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[Deathrun] Semiclip


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Xalus
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Join Date: Dec 2009
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Old 01-05-2013 , 11:55   [Deathrun] Semiclip
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[Deathrun] Semiclip

v1.0

Description
- The existing semiclips are bugged for deathrun, so I try'd to make a working one for deathrun.

Examples
- trigger_push will work with this semiclip.
- If a hammer goes on more players, they all get slayed. (With old they get unstucked out)
- ...

System
- The basic is from coderiz's Semiclip. I added a 'kill'-system in it if players get stuck in a trap they get slayed. Also there is a check if the CT can see the terrorists, else if CT finishes, he runs trought the terrorist, and so its impossible to kill.

Todo
- Add 'env_beam' support. (Atm it isnt working)
- Add 'aim name', when you aim on a player, so you see there name.

Credits
- coderiz : For the semiclip.
- Pukata and Gamerone: For testing the system.

Note
- Auto unstuck can bug the system.

This semiclip is still in beta, so if you got any trouble post it here. So in the end we got a perfect working semiclip for deathrun!
Attached Files
File Type: sma Get Plugin or Get Source (Deathrun_Semiclip.sma - 2068 views - 2.8 KB)
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Last edited by Xalus; 01-05-2013 at 12:11.
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quilhos
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Old 01-05-2013 , 13:56   Re: [Deathrun] Semiclip
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Nice one, thanks ^^
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bLacK-bLooD
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Old 01-05-2013 , 15:28   Re: [Deathrun] Semiclip
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Is this plugin going to solve dias's zombie escape bug?
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Xalus
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Old 01-05-2013 , 15:31   Re: [Deathrun] Semiclip
Reply With Quote #4

Could you explain what 'dias's zombie escape bug' means?
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bLacK-bLooD
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Old 01-05-2013 , 15:37   Re: [Deathrun] Semiclip
Reply With Quote #5

I PM'ed you since it was too much to write and this would go offtopic.

Thanks for the plugin though.
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kp3t3h
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Join Date: Feb 2011
Old 01-05-2013 , 16:02   Re: [Deathrun] Semiclip
Reply With Quote #6

instead of killing the player if stuck it's best to unstuck him
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Napoleon_be
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Old 01-05-2013 , 20:52   Re: [Deathrun] Semiclip
Reply With Quote #7

Quote:
Originally Posted by kp3t3h View Post
instead of killing the player if stuck it's best to unstuck him
Not if he is stuck in a trap, he should get slain if he got stuck thanks to a trap.
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kp3t3h
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Old 01-06-2013 , 11:55   Re: [Deathrun] Semiclip
Reply With Quote #8

there could be an option to select what happens if a player is stuck, kill or unstuck. imo unstuck is better
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Napoleon_be
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Old 01-06-2013 , 14:14   Re: [Deathrun] Semiclip
Reply With Quote #9

Quote:
Originally Posted by kp3t3h View Post
there could be an option to select what happens if a player is stuck, kill or unstuck. imo unstuck is better
Why are the traps there then. Traps are made to kill players, if a player is stuck in it, he is supposed to be dead and not to get unstuck.
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myusername
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Old 01-07-2013 , 12:11   Re: [Deathrun] Semiclip
Reply With Quote #10

Quote:
Originally Posted by Napoleon_be View Post
Why are the traps there then. Traps are made to kill players, if a player is stuck in it, he is supposed to be dead and not to get unstuck.
He's right. That's the purpose of the trap
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