Raised This Month: $51 Target: $400
 12% 

[TF2] Freak Fortress 2


Post New Thread Closed Thread   
 
Thread Tools Display Modes
EP_
Member
Join Date: Apr 2012
Old 06-27-2012 , 15:11   Re: [TF2] Freak Fortress 2
#1501

Quote:
Originally Posted by deltadude View Post
We run some decent hardware, i spawned 250 to see if it could handle it, while my end was laggy server was fine
Quite the stress test you did there!

As I've said before on the server, looking forward to the public releases.
__________________
Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed
EP_ is offline
deltadude
SourceMod Donor
Join Date: Mar 2010
Old 06-27-2012 , 15:14   Re: [TF2] Freak Fortress 2
#1502

Quote:
Originally Posted by EP_ View Post
Quite the stress test you did there!

As I've said before on the server, looking forward to the public releases.
Servers only been up for lil over a month and its currently in the top 10 on gametracker so we're pretty proud about it.

We bring alot of unique things to the table, and we will be releasing everything publicly all at once rather than one at a time.


Speaking Of servers and hardware if you guys need a server put up for hardware testing let me know i'd be more than happy to host one for new bosses.


As a little advert - we are looking for some admins for this server, they would need to know how to create bosses, currently im the only one on the gent team doing it, its a free job but a place where your work is much appreciated.
__________________

Last edited by deltadude; 06-27-2012 at 15:17.
deltadude is offline
deltadude
SourceMod Donor
Join Date: Mar 2010
Old 06-27-2012 , 15:33   Re: [TF2] Freak Fortress 2
#1503

So for my monoculus boss, im considering making it very slow, gets an eye rocket every 10 seconds, if you die to the rocket, you spawn as monoculus with 150 hp, make the main boss have low hp to make up for his minions. Thoughts?
__________________
deltadude is offline
EP_
Member
Join Date: Apr 2012
Old 06-27-2012 , 18:22   Re: [TF2] Freak Fortress 2
#1504

Interesting ideas - I'm willing to playtest it when I'm on the server.

I'll assume that the eye rocket is the same one in-game Monoculus uses, and that he has no other forms of attack. In which case I'd definitely increase splash radius a bit to make him a bit more devastating, possibly damage too. Plus some built-in resistance to melee and fire attacks may be nice, since Monoculus would otherwise be weak in the short and melee range.

Will boss edition be able to 'fly' around the map like his in-game version? This could be as simple as a high-power fast-charging superjump (ie. Aya) or something more convuluted (eg. lower gravity for himself).
__________________
Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed
EP_ is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-27-2012 , 22:21   Re: [TF2] Freak Fortress 2
#1505

yep as I thought... they broke sourcemod

response: CrashID=bp-f08c7a05-f4f5-4e08-853c-053af2120627
Game server has exited.

Last edited by BBG_Theory; 06-27-2012 at 23:00.
BBG_Theory is offline
Dugger
Member
Join Date: Jul 2010
Old 06-27-2012 , 23:04   Re: [TF2] Freak Fortress 2
#1506

all my sourcemod servers are working perfectly except for the freak fortress 2 server which wont start up. when i disable ff2 it does. im using i believe its powerlord's or flaming sarges 1.06a (dont remember which one it was that released it)
Dugger is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-28-2012 , 00:20   Re: [TF2] Freak Fortress 2
#1507

3rd party extentions might also be broken now...but no stable solution currently exists right now. Thanks Valve! I would like to personally show Valve what real pyro fury looks like!
BBG_Theory is offline
Otokiru
Senior Member
Join Date: Apr 2012
Old 06-28-2012 , 00:23   Re: [TF2] Freak Fortress 2
#1508

I think SDKTools causing the crash.
Otokiru is offline
Partycat22
Junior Member
Join Date: May 2012
Location: CA
Old 06-28-2012 , 01:31   Re: [TF2] Freak Fortress 2
#1509

well the update killed this
__________________
beep boop i am a robot
Partycat22 is offline
Diviara27
Senior Member
Join Date: Feb 2010
Old 06-28-2012 , 05:57   Re: [TF2] Freak Fortress 2
#1510

All we can do now is wait for a sourcemod update.
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode