom config files in game if we applied some changes mid game to it right? Because unlike the mutant_tanks.cfg, you can't apply changes to the custom config files mid game for the current update. Is that correct?
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xcd222
Member
Join Date: Mar 2022
Old 05-27-2023 , 07:31   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1563

Quote:
Originally Posted by Psyk0tik View Post
EDIT: It will be included in the next update. A good friend of mine did the research for me.
Cool! I'll be looking forward for this!

Last edited by xcd222; 05-27-2023 at 07:32.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 05-27-2023 , 07:50   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1564

Quote:
Originally Posted by xcd222 View Post
So if I get this correctly, this new commands will allow us to reload the custom config files in game if we applied some changes mid game to it right? Because unlike the mutant_tanks.cfg, you can't apply changes to the custom config files mid game for the current update. Is that correct?
It's not a new command, just a new cvar setting. Basically, all it does is let you choose a different custom config file to read from at anytime. The plugin already has the feature you mentioned where you can reload config files via a command or menu option, and you can also make changes mid-game that will take effect right away. The plugin also already allows you to view your config files in-game via console messages, which not a lot of users know about.

The command you're referring to which has been around for many versions now is "sm_mt_reload" which can be used to manually reload the config file in-game after making changes to it outside of the game.
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xcd222
Member
Join Date: Mar 2022
Old 05-27-2023 , 08:42   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1565

Quote:
Originally Posted by Psyk0tik View Post
It's not a new command, just a new cvar setting. Basically, all it does is let you choose a different custom config file to read from at anytime. The plugin already has the feature you mentioned where you can reload config files via a command or menu option, and you can also make changes mid-game that will take effect right away. The plugin also already allows you to view your config files in-game via console messages, which not a lot of users know about.

The command you're referring to which has been around for many versions now is "sm_mt_reload" which can be used to manually reload the config file in-game after making changes to it outside of the game.
I see. Thanks for the clarification.
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swofleswof
New Member
Join Date: May 2023
Old 05-27-2023 , 16:23   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1566

Glow outlines for survivors don't seem to work properly. I put "32" for each set in the "Reward Visual" section but they still don't have a glow outline.
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SpannerV2
Member
Join Date: Jun 2019
Old 05-27-2023 , 18:06   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1567

PHP Code:
"Tank #131"
    
{
        
"General"
        
{
            
"Tank Name"                    "Boss Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100"
            "Tank Note"                    "1"
            "Menu Enabled"                "1"
            "Tank Model"                "2"
            "Spawn Enabled"                "1"
        
}
        
"Glow"
        
{
            
"Glow Enabled"                "1"
            "Glow COlor"                "0,0,0,255"
        
}
        
"Announcements"
        
{
            
"Announce Arrival"            "1"
            "Announce Death"            "1"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
        
}
        
"Health"
        
{
            
"Extra Health"                "0"
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "1"
            "Spawn Type"                "1"
        
}
        
"Boss"
        
{
            
"Boss Base Type"            "136"
            "Boss Health Stages"        "3000,2500,2000,1500"
            "Boss Limit"                "0"
            "Boss Stages"                "4"
            "Boss Types"                "132,133,134,135"
        
}
        
"Enhancements"
        
{
            
"Ground Pound"                "1"
            "Hittable Damage"            "10"
            "Sweep Fist"                "1"
        
}
    }
    
"Tank #132"
    
{
        
"General"
        
{
            
"Tank Name"                    "1st Form Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "0.0"
            "Tank Note"                    "0"
            "Skin Color"                "115,255,105,255"
            "Tank Model"                "1"
        
}
        
"Glow"
        
{
            
"Glow Enabled"                "0"
            "Glow Color"                "115,255,105"
        
}
        
"Health"
        
{
            
"Extra Health"                "0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "0"
            "Hittable Immunity"            "0"
            "Melee Immunity"            "0"
            "Vomit Immunity"            "1"
        
}
        
"Enhancements"
        
{
            
"Ground Pound"                "1"
            "Hittable Damage"            "10"
            "Sweep Fist"                "1"
        
}
        
"Zombie Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "6"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Zombie Amount"                "4"
            "Zombie Chance"                "33.3"
            "Zombie Duration"            "0"
            "Zombie Interval"            "5.0"
            "Zombie Mode"                "0"
            "Zombie Type"                "127"
        
}
        
"Cloud Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Cloud Chance"                "33.0"
            "Cloud Cooldown"            "5"
            "Cloud Damage"                "2.0"
            "Cloud Duration"            "0"
            
// "Combo Ability"                "1"
        
}
        
"Gunner Ability"
        
{
            
"Close Areas Only"            "250"
            
// "Combo Ability"                "1"
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Gunner Accuracy"            "3"
            "Gunner Bullets"            "6"
            "Gunner Chance"                "10"
            "Gunner Clip Size"            "30"
            "Gunner Cooldown"            "30"
            "Gunner Damage"                "3"
            "Gunner Duration"            "7"
            "Gunner Glow"                "0"
            "Gunner Gun Type"            "0"
            "Gunner Interval"            "1"
            "Gunner Load Time"            "2"
            "Gunner Range"                "500"
            "Gunner Reaction TIme"        "1"
            "Gunner Target Type"        "0"
        
}
        
"Hit Ability"
        
{
            
"Ability Enabled"            "1"
            "Hit Group"                    "7"
        
}
        
"Necro Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Combo Ability"                "1"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Necro Chance"                "33.3"
            "Necro Cooldown"            "45"
            "Necro Duration"            "0"
            "Necro Range"                "500.0"
        
}
        
"Regen Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Regen Chance"                "50.0"
            "Regen Cooldown"            "30"
            "Regen Duration"            "7"
            "Regen Health"                "3"
            "Regen Interval"            "1.0"
            "Regen Limit"                "10000"
        
}
    }
    
"Tank #133"
    
{
        
"General"
        
{
            
"Tank Name"                    "2nd Form Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "0.0"
            "Tank Note"                    "0"
            "Skin Color"                "255,255,115,255"
            "Tank Model"                "4"
        
}
        
"Glow"
        
{
            
"Glow Enabled"                "0"
            "Glow Color"                "255,255,115"
        
}
        
"Health"
        
{
            
"Extra Health"                "0"
        
}
        
"Minion Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Minion Amount"                "5"
            "Minion Chance"                "20.0"
            "Minion Lifetime"            "0.0"
            "Minion Remove"                "1"
            "Minion Replace"            "1"
            "Minion Types"                "63"
        
}
        
"Throw Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Ability Enabled"            "2"
            "Ability Message"            "2"
            "Throw Chance"                "33.3"
            "Throw Infected Amount"            "2"
            "Throw Infected Lifetime"        "0.0"
            "Throw Infected Options"        "63"
            "Throw Infected Remove"            "1"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Hittable Immunity"            "0"
            "Melee Immunity"            "0"
            "Vomit Immunity"            "1"
        
}
        
"Enhancements"
        
{
            
"Ground Pound"                "1"
            "Hittable Damage"            "10"
            "Sweep Fist"                "1"
        
}
        
"Zombie Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "6"
            "Ability Enabled"            "1"
            "Ability Message"            "1"
            "Zombie Amount"                "3"
            "Zombie Chance"                "33.3"
            "Zombie Duration"            "0"
            "Zombie Interval"            "5.0"
            "Zombie Mode"                "0"
            "Zombie Type"                "127"
        
}
        
"Cloud Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Cloud Chance"                "33.0"
            "Cloud Cooldown"            "5"
            "Cloud Damage"                "2.0"
            "Cloud Duration"            "0"
            
// "Combo Ability"                "1"
        
}
        
"Gunner Ability"
        
{
            
"Close Areas Only"            "250"
            
// "Combo Ability"                "1"
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Gunner Accuracy"            "3"
            "Gunner Bullets"            "6"
            "Gunner Chance"                "10"
            "Gunner Clip Size"            "30"
            "Gunner Cooldown"            "30"
            "Gunner Damage"                "3"
            "Gunner Duration"            "7"
            "Gunner Glow"                "0"
            "Gunner Gun Type"            "0"
            "Gunner Interval"            "1"
            "Gunner Load Time"            "2"
            "Gunner Range"                "500"
            "Gunner Reaction TIme"        "1"
            "Gunner Target Type"        "0"
        
}
        
"Hit Ability"
        
{
            
"Ability Enabled"            "1"
            "Hit Group"                    "7"
        
}
        
"Necro Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Combo Ability"                "1"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Necro Chance"                "33.3"
            "Necro Cooldown"            "45"
            "Necro Duration"            "0"
            "Necro Range"                "500.0"
        
}
        
"Regen Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Regen Chance"                "50.0"
            "Regen Cooldown"            "30"
            "Regen Duration"            "7"
            "Regen Health"                "3"
            "Regen Interval"            "1.0"
            "Regen Limit"                "10000"
        
}
    }
    
"Tank #134"
    
{
        
"General"
        
{
            
"Tank Name"                    "3rd Form Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "0.0"
            "Tank Note"                    "0"
            "Skin Color"                "140,140,175,255"
            "Tank Model"                "4"
        
}
        
"Glow"
        
{
            
"Glow Enabled"                "1"
            "Glow Color"                "135,135,165"
        
}
        
"Health"
        
{
            
"Extra Health"                "0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "0"
            "Hittable Immunity"            "1"
            "Melee Immunity"            "1"
            "Vomit Immunity"            "0"
        
}
        
"Enhancements"
        
{
            
"Ground Pound"                "1"
            "Hittable Damage"            "10"
            "Sweep Fist"                "1"
        
}
        
"Clone Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Ability Enabled"            "1"
            "Ability Message"            "1"
            "Clone Amount"                "1"
            "Clone Chance"                "33.3"
            "Clone Health"                "1000"
            "Clone Lifetime"            "0.0"
            "Clone Remove"                "1"
            "Clone Replace"                "1"
            "Clone Type"                "20-20"
        
}
        
"Cloud Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Cloud Chance"                "33.0"
            "Cloud Cooldown"            "5"
            "Cloud Damage"                "2.0"
            "Cloud Duration"            "0"
            
// "Combo Ability"                "1"
        
}
        
"Gunner Ability"
        
{
            
"Close Areas Only"            "250"
            
// "Combo Ability"                "1"
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Gunner Accuracy"            "3"
            "Gunner Bullets"            "6"
            "Gunner Chance"                "10"
            "Gunner Clip Size"            "30"
            "Gunner Cooldown"            "30"
            "Gunner Damage"                "3"
            "Gunner Duration"            "7"
            "Gunner Glow"                "0"
            "Gunner Gun Type"            "0"
            "Gunner Interval"            "1"
            "Gunner Load Time"            "2"
            "Gunner Range"                "500"
            "Gunner Reaction TIme"        "1"
            "Gunner Target Type"        "0"
        
}
        
"Hit Ability"
        
{
            
"Ability Enabled"            "1"
            "Hit Group"                    "7"
        
}
        
"Necro Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Combo Ability"                "1"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Necro Chance"                "33.3"
            "Necro Cooldown"            "45"
            "Necro Duration"            "0"
            "Necro Range"                "500.0"
        
}
        
"Regen Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Duration"            "5"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Regen Chance"                "50.0"
            "Regen Cooldown"            "30"
            "Regen Duration"            "7"
            "Regen Health"                "3"
            "Regen Interval"            "1.0"
            "Regen Limit"                "10000"
        
}
    }
    
"Tank #135
    {
        "
General"
        {
            "
Tank Name"                    "4th Form Tank"
            "
Tank Enabled"                "1"
            "
Tank Chance"                "0.0"
            "
Tank Note"                    "0"
            "
Skin Color"                "50,90,150,255"
            "
Tank Model"                "2"
        }
        "
Glow"
        {
            "
Glow Enabled"                "1"
            "
Glow Color"                "50,90,150"
        }
        "
Health"
        {
            "
Extra Health"                "0"
        }
        "
Immunities"
        {
            "
Bullet Immunity"            "0"
            "
Explosive Immunity"        "1"
            "
Fire Immunity"                "1"
            "
Hittable Immunity"            "1"
            "
Melee Immunity"            "1"
            "
Vomit Immunity"            "0"
        }
        "
Enhancements"
        {
            "
Ground Pound"                "1"
            "
Hittable Damage"            "10"
            "
Sweep Fist"                "1"
        }
        "
Absorb Ability"
        {
            "
Human Ability"                "1"
            "
Human Ammo"                "2"
            "
Human Duration"            "5"
            "
Ability Enabled"            "1"
            "
Ability Message"            "0"
            "
Absorb Bullet Divisor"        "20.0"
            "
Absorb Chance"                "15.0"
            "
Absorb Duration"            "5"
            "
Absorb Explosive Divisor"    "20.0"
            "
Absorb Fire Divisor"        "200.0"
            "
Absorb Hittable Divisor"    "20.0"
            "
Absorb Melee Divisor"        "200.0"
        }
        "
Cloud Ability"
        {
            "
Human Ability"                "1"
            "
Human Ammo"                "2"
            "
Human Duration"            "5"
            "
Ability Enabled"            "1"
            "
Ability Message"            "0"
            "
Cloud Chance"                "33.0"
            "
Cloud Cooldown"            "5"
            "
Cloud Damage"                "2.0"
            "
Cloud Duration"            "0"
            // "
Combo Ability"                "1"
        }
        "
Gunner Ability"
        {
            "
Close Areas Only"            "250"
            // "
Combo Ability"                "1"
            "
Human Ability"                "1"
            "
Human Ammo"                "2"
            "
Human Duration"            "5"
            "
Ability Enabled"            "1"
            "
Ability Message"            "0"
            "
Gunner Accuracy"            "3"
            "
Gunner Bullets"            "6"
            "
Gunner Chance"                "10"
            "
Gunner Clip Size"            "30"
            "
Gunner Cooldown"            "30"
            "
Gunner Damage"                "3"
            "
Gunner Duration"            "7"
            "
Gunner Glow"                "0"
            "
Gunner Gun Type"            "0"
            "
Gunner Interval"            "1"
            "
Gunner Load Time"            "2"
            "
Gunner Range"                "500"
            "
Gunner Reaction TIme"        "1"
            "
Gunner Target Type"        "0"
        }
        "
Hit Ability"
        {
            "
Ability Enabled"            "1"
            "
Hit Group"                    "7"
        }
        "
Necro Ability"
        {
            "
Human Ability"                "1"
            "
Human Ammo"                "2"
            "
Human Duration"            "5"
            "
Combo Ability"                "1"
            "
Ability Enabled"            "1"
            "
Ability Message"            "0"
            "
Necro Chance"                "33.3"
            "
Necro Cooldown"            "45"
            "
Necro Duration"            "0"
            "
Necro Range"                "500.0"
        }
        "
Regen Ability"
        {
            "
Human Ability"                "1"
            "
Human Ammo"                "2"
            "
Human Duration"            "5"
            "
Ability Enabled"            "1"
            "
Ability Message"            "0"
            "
Regen Chance"                "50.0"
            "
Regen Cooldown"            "30"
            "
Regen Duration"            "7"
            "
Regen Health"                "3"
            "
Regen Interval"            "1.0"
            "
Regen Limit"                "10000"
        }
    }
    "
Tank #136
    
{
        
"General"
        
{
            
"Tank Name"                    "Original Form Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "0.0"
            "Tank Note"                    "0"
            "Tank Model"                "7"
            "Skin Color"                "90,15,15,255"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "0"
            "Hittable Immunity"            "0"
            "Melee Immunity"            "0"
            "Vomit Immunity"            "0"
        
}
        
"Enhancements"
        
{
            
"Ground Pound"                "1"
            "Hittable Damage"            "10"
            "Sweep Fist"                "1"
        
}
    } 
What am i doing wrong. I had issues getting him to spawn but i got that done but now the tank only enters its normal, 1st, and 2nd form, does not enter other forms.
SpannerV2 is offline
ddd123
Senior Member
Join Date: May 2021
Old 05-27-2023 , 22:23   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1568

Quote:
Originally Posted by SpannerV2 View Post
What am i doing wrong. I had issues getting him to spawn but i got that done but now the tank only enters its normal, 1st, and 2nd form, does not enter other forms.

Maybe you forgot put " on Tank #135 and Tank #136 at the end?

Last edited by ddd123; 05-27-2023 at 22:24.
ddd123 is offline
SpannerV2
Member
Join Date: Jun 2019
Old 05-27-2023 , 22:44   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1569

Quote:
Originally Posted by ddd123 View Post

Maybe you forgot put " on Tank #135 and Tank #136 at the end?
Yep, got it fixed, i noticed that after posting but still having an issue with the boss tank. For some reason he keep getting 75% of its health hacked away for no apparent reason. Only thing i can think of is the gunner ability do that but i downloaded the latest patch that should of fixed that, or the Regen Ability along with its Regen Limit.

Last edited by SpannerV2; 05-27-2023 at 22:53. Reason: Added Regen Ability possibility.
SpannerV2 is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-28-2023 , 03:19   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1570

Quote:
Originally Posted by SpannerV2 View Post
What am i doing wrong. I had issues getting him to spawn but i got that done but now the tank only enters its normal, 1st, and 2nd form, does not enter other forms.
Quote:
Originally Posted by ddd123 View Post
Maybe you forgot put " on Tank #135 and Tank #136 at the end?
Quote:
Originally Posted by SpannerV2 View Post
Yep, got it fixed, i noticed that after posting but still having an issue with the boss tank. For some reason he keep getting 75% of its health hacked away for no apparent reason. Only thing i can think of is the gunner ability do that but i downloaded the latest patch that should of fixed that, or the Regen Ability along with its Regen Limit.
Here are the problems I noticed with your setup:

1. Missing quotation marks as mentioned by ddd123.

2. You are expecting the boss to have more than 4 stages, which goes past the limit I set for the feature. Your boss is only allowed to evolve up to 4 times, which means you should only have a total of 5 types dedicated to your boss.

Tank #131 should be your boss' base type.
Tank #132-135 should be your boss' evolution stages.

The config you shared has 6 types.

3. You did not setup each type to evolve into each other. Right now, all you've done is tell the plugin that Tank #131 is one of the stages, but the rest are just separate types.

These are the settings you will need to setup your boss properly:

Tank #131:
PHP Code:
"Spawn"
{
    
"Finale Tank"                "1"
    "Spawn Type"                "1"
}
"Boss"
{
    
"Boss Health Stages"        "3000,2500,2000,1500"
    "Boss Limit"                "0"
    "Boss Stages"                "4"
    "Boss Types"                "132,133,134,135"

Tank #132-135:
PHP Code:
"Spawn"
{
    
"Finale Tank"                "1"
    "Spawn Type"                "1"
}
"Boss"
{
    
"Boss Base Type"            "131"
    "Boss Health Stages"        "3000,2500,2000,1500"
    "Boss Limit"                "0"
    "Boss Stages"                "4"
    "Boss Types"                "132,133,134,135"

You will have to exclude/discard Tank #136 to make the boss work.
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