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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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mats
Senior Member
Join Date: Jan 2005
Old 06-04-2011 , 19:04   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1231

Quote:
Originally Posted by Steell View Post
It depends on your settings and what the player/time limits are your various maps. If you have it set so that excluded maps should not be displayed in the nomination menu, then it's quite possible that you can only have three maps in your nomination menu if there are only three maps considered valid for the number of players on the server / the time (again, depending on what limits you're using).
I only have 1 group and no limits in time/players. When there are only 3 maps in the nominations list also only those 3 maps show up in the end map vote.
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 06-04-2011 , 20:58   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1232

You may have the Prefix Exclusion module enabled (umc-prefixexclude) without realizing it. Try disabling it and see if that fixes your problem.
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 06-05-2011 , 02:06   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1233

Is there anyone that is using mp_maxrounds with umc actually working?

Ah Steel, so it isn't as You said, it's not that I should ignore that cvar I have to set it to "" (empty) to show the plugin that I'm into using the startround cvar.

Btw. I'm going to translate this from scratch, because that Sajmon's translation isn't really good enough.
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Last edited by Arcy; 06-05-2011 at 02:09.
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 06-05-2011 , 02:18   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1234

Quote:
Originally Posted by Arcy View Post
Ah Steel, so it isn't as You said, it's not that I should ignore that cvar I have to set it to "" (empty) to show the plugin that I'm into using the startround cvar.
Let's look at an in depth example. These cvars are from cfg/sourcemod/umc-endvote.cfg:
Code:
// Specifies when to start the vote based on frags remaining.
// -
// Default: "10"
// Minimum: "1.000000"
sm_umc_endvote_startfrags "10"

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2"
// Minimum: "0.000000"
sm_umc_endvote_startrounds "2"

// Specifies when to start the vote based on time remaining in minutes.
// -
// Default: "6"
// Minimum: "1.000000"
sm_umc_endvote_starttime "6"
Each of these cvars interact with a different round-ending trigger. sm_umc_endvote_starttime deals with mp_timelimit, startrounds deals with mp_maxrounds, and startfrags deals with mp_fraglimit.

If ANY of those mp_ cvars are set to 0 (or don't exist in the game), UMC treats it as if there is no limit, or rather, that the limit can never be reached. In effect, the cvar setting is IGNORED. The built-in SM mapchooser.smx operates the same way.
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Arcy
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Join Date: Feb 2010
Location: Wroclaw, Poland
Old 06-05-2011 , 02:28   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1235

Hmm, but why is it that when I set sm_umc_endvote_starttime to "6" and mp_timelimit 0 it didn't show any vote at map end? I didn't even say that there will be any vote(in server console)

Now it worked, I've set starttime to "" and it showed me that there will be a ending map vote after x rounds.
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 06-05-2011 , 09:00   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1236

I think it's time for a general FAQ about troubleshooting Steel :-)
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 06-05-2011 , 10:29   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1237

I suggest You modify prefixexclude so that I could set that it could exclude only one type of a map, for example only awp maps, so that I could play two cs/de maps but no awp maps in a row.
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Zydu
Member
Join Date: Aug 2008
Location: Poland
Old 06-05-2011 , 15:28   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1238

There is a small bug.

When blockslots in map endvote is set to 1 or 2 the vote shows only one map and "Don't chage" option.
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Arcy
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Join Date: Feb 2010
Location: Wroclaw, Poland
Old 06-05-2011 , 15:32   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1239

Quote:
Originally Posted by Zydu View Post
There is a small bug.

When blockslots in map endvote is set to 1 or 2 the vote shows only one map and "Don't chage" option.
Może masz za dużo map wykluczonych lub za mało ich w danej grupie...

You might have too many excluded past maps or too less in the current map group.
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Zydu
Member
Join Date: Aug 2008
Location: Poland
Old 06-05-2011 , 15:46   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1240

Here is my umc_mapcycle.txt
Code:
"umc_rotation"
{
    "Bomb Defuse"
    {    
	"default_min_time"    "1201"
        "default_max_time"    "2359"	
        "maps_invote" "3"
 
		"de_outlaws" {}
		"de_alexandra2" {}
		"de_pyramid_css" {}
		"de_westwood_no_fog" {}
		"de_beroth_beta" {}
		"de_losttemple" {}
		
		"de_star" 
		{
		"max_players"	"16"
		}
		
		"de_pyaramid_css" {}
		"de_tuscan" {}
		"de_vertigo" {}
		"de_dust2_unlimited" {}
		"de_thematrix_11" {}
		"de_dust" {}
		"de_aztec" {}
		"de_cbble" {}
		"de_chateau" {}
		"de_dust2" {}
		"de_piranesi" {}
		"de_train" {}
		"de_tides" {}
		"de_port" {}
		"de_inferno" {}
		"de_nuke" {}
		"de_roma_aimstyle" {}
		"de_kyoto" {}
		"de_dust2_plx_v2" {}
		"de_dust2_green" {}
		"de_alps" {}
		"de_lost2" {}
    }
 
    "Hostage Rescue"
    {
        "maps_invote"    "1"
		"default_min_time"    "1201"
        "default_max_time"    "2359"
 
        "cs_fawlty_towers" {}
		"cs_desperados" {}
		"cs_office" {}
		"cs_havana" {}
		"cs_compound" {}
		"cs_assault" {}
		"cs_militia" {}
		
    }
 
    "Rats"
    {
	    "default_min_time"    "1201"
        "default_max_time"    "2359"
		"maps_invote"         "1"
        "default_min_players" "10"
		
		"de_rats" {}
		"de_dolls" {}
		"de_rat_cuisine_v5" {}

    }
    "Aim & Awp"
    {
        "default_min_time"    "0000"
        "default_max_time"    "1200"
	"maps_invote" "5"
		"$2000$" {}
		"$2011$" {}
		"fy_iceworld_hdr" {}
		"aime_one_shot" {}
		"cs_deagle5_ly" {}
		"cs_office_mini" {}
		"de_mini_dust" {}
		"de_pool_reload" {}
		"De_Mini_Strefagier_Dealer" {}
		"aim_map" {}
		"aim_map2" {}
		"aim_00" {}
		"aim_deagle7k" {}
		"aim_ak_colt3" {}
		"aim_glockon" {}
		"aim_deagle-entrepot_v2" {}
		"fy_pool_day_reloaded" {}
		"fy_poolday_reunion_lite" {}
		"de_dust" {}
		"awp_lego_2_fixed" {}
		"awp_india_v3" {}
		"awp_india_v5" {}
		"scoutzknivez3" {}
    }
}
The one and only map shown is from "Hostage Rescue" group. It all worked fine before UMC3 version.

// Nie chce mi się tego na Polski tłumaczyć, a po angielsku może komuś innemu się przyda. ;)
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