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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Author
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Plugin ID:
5867
Plugin Version:
9.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    15 
    Plugin Description:
    Mutant Tanks enhances the fun and excitement players get from Tank fights by creating a unique experience with every Tank.
    Old 11-05-2023 , 14:36   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
    Reply With Quote #1

    Quote:
    Originally Posted by Franco20 View Post
    Hello, how can I modify the radius of the impact of the explosive rock of the "Tank Bomber?" The radius of the impact seems too exaggerated to me.
    I already answered your question in a previous post. Unless there’s a convar in the game for it, I cannot modify it. I spawn a propane tank which triggers the explosion. When I create a propane tank, there is no setting to adjust the radius.

    Quote:
    Originally Posted by Mr. Man View Post
    How do you turn off the spawn noise for special SI and also the health bar for them?
    Check the settings in the "Announcements" and "Health" sections. In the next update, all settings for Mutant SI will be disabled by default since I forgot to that in the current version. Sorry for the inconvenience.
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    JustMadMan
    Member
    Join Date: Feb 2023
    Old 11-08-2023 , 04:43   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
    Reply With Quote #2

    I decided to double-check the translation into Russian. As it turned out, I missed a lot of typos. As a result, I corrected the translation from beginning to end and made it more logical.. I hope that I didn’t miss anything
    Attached Files
    File Type: txt mutant_tanks_names.phrases.txt (245.3 KB, 19 views)

    Last edited by JustMadMan; 11-08-2023 at 04:45.
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    Slaven555
    Member
    Join Date: Jul 2018
    Old 11-06-2023 , 05:26   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
    Reply With Quote #3

    Hello Psyk0tik. I have a mistake. When a Survivor plays as a tank, a regular tank appears instead of a super tank. Tank bots spawn like super tanks. On older versions everything was fine. Maybe there are missing settings somewhere?

    Last edited by Slaven555; 11-06-2023 at 05:27.
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    Psyk0tik
    Veteran Member
    Join Date: May 2012
    Location: Homeless
    Old 11-06-2023 , 06:22   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
    Reply With Quote #4

    Quote:
    Originally Posted by Slaven555 View Post
    Hello Psyk0tik. I have a mistake. When a Survivor plays as a tank, a regular tank appears instead of a super tank. Tank bots spawn like super tanks. On older versions everything was fine. Maybe there are missing settings somewhere?
    You will have to explain your setup because I do not know what you are talking about.
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    Slaven555
    Member
    Join Date: Jul 2018
    Old 11-07-2023 , 01:10   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
    Reply With Quote #5

    Quote:
    Originally Posted by Psyk0tik View Post
    You will have to explain your setup because I do not know what you are talking about.
    I can't play as a super tank. When a tank appears, I become an ordinary tank without abilities.
    Slaven555 is offline
    Psyk0tik
    Veteran Member
    Join Date: May 2012
    Location: Homeless
    Old 11-07-2023 , 03:33   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
    Reply With Quote #6

    Quote:
    Originally Posted by Slaven555 View Post
    I can't play as a super tank. When a tank appears, I become an ordinary tank without abilities.
    So you are saying that in a versus game, when the teams switch, you cannot play as a mutant tank?
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    Slaven555
    Member
    Join Date: Jul 2018
    Old 11-07-2023 , 03:54   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
    Reply With Quote #7

    Quote:
    Originally Posted by Psyk0tik View Post
    So you are saying that in a versus game, when the teams switch, you cannot play as a mutant tank?
    I'm in co-op mode and yes, the tank spawns without abilities when the player plays as it. Everything worked on previous versions.
    Slaven555 is offline
    Voevoda
    Senior Member
    Join Date: Aug 2016
    Old 11-12-2023 , 09:44   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
    Reply With Quote #8

    https://forums.alliedmods.net/showpo...postcount=1610

    also this problem remains
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    sirphr
    Member
    Join Date: Jun 2010
    Location: Florida, USA
    Old 11-14-2023 , 14:37   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
    Reply With Quote #9

    Code:
    L 11/14/2023 - 01:10:23: [SM] Exception reported: Array index out-of-bounds (index -1, limit 66)
    L 11/14/2023 - 01:10:23: [SM] Blaming: mutant_tanks/mt_abilities2.smx
    L 11/14/2023 - 01:10:23: [SM] Call stack trace:
    L 11/14/2023 - 01:10:23: [SM]   [1] Line 225, mutant_tanks\abilities2\mt_minion.sp::vMinionClientDisconnect
    L 11/14/2023 - 01:10:23: [SM]   [2] Line 2373, mt_abilities2.sp::vAbilityPlayer
    L 11/14/2023 - 01:10:23: [SM]   [3] Line 422, mt_abilities2.sp::OnClientDisconnect
    Any ideas why i'd get this?
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    xcd222
    Member
    Join Date: Mar 2022
    Old 11-20-2023 , 22:44   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
    Reply With Quote #10

    I only considered using 8.99 today and looks like it went badly. Anyways I would like to add a suggestion for version 9.00. Melee weapons deal % of the tank's total health instead of having a fixed damage. I tend to make my tank hp multiply if there are more than 4 survivors. Sadly my team abuses the use of melee weapons to easily kill the tanks even with very high HP. I also don't want to add melee immunity to all of them, and adding an absorb ability to each of them seems to be too unproductive. Would you consider this request?
    xcd222 is offline
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