Raised This Month: $ Target: $400
 0% 

Hero: Lucky Luke


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
Xel0z
Senior Member
Join Date: Apr 2006
Location: Netherlands
Old 05-25-2007 , 12:26   Hero: Lucky Luke
Reply With Quote #1

Lucky Luke

Description
Revolver Hero - Get your revolver(deagle) and aim faster than your shadow


http://en.wikipedia.org/wiki/Lucky_Luke

shconfig.cfg CVARS
Code:
//Lucky Luke
luckyluke_level 8			//Level he is selectable at (def=8)
luckyluke_hasmult 1			//Whether he has a multiplyer (def=1)
luckyluke_getdeagle 1			//Get a deagle at spawn, 0=no, 1=yes (def=1)
luckyluke_deaglemult 3.0		//Multiplyer with deagle (def=3.0)
**Requires superheromod 1.2.0 and above**

Credits
Code:
/* 
* Credits:
* - To CHW_Chronic for his "Hacks" plugin.
* - To Rolnaaba for the Weapon Model section in his Superhero Tutorial.
* - As third, credits go to vittu since he pointed out why I should change things in version 1.2.
* - To XxAvalanchexX to his awp_oneshot plugin.
*/
Changelog
Code:
/* 
* Changelog:
* v1.0 - Created the Hero.
*
* v1.1 - Added the 6 ammo clip as suggested.
*      - Using hamandsandwich.inc for some functions, as requested.
*      - Added stocks from chr_engine, so everybody can edit the hero now, without the chr_engine include.
*      - Using pcvars now, as requested.
*      - Using a new model now.
*
* v1.2 - Upgraded it to superheromod 1.2.0.
*      - Changed the bone, which you aim at, to the spine.
*      - Added the hasmult cvar.
*
* v1.3 - Removed the infinite ammo, since lucky luke hasnt got that in the comics.
*      - Removed the hasmult cvar, kind of pointless
*      - Changed FM_ClientPutInServer to client_putinserver after vittu pointing out that it was faster (and default).
*      - Replaced ExecuteHam(Ham_IsAlive, id) with is_user_alive(id) with the same reason as client_putinserver.
*      - Removed some unnessecary code.
*      - Some changes in the CurWeapon event.
*      - Made the revolver model constant and used pev_viewmodel2 (instead of AllocString..).
*      - Changed the hero version from SH_VERSION_STR to my own (since I was kind of lazy, so I really copied 
*         a lot when changing to shmod 1.2.0).
*      - Removed some read_data(1) checks in the curWeapon event, since it was always 1.
*      - Removed the g_Aimbot[id] = true in the sh_hero_init when the hero gets added.
*      - Added vittu to the credits, since he pointed out why I should change/remove the stuff above.
*/
Attached Files
File Type: zip sh_luckyluke_required_files.zip (307.2 KB, 1845 views)
File Type: sma Get Plugin or Get Source (sh_luckyluke.sma - 2377 views - 11.5 KB)
__________________
Heroes: TESS-One Working on: Grit (Fixing bugs)

Last edited by Xel0z; 03-11-2009 at 15:31. Reason: Update.
Xel0z is offline
Send a message via MSN to Xel0z
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:26.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode