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[ANY] OM Prop Spawn - Updated 27/6/2011


  
 
 
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-.-Owned Myself-.-
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Join Date: Jul 2008
Old 06-26-2011 , 19:36   Re: [ANY] OM Prop Spawn - Updated 12/5/2011
Reply With Quote #11

Quote:
Originally Posted by Benjamuffin View Post
Just started using this plugin again, it's a lot nicer now. A lot of the functions requested are all nice and in there and such. Hurrah!

One thing bugging me that I noticed straight away was the:



Is still an issue for me. Would be great if that could be added?
Sorry I must have missed this request before, I've added it now.

Quote:
Originally Posted by Heartless 1.0 View Post
I've tested v3 in CSS and there are some bugs.

!om_remove_props does not work (!om_remove_prop brings up OMPropSpawnProp1_number0 in the console and chat).

om_prop_teamonly does not work correctly. I set it to 2 for CT and it did not allow me to use the menu for spec and CT, but it did with T. (Maybe got the numbers mixed up?)

I don't like how admins are able to spawn an unlimited amount of props without credits. Players and admins should not have advantages over each other. I think you should make credits count for admins when om_prop_public is set to 0.
Damn my stupidity! I forgot to add the actual prop removing part :S That should be in there now. I also fixed the Team issue I believe.

New version will be uploaded in a sec with the following changes:

  • Made the menu appear automatically after spawning a prop
  • Fixed Team restriction issues
  • Fixed props not being named properly
  • Fixed props not actually being deleted when using the command
  • Added debug mode in source code
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