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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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Tenrys
Junior Member
Join Date: Jun 2013
Old 07-25-2013 , 12:56   Re: [TF2Items] Give Weapon (v3.141, 06/04/2013)
Reply With Quote #1091

Hey,


Is there any way to see the stats of my custom weapon in-game?
Also, are there more attributes (by that I mean stuff like "ammo", "quality"...), because I'd like to set a name to my weapon.

Thanks
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NameUser
Senior Member
Join Date: Apr 2012
Location: Bay Area, California
Old 07-25-2013 , 18:05   Re: [TF2Items] Give Weapon (v3.141, 06/04/2013)
Reply With Quote #1092

Quote:
Originally Posted by Tenrys View Post
because I'd like to set a name to my weapon.
There is no way to rename an item using this plugin/TF2Items.
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Last edited by NameUser; 07-25-2013 at 18:05.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-28-2013 , 00:21   Re: [TF2Items] Give Weapon (v3.141, 06/04/2013)
Reply With Quote #1093

Yet, though the future still looks grim.
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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ZeUbernoob
New Member
Join Date: Jun 2013
Old 08-01-2013 , 18:45   Re: [TF2Items] Give Weapon (v3.141, 06/04/2013)
Reply With Quote #1094

Sorry if I sound stupid, but my game keeps crashing whenever I give anyone a weapon. I've uninstalled my other plugins except for the ones this plugin needs. I've tried the Minigin, Medigun, the Kopesh Climber, and a custom Medigun I made. This is what it says for the custom Medigun when I reload the configs:

KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons\sourcemod\configs\tf2items.givecustom. txt
custom_give_weapons_vlolz, (*9001*)

Last edited by ZeUbernoob; 08-01-2013 at 18:48.
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 08-01-2013 , 19:02   Re: [TF2Items] Give Weapon (v3.141, 06/04/2013)
Reply With Quote #1095

Quote:
Originally Posted by ZeUbernoob View Post
Sorry if I sound stupid, but my game keeps crashing whenever I give anyone a weapon. I've uninstalled my other plugins except for the ones this plugin needs. I've tried the Minigin, Medigun, the Kopesh Climber, and a custom Medigun I made. This is what it says for the custom Medigun when I reload the configs:

KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons\sourcemod\configs\tf2items.givecustom. txt
custom_give_weapons_vlolz, (*9001*)
Are you missing a closing curly bracket, '}'?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-04-2013 , 07:52   Re: [TF2Items] Give Weapon (v3.141, 06/04/2013)
Reply With Quote #1096

Your custom weapon list would have been great to see if you're asking for us to look for errors in said list.

Errors with the list shouldn't crash, though. Latest TF2Items snapshot?
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 08-04-2013 at 07:53.
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Kincyr
Junior Member
Join Date: Jan 2013
Old 08-04-2013 , 14:15   Re: [TF2Items] Give Weapon (v3.141, 06/04/2013)
Reply With Quote #1097

feature request: adjustable cooldown timer (also resetting on death)
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FishHook
Junior Member
Join Date: Aug 2013
Old 08-05-2013 , 17:43   Re: [TF2Items] Give Weapon (v3.141, 06/04/2013)
Reply With Quote #1098

How would I set up my server to allow everyone the ability to give themselves only certain weapons? .... for example allow the command /sm_gimme 237 (which is the rocket jumper) but not other weapons? I've tried adding this in the admin_overrides.cfg file but including an index number invalidates the command. If I leave just "sm_gimme" "" then all weapons are available.

Maybe it's not possible but I thought I would ask the expert!
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 08-07-2013 , 23:15   Re: [TF2Items] Give Weapon (v3.141, 06/04/2013)
Reply With Quote #1099

Two things. First off, I can't seem to figure out how to give myself the Ap-Sap. It's like it doesn't exist.

Secondly, why hasn't The Deflector minigun been hardcoded into the custom trie? It...somewhat functions...allow me to explain:

- It uses green bullet tracers
- It does not use custom sounds like when the giant robot Heavy in MVM uses it
- It does not deflect projectiles (at least, from the limited testing I did, it doesn't seem to)
- It does display "Deflector" as its name when you look at a player's weapons while they are using it

For anyone wanting to add the Deflector, here's a version I coded up to match the Community Deflector that the one Valve employee gave themselves for a short period of time. Toss this into your custom weapon TXT file.

Code:
"850"
{
    "classname"            "tf_weapon_minigun"
    "index"                "850"
    "slot"                 "0"
    "quality"              "7"
    "level"                "50"
    "attribs"              "132 ; 1 ; 134 ; 4.0"
    "ammo"                 "200"
}

Last edited by 404UserNotFound; 08-07-2013 at 23:17.
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 08-09-2013 , 15:15   Re: [TF2Items] Give Weapon (v3.141, 06/04/2013)
Reply With Quote #1100

Quote:
Originally Posted by abrandnewday View Post
Two things. First off, I can't seem to figure out how to give myself the Ap-Sap. It's like it doesn't exist.

Secondly, why hasn't The Deflector minigun been hardcoded into the custom trie? It...somewhat functions...allow me to explain:

- It uses green bullet tracers
- It does not use custom sounds like when the giant robot Heavy in MVM uses it
- It does not deflect projectiles (at least, from the limited testing I did, it doesn't seem to)
- It does display "Deflector" as its name when you look at a player's weapons while they are using it

For anyone wanting to add the Deflector, here's a version I coded up to match the Community Deflector that the one Valve employee gave themselves for a short period of time. Toss this into your custom weapon TXT file.

Code:
"850"
{
    "classname"            "tf_weapon_minigun"
    "index"                "850"
    "slot"                 "0"
    "quality"              "7"
    "level"                "50"
    "attribs"              "132 ; 1 ; 134 ; 4.0"
    "ammo"                 "200"
}
From O.P:
Quote:
Install TF2ItemsInfo and the weapon list will automatically update.
Probably why it's not hard-coded.
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