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[ZP 5.0] List of working plugins from zp 4.3


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H.RED.ZONE
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Join Date: Sep 2011
Location: Serbia, Belgrade
Old 12-30-2011 , 22:24   Re: [ZP 5.0] List of working plugins from zp 4.3
Reply With Quote #31

Quote:
Originally Posted by Isaac999 View Post
The speed bug is fixed update jockey man
Also hope you test the 2 ones too
Added

[ZP] Zombie Class: Jockey
Thanks Isaac999

[ZP] Zombie Class: Smoker
[ZP] Zombie Class: Spitter
Tested and they work...
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Isaac999
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Join Date: Nov 2011
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Old 12-30-2011 , 22:39   Re: [ZP 5.0] List of working plugins from zp 4.3
Reply With Quote #32

Thx too man we have to support snaker's plugin, as he say in hes sig...

EDIT:

This is the best list ever
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Last edited by Isaac999; 12-31-2011 at 00:29.
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sepa72
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Old 01-01-2012 , 18:54   Re: [ZP 5.0] List of working plugins from zp 4.3
Reply With Quote #33

Nice work =)

Another Plugin list
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Y060N
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Old 01-01-2012 , 20:09   Re: [ZP 5.0] List of working plugins from zp 4.3
Reply With Quote #34

Not by me but it works - tested and working on my server with no errors. Credits to metallicawOw.

Nitrogen Galil:

PHP Code:
/*================================================================================

    [ZP] Extra Item: Nitrogen Galil
    Copyright (C) 2009 By metallicawOw #, Buenos Aires, Argentina
    
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.
    
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
    
    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
    
    In addition, as a special exception, the author gives permission to
    link the code of this program with the Half-Life Game Engine ("HL
    Engine") and Modified Game Libraries ("MODs") developed by Valve,
    L.L.C ("Valve"). You must obey the GNU General Public License in all
    respects for all of the code used other than the HL Engine and MODs
    from Valve. If you modify this file, you may extend this exception
    to your version of the file, but you are not obligated to do so. If
    you do not wish to do so, delete this exception statement from your
    version.
    
    Description: When you buy this item you will Frost Zombies While Shooting Them
    With your Nitrogen Galil.
    
    Changelog:
    v1.00: Creation of the plugin [24/11/09]
    v2.00: Fixed Some Bugs [6/12/09]
    v2.01: Added a Model to NG and Better Effects [6/12/09]
    v2.02: Added Frost Time in one Cvar [6/12/09]
    v2.03: Updated Some Things of Back Speed [20/12/09]
    
    ML:
    [ES] // metallicawOw #
    [EN] // metallicawOw #
    [NL] // crazyeffect
    [PL] // MmikiM
    
=================================================================================*/

#include <amxmodx>
#include <hamsandwich>
#include <zombieplague> 
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <fun>
#include <zmvip>

//___________/ Values \___________________________________________________________________________________________
//**************************************************************************************************************************/
new gc_itemID
new bool:g_NitrogenGalil[33]
new 
g_Weapon[33
new 
g_FrozeN[33]
new 
NitrogenGalilSpr
new g_msgScreenFade
new g_iMaxPlayers
new g_HudSync
new FrostTime 
new BackSpeed1
new BackSpeed2

const UNIT_SECOND = (1<<12

//___________/ INIT \___________________________________________________________________________________________
//**************************************************************************************************************************/
public plugin_init()
{
    
register_plugin("[ZP] Extra Item: Nitrogen Galil""2.03""metallicawOw #")
    
    
// Cvars
    
FrostTime register_cvar("zp_ng_frost_time""5.0"// Time to Remove the Frost Effect
    
BackSpeed1 register_cvar("zp_ng_back_spd_h""240.0"// The Speed that Victim Recieve when is Human and g_FrozeN is false
    
BackSpeed2 register_cvar("zp_ng_back_spd_z""230.0"// The Speed that Victim Recieve when is Zombie and g_FrozeN is false
    
    // Message IDS
    
g_HudSync CreateHudSyncObj()
    
g_iMaxPlayers get_maxplayers()
    
g_msgScreenFade get_user_msgid("ScreenFade")
    
    
// ITEM NAME & COST
    
gc_itemID zv_register_extra_item("Nitrogen Galil""Frosting zombies"70ZV_TEAM_HUMAN)
    
    
// Events
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
register_event("CurWeapon""event_CurWeapon""b""1=1"
    
    
// Forwards
    
register_forward(FM_PlayerPreThink"fw_PlayerPreThink")
    
    
// Hams
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
    
// Lang
    
register_dictionary("nitrogen_galil.txt")
    
}

//___________/ PRECACHE \___________________________________________________________________________________________
//**************************************************************************************************************************/
public plugin_precache() 
{
    
// Models
    
precache_model("models/zombie_plague/v_nitrogen_galil.mdl"); 
    
    
// Sounds
    
precache_sound("warcraft3/impalehit.wav");
    
    
// Sprites
    
NitrogenGalilSpr precache_model("sprites/shockwave.spr");
}

//___________/ Client PutinServer & Disconnect\___________________________________________________________________________________________
//**************************************************************************************************************************/
public client_putinserver(id)
{
    
g_NitrogenGalil[id] = false
    g_FrozeN
[id] = false 
}

public 
client_disconnect(id)
{
    
g_NitrogenGalil[id] = false
    g_FrozeN
[id] = false
}

//___________/ ZP EXTRA ITEM SELECTED \___________________________________________________________________________________________
//**************************************************************************************************************************/
public zv_extra_item_selected(playeritemid)
{
    
// check if the selected item matches any of our registered ones
    
if (itemid == gc_itemID
    {
        
client_print(playerprint_chat"%L"LANG_PLAYER"PURCHASE_NG"
        
        
g_NitrogenGalil[player] = true
        
        strip_user_weapons
(player)
        
        
give_item(player"weapon_knife")
        
        
give_item(player"weapon_galil")
        
        
cs_set_user_bpammo(playerCSW_GALIL300)  
        
        new 
gcName[32]
        
        
get_user_name(playergcNamecharsmax(gcName))
        
        
set_hudmessage(34138255, -1.00.1710.05.01.01.0, -1)
        
        
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"NOTICE_NG"gcName
    }
}

//___________/ ZP User Infected \___________________________________________________________________________________________
//**************************************************************************************************************************/
public zp_user_infected_post(infectedinfector)
{
    if (
g_NitrogenGalil[infected])
    {
        
g_NitrogenGalil[infected] = false
    
}
}

//___________/ Event Round Start \___________________________________________________________________________________________
//**************************************************************************************************************************/
public event_round_start()
{
    for (new 
1<= g_iMaxPlayersi++)
    {
        if (!
is_user_connected(i))
            continue
        
        if (
g_NitrogenGalil[i])
        {
            
g_NitrogenGalil[i] = false
        
}
        if(
g_FrozeN[i])
        {
            
g_FrozeN[i] = false
        
}
    }
}

//___________/ TakeDamage \___________________________________________________________________________________________
//**************************************************************************************************************************/
public fw_TakeDamage(victiminflictorattackerFloat:damagedamage_type)
{
    if(!
is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
    return 
HAM_IGNORED
    
    
// For Frost Effect Ring
    
static Float:originF[3]
    
pev(victimpev_originoriginF)
    
    
// For Frost Effect Sound
    
static originF2[3
    
get_user_origin(victimoriginF2)
        
    if (
g_NitrogenGalil[attacker] && get_user_weapon(attacker) == CSW_GALIL)
    {    
        
FrostEffect(victim)
        
        
FrostEffectRing(originF
        
        
FrostEffectSound(originF2)  
        
        
client_print(attackerprint_center"%L"LANG_PLAYER"ENEMY_FROST_NG")
    }
    else
    {
        if(
g_NitrogenGalil[attacker])
        {
            
client_print(attackerprint_center"%L"LANG_PLAYER"ONLY_NG")
        }
    }
     
    
    if(
zp_get_user_nemesis(victim))
    {
        
client_print(attackerprint_center"%L"LANG_PLAYER"NEMESIS_INMUNE_NG")
        
        return 
HAM_IGNORED
    
}
    return 
PLUGIN_HANDLED;
}

//___________/ Event Cur Weapon \___________________________________________________________________________________________
//**************************************************************************************************************************/
public event_CurWeapon(id)
{
    if (!
is_user_alive(id))
        return 
PLUGIN_CONTINUE
        
    g_Weapon
[id] = read_data(2)
    
    if(
zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return 
PLUGIN_CONTINUE
        
    
if(!g_NitrogenGalil[id] || g_Weapon[id] != CSW_GALIL
        return 
PLUGIN_CONTINUE
        
    entity_set_string
(idEV_SZ_viewmodel"models/zombie_plague/v_nitrogen_galil.mdl"
    
    return 
PLUGIN_CONTINUE
}

//___________/ Player Pre Think \___________________________________________________________________________________________
//**************************************************************************************************************************/
// Forward Player PreThink
public fw_PlayerPreThink(id)
{
    
// Not alive
    
if (!is_user_alive(id))
        return;
        
    
// Set Player MaxSpeed
    
if (g_FrozeN[id]) 
    {
        
set_pev(idpev_velocityFloat:{0.0,0.0,0.0}) // stop motion
        
set_pev(idpev_maxspeed1.0// prevent from moving
    
}
    else 
    {
        if(!
zp_get_user_zombie(id))
        {
            
set_pev(idpev_maxspeedget_pcvar_float(BackSpeed1)) // Change this in Cvar if you Want
        
}
        else
        {
            
set_pev(idpev_maxspeedget_pcvar_float(BackSpeed2)) // Change this in Cvar if you Want
        
}
    }
}  
    
//___________/ Effects \___________________________________________________________________________________________
//**************************************************************************************************************************/
// Frost Effect
public FrostEffect(id)
{
    
// Only effect alive unfrozen zombies
    
if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_FrozeN[id])
    return;
    
    
message_begin(MSG_ONE_UNRELIABLEg_msgScreenFade_id)
    
write_short(UNIT_SECOND*1// duration
    
write_short(UNIT_SECOND*1// hold time
    
write_short(0x0000// fade type
    
write_byte(0// red
    
write_byte(50// green
    
write_byte(200// blue
    
write_byte(100// alpha
    
message_end()
    
    
// Light blue glow while frozen
    #if defined HANDLE_MODELS_ON_SEPARATE_ENT
    
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell0100200kRenderNormal25)
    
#else
    
fm_set_rendering(idkRenderFxGlowShell0100200kRenderNormal25)
    
#endif
    
    
g_FrozeN[id] = true
    set_task
(get_pcvar_float(FrostTime), "RemoveFrost"id// Time to Remove Frost Effect 
}

// Frost Effect Sound
public FrostEffectSound(iOrigin[3])
{
    new 
Entity create_entity("info_target")
    
    new 
Float:flOrigin[3]
    
IVecFVec(iOriginflOrigin)
    
    
entity_set_origin(EntityflOrigin)
    
    
emit_sound(EntityCHAN_WEAPON"warcraft3/impalehit.wav"VOL_NORMATTN_NORM0PITCH_NORM)
    
    
remove_entity(Entity)
}

// Frost Effect Ring
FrostEffectRing(const Float:originF3[3])
{
    
// Largest ring
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF30)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordoriginF3[0]) // x
    
engfunc(EngFunc_WriteCoordoriginF3[1]) // y
    
engfunc(EngFunc_WriteCoordoriginF3[2]) // z
    
engfunc(EngFunc_WriteCoordoriginF3[0]) // x axis
    
engfunc(EngFunc_WriteCoordoriginF3[1]) // y axis
    
engfunc(EngFunc_WriteCoordoriginF3[2]+100.0// z axis
    
write_short(NitrogenGalilSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(41// red
    
write_byte(138// green
    
write_byte(255// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
}

// Remove Frost Effect
public RemoveFrost(id)
{
    
// Not alive or not frozen anymore
    
if (!is_user_alive(id) || !g_FrozeN[id])
        return;
    
    
// Unfreeze
    
g_FrozeN[id] = false;
    
    
// Remove glow
    #if defined HANDLE_MODELS_ON_SEPARATE_ENT
    
fm_set_rendering(g_ent_playermodel[id])
    
#else
    
fm_set_rendering(id)
    
#endif
}

// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entityfx kRenderFxNone255255255render kRenderNormalamount 16)
{
    static 
Float:color[3]
    
color[0] = float(r)
    
color[1] = float(g)
    
color[2] = float(b)
    
    
set_pev(entitypev_renderfxfx)
    
set_pev(entitypev_rendercolorcolor)
    
set_pev(entitypev_rendermoderender)
    
set_pev(entitypev_renderamtfloat(amount))

Y060N is offline
H.RED.ZONE
Veteran Member
Join Date: Sep 2011
Location: Serbia, Belgrade
Old 01-01-2012 , 21:41   Re: [ZP 5.0] List of working plugins from zp 4.3
Reply With Quote #35

Quote:
Originally Posted by Y060N View Post
Not by me but it works - tested and working on my server with no errors. Credits to metallicawOw.
You posted plugin for vip..

Can you test this if it works but not for vip only normal players...

PHP Code:
#include <amxmodx>
#include <hamsandwich>
#include <zombieplague> 
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <fun>


//___________/ Values \___________________________________________________________________________________________
//**************************************************************************************************************************/
new gc_itemID
new bool:g_NitrogenGalil[33]
new 
g_Weapon[33
new 
g_FrozeN[33]
new 
NitrogenGalilSpr
new g_msgScreenFade
new g_iMaxPlayers
new g_HudSync
new FrostTime 
new BackSpeed1
new BackSpeed2

const UNIT_SECOND = (1<<12

//___________/ INIT \___________________________________________________________________________________________
//**************************************************************************************************************************/
public plugin_init()
{
    
register_plugin("[ZP] Extra Item: Nitrogen Galil""2.03""metallicawOw #")
    
    
// Cvars
    
FrostTime register_cvar("zp_ng_frost_time""5.0"// Time to Remove the Frost Effect
    
BackSpeed1 register_cvar("zp_ng_back_spd_h""240.0"// The Speed that Victim Recieve when is Human and g_FrozeN is false
    
BackSpeed2 register_cvar("zp_ng_back_spd_z""230.0"// The Speed that Victim Recieve when is Zombie and g_FrozeN is false
    
    // Message IDS
    
g_HudSync CreateHudSyncObj()
    
g_iMaxPlayers get_maxplayers()
    
g_msgScreenFade get_user_msgid("ScreenFade")
    
    
// ITEM NAME & COST
    
gc_itemID zp_register_extra_item("Nitrogen Galil"70ZP_TEAM_HUMAN)
    
    
// Events
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
register_event("CurWeapon""event_CurWeapon""b""1=1"
    
    
// Forwards
    
register_forward(FM_PlayerPreThink"fw_PlayerPreThink")
    
    
// Hams
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
    
// Lang
    
register_dictionary("nitrogen_galil.txt")
    
}

//___________/ PRECACHE \___________________________________________________________________________________________
//**************************************************************************************************************************/
public plugin_precache() 
{
    
// Models
    
precache_model("models/zombie_plague/v_nitrogen_galil.mdl"); 
    
    
// Sounds
    
precache_sound("warcraft3/impalehit.wav");
    
    
// Sprites
    
NitrogenGalilSpr precache_model("sprites/shockwave.spr");
}

//___________/ Client PutinServer & Disconnect\___________________________________________________________________________________________
//**************************************************************************************************************************/
public client_putinserver(id)
{
    
g_NitrogenGalil[id] = false
    g_FrozeN
[id] = false 
}

public 
client_disconnect(id)
{
    
g_NitrogenGalil[id] = false
    g_FrozeN
[id] = false
}

//___________/ ZP EXTRA ITEM SELECTED \___________________________________________________________________________________________
//**************************************************************************************************************************/
public zv_extra_item_selected(playeritemid)
{
    
// check if the selected item matches any of our registered ones
    
if (itemid == gc_itemID
    {
        
client_print(playerprint_chat"%L"LANG_PLAYER"PURCHASE_NG"
        
        
g_NitrogenGalil[player] = true
        
        strip_user_weapons
(player)
        
        
give_item(player"weapon_knife")
        
        
give_item(player"weapon_galil")
        
        
cs_set_user_bpammo(playerCSW_GALIL300)  
        
        new 
gcName[32]
        
        
get_user_name(playergcNamecharsmax(gcName))
        
        
set_hudmessage(34138255, -1.00.1710.05.01.01.0, -1)
        
        
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"NOTICE_NG"gcName
    }
}

//___________/ ZP User Infected \___________________________________________________________________________________________
//**************************************************************************************************************************/
public zp_user_infected_post(infectedinfector)
{
    if (
g_NitrogenGalil[infected])
    {
        
g_NitrogenGalil[infected] = false
    
}
}

//___________/ Event Round Start \___________________________________________________________________________________________
//**************************************************************************************************************************/
public event_round_start()
{
    for (new 
1<= g_iMaxPlayersi++)
    {
        if (!
is_user_connected(i))
            continue
        
        if (
g_NitrogenGalil[i])
        {
            
g_NitrogenGalil[i] = false
        
}
        if(
g_FrozeN[i])
        {
            
g_FrozeN[i] = false
        
}
    }
}

//___________/ TakeDamage \___________________________________________________________________________________________
//**************************************************************************************************************************/
public fw_TakeDamage(victiminflictorattackerFloat:damagedamage_type)
{
    if(!
is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
    return 
HAM_IGNORED
    
    
// For Frost Effect Ring
    
static Float:originF[3]
    
pev(victimpev_originoriginF)
    
    
// For Frost Effect Sound
    
static originF2[3
    
get_user_origin(victimoriginF2)
        
    if (
g_NitrogenGalil[attacker] && get_user_weapon(attacker) == CSW_GALIL)
    {    
        
FrostEffect(victim)
        
        
FrostEffectRing(originF
        
        
FrostEffectSound(originF2)  
        
        
client_print(attackerprint_center"%L"LANG_PLAYER"ENEMY_FROST_NG")
    }
    else
    {
        if(
g_NitrogenGalil[attacker])
        {
            
client_print(attackerprint_center"%L"LANG_PLAYER"ONLY_NG")
        }
    }
     
    
    if(
zp_get_user_nemesis(victim))
    {
        
client_print(attackerprint_center"%L"LANG_PLAYER"NEMESIS_INMUNE_NG")
        
        return 
HAM_IGNORED
    
}
    return 
PLUGIN_HANDLED;
}

//___________/ Event Cur Weapon \___________________________________________________________________________________________
//**************************************************************************************************************************/
public event_CurWeapon(id)
{
    if (!
is_user_alive(id))
        return 
PLUGIN_CONTINUE
        
    g_Weapon
[id] = read_data(2)
    
    if(
zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return 
PLUGIN_CONTINUE
        
    
if(!g_NitrogenGalil[id] || g_Weapon[id] != CSW_GALIL
        return 
PLUGIN_CONTINUE
        
    entity_set_string
(idEV_SZ_viewmodel"models/zombie_plague/v_nitrogen_galil.mdl"
    
    return 
PLUGIN_CONTINUE
}

//___________/ Player Pre Think \___________________________________________________________________________________________
//**************************************************************************************************************************/
// Forward Player PreThink
public fw_PlayerPreThink(id)
{
    
// Not alive
    
if (!is_user_alive(id))
        return;
        
    
// Set Player MaxSpeed
    
if (g_FrozeN[id]) 
    {
        
set_pev(idpev_velocityFloat:{0.0,0.0,0.0}) // stop motion
        
set_pev(idpev_maxspeed1.0// prevent from moving
    
}
    else 
    {
        if(!
zp_get_user_zombie(id))
        {
            
set_pev(idpev_maxspeedget_pcvar_float(BackSpeed1)) // Change this in Cvar if you Want
        
}
        else
        {
            
set_pev(idpev_maxspeedget_pcvar_float(BackSpeed2)) // Change this in Cvar if you Want
        
}
    }
}  
    
//___________/ Effects \___________________________________________________________________________________________
//**************************************************************************************************************************/
// Frost Effect
public FrostEffect(id)
{
    
// Only effect alive unfrozen zombies
    
if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_FrozeN[id])
    return;
    
    
message_begin(MSG_ONE_UNRELIABLEg_msgScreenFade_id)
    
write_short(UNIT_SECOND*1// duration
    
write_short(UNIT_SECOND*1// hold time
    
write_short(0x0000// fade type
    
write_byte(0// red
    
write_byte(50// green
    
write_byte(200// blue
    
write_byte(100// alpha
    
message_end()
    
    
// Light blue glow while frozen
    #if defined HANDLE_MODELS_ON_SEPARATE_ENT
    
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell0100200kRenderNormal25)
    
#else
    
fm_set_rendering(idkRenderFxGlowShell0100200kRenderNormal25)
    
#endif
    
    
g_FrozeN[id] = true
    set_task
(get_pcvar_float(FrostTime), "RemoveFrost"id// Time to Remove Frost Effect 
}

// Frost Effect Sound
public FrostEffectSound(iOrigin[3])
{
    new 
Entity create_entity("info_target")
    
    new 
Float:flOrigin[3]
    
IVecFVec(iOriginflOrigin)
    
    
entity_set_origin(EntityflOrigin)
    
    
emit_sound(EntityCHAN_WEAPON"warcraft3/impalehit.wav"VOL_NORMATTN_NORM0PITCH_NORM)
    
    
remove_entity(Entity)
}

// Frost Effect Ring
FrostEffectRing(const Float:originF3[3])
{
    
// Largest ring
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF30)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordoriginF3[0]) // x
    
engfunc(EngFunc_WriteCoordoriginF3[1]) // y
    
engfunc(EngFunc_WriteCoordoriginF3[2]) // z
    
engfunc(EngFunc_WriteCoordoriginF3[0]) // x axis
    
engfunc(EngFunc_WriteCoordoriginF3[1]) // y axis
    
engfunc(EngFunc_WriteCoordoriginF3[2]+100.0// z axis
    
write_short(NitrogenGalilSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(41// red
    
write_byte(138// green
    
write_byte(255// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
}

// Remove Frost Effect
public RemoveFrost(id)
{
    
// Not alive or not frozen anymore
    
if (!is_user_alive(id) || !g_FrozeN[id])
        return;
    
    
// Unfreeze
    
g_FrozeN[id] = false;
    
    
// Remove glow
    #if defined HANDLE_MODELS_ON_SEPARATE_ENT
    
fm_set_rendering(g_ent_playermodel[id])
    
#else
    
fm_set_rendering(id)
    
#endif
}

// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entityfx kRenderFxNone255255255render kRenderNormalamount 16)
{
    static 
Float:color[3]
    
color[0] = float(r)
    
color[1] = float(g)
    
color[2] = float(b)
    
    
set_pev(entitypev_renderfxfx)
    
set_pev(entitypev_rendercolorcolor)
    
set_pev(entitypev_rendermoderender)
    
set_pev(entitypev_renderamtfloat(amount))
}  [/
CODE
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Last edited by H.RED.ZONE; 01-01-2012 at 21:42.
H.RED.ZONE is offline
Y060N
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Location: www.equilibriumcs.com
Old 01-01-2012 , 21:58   Re: [ZP 5.0] List of working plugins from zp 4.3
Reply With Quote #36

I did post the VIP plugin but it should be the same, no? As long as it works for VIP's it should work for all players.
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H.RED.ZONE
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Join Date: Sep 2011
Location: Serbia, Belgrade
Old 01-01-2012 , 22:42   Re: [ZP 5.0] List of working plugins from zp 4.3
Reply With Quote #37

Quote:
Originally Posted by Y060N View Post
I did post the VIP plugin but it should be the same, no? As long as it works for VIP's it should work for all players.
Still need to test i cant post it..can you test it im busy or ill test it later...
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Old 01-01-2012 , 23:33   Re: [ZP 5.0] List of working plugins from zp 4.3
Reply With Quote #38

I have it tested under my VIP plugin. The only difference is that it's renamed. It works fine on my server with no errors.
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H.RED.ZONE
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Old 01-01-2012 , 23:50   Re: [ZP 5.0] List of working plugins from zp 4.3
Reply With Quote #39

Posted:
Working [ZP] Extra Item: Nitrogen Galil
Attached Files
File Type: sma Get Plugin or Get Source (zp_gc_extra_item_ng.sma - 2631 views - 11.3 KB)
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Location: Serbia, Belgrade
Old 01-03-2012 , 10:51   Re: [ZP 5.0] List of working plugins from zp 4.3
Reply With Quote #40

Update: 0.9 --> 1.0

Tested:
[ZP] Zombie Class: Thermal Zombie Info: Can see through walls.
[ZP] Zombie Class: Stamper Info: Can create graves to block players.

Removed:
[ZP] Zombie Class: Smoker --> not working (Has lot of errors, and crashes server.

Added:
New plugins to test list.
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Last edited by H.RED.ZONE; 01-03-2012 at 10:52.
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