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[ANY] OM Prop Spawn - Updated 27/6/2011


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kaskull
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Join Date: Nov 2010
Old 05-13-2011 , 12:21   Re: [ANY] OM Prop Spawn - Updated 25/4/2010
Reply With Quote #31

Quote:
Originally Posted by -.-Owned Myself-.- View Post
!om_admin_credits <number> in chat.

BIG UPDATE

Code:
V3.0.0
Another Rewrite of plugin:

  • Fixed a lot of stuff
  • Clientprefs no longer used
  • SMLib is now used
  • Fixed Admin Only commands (I hope)
  • Added ways of removing props
  • Props are removed on client disconnect
  • Added "adminonly" property for props (see example)
I am very sorry it took so long, life got in the way. I think I made the code a lot better than it was before however there may be some bugs still since I didn't fully test it.
Can you do that when yo kill one person you get more credits... and credits get save... and when you live the server and you return... people have the same credits when he leave
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Benjamuffin
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Join Date: Jul 2010
Location: United States
Old 06-08-2011 , 00:03   Re: [ANY] OM Prop Spawn - Updated 25/4/2010
Reply With Quote #32

Just started using this plugin again, it's a lot nicer now. A lot of the functions requested are all nice and in there and such. Hurrah!

One thing bugging me that I noticed straight away was the:

Quote:
Originally Posted by Benjamuffin View Post
Make the menu stay on after picking something from the list
Is still an issue for me. Would be great if that could be added?
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Heartless 1.0
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Join Date: Aug 2010
Old 06-19-2011 , 06:28   Re: [ANY] OM Prop Spawn - Updated 12/5/2011
Reply With Quote #33

I've tested v3 in CSS and there are some bugs.

!om_remove_props does not work (!om_remove_prop brings up OMPropSpawnProp1_number0 in the console and chat).

om_prop_teamonly does not work correctly. I set it to 2 for CT and it did not allow me to use the menu for spec and CT, but it did with T. (Maybe got the numbers mixed up?)

I don't like how admins are able to spawn an unlimited amount of props without credits. Players and admins should not have advantages over each other. I think you should make credits count for admins when om_prop_public is set to 0.
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-.-Owned Myself-.-
Member
Join Date: Jul 2008
Old 06-26-2011 , 19:36   Re: [ANY] OM Prop Spawn - Updated 12/5/2011
Reply With Quote #34

Quote:
Originally Posted by Benjamuffin View Post
Just started using this plugin again, it's a lot nicer now. A lot of the functions requested are all nice and in there and such. Hurrah!

One thing bugging me that I noticed straight away was the:



Is still an issue for me. Would be great if that could be added?
Sorry I must have missed this request before, I've added it now.

Quote:
Originally Posted by Heartless 1.0 View Post
I've tested v3 in CSS and there are some bugs.

!om_remove_props does not work (!om_remove_prop brings up OMPropSpawnProp1_number0 in the console and chat).

om_prop_teamonly does not work correctly. I set it to 2 for CT and it did not allow me to use the menu for spec and CT, but it did with T. (Maybe got the numbers mixed up?)

I don't like how admins are able to spawn an unlimited amount of props without credits. Players and admins should not have advantages over each other. I think you should make credits count for admins when om_prop_public is set to 0.
Damn my stupidity! I forgot to add the actual prop removing part :S That should be in there now. I also fixed the Team issue I believe.

New version will be uploaded in a sec with the following changes:

  • Made the menu appear automatically after spawning a prop
  • Fixed Team restriction issues
  • Fixed props not being named properly
  • Fixed props not actually being deleted when using the command
  • Added debug mode in source code
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Mirun.Frontier
Member
Join Date: Aug 2008
Old 07-07-2011 , 02:18   Re: [ANY] OM Prop Spawn - Updated 27/6/2011
Reply With Quote #35

The plugin isn't working for me, well it is, but it always returns "You Can't Use This Command!" when doing !props or /props. I dont see any other way of using a spawn menu. Using it for TF2.
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sosi_alliedmodders
Junior Member
Join Date: Mar 2011
Old 07-14-2011 , 07:06   Re: [ANY] OM Prop Spawn - Updated 27/6/2011
Reply With Quote #36

Tested in ZPS 2.2 works fine... but seems I detect a few bugs with prop point spawn entities (glitch props)

Last edited by sosi_alliedmodders; 08-04-2011 at 11:11.
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morion
Junior Member
Join Date: Apr 2010
Old 07-22-2011 , 23:50   Re: [ANY] OM Prop Spawn - Updated 27/6/2011
Reply With Quote #37

is it possible with this plugin to save the postions of the props per map so that they get reloaden on map change ?

that would be very usefull.

thanks
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sosi_alliedmodders
Junior Member
Join Date: Mar 2011
Old 07-24-2011 , 09:32   Re: [ANY] OM Prop Spawn - Updated 27/6/2011
Reply With Quote #38

Owned myself , i suspect some bugs with this plugin. So first of all you'll need to fix menu close after dead, because when someone die a player could spawn all props around hes body (glitch) and the second is block prop spawn when people step on player's way, to avoid prop kill. And the last is compatible with zombie panic source. Thanks

look screenshot: http://s1136.photobucket.com/albums/...8-07_00002.png

Last edited by sosi_alliedmodders; 08-07-2011 at 06:27.
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sosi_alliedmodders
Junior Member
Join Date: Mar 2011
Old 07-24-2011 , 10:21   Re: [ANY] OM Prop Spawn - Updated 27/6/2011
Reply With Quote #39

Hey, i added multilingual translation in Russian and Ukrainian languages, also you may edit if you have differenced language

Enjoy

General bugs / Features

1.1 Fix correct client menu display
--------------------------------------------------------
Not displaying how much points do you earn when you kill someone
Attached Files
File Type: zip om_propspawn.zip (22.9 KB, 173 views)

Last edited by sosi_alliedmodders; 08-08-2011 at 12:20. Reason: new version
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KaiserJeeĈ
Member
Join Date: Dec 2009
Old 09-18-2011 , 05:51   Re: [ANY] OM Prop Spawn - Updated 27/6/2011
Reply With Quote #40

Is it possible to spawn props that dont disappear after mapchange, and take props from a map and copy it? What im getting at it could be fun to steal some halloween stuff from some maps, and put into the standardmaps, to get the right halloween vipe
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