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Fast Sniper Switch (Awp Fast Switch)


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MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 01-10-2011 , 19:09   Re: Fast Sniper Switch (Awp Fast Switch)
Reply With Quote #31

No, listenserver is a multiplayer game also. Just sv_lan 0 and +ip as start option with opened ports and here you have an internet server. Or also add 31 bots. What I was talking about is don't launch hlds, don't launch listenserver, open cs and without doing anything type in console "map de_dust2". There will be a loading and right after you will respawn in dust2 as a ct without hud (just like you do when starting half-life single player career; or just like there was a training room back in cs1.3 times [or somewhere near to those days]). That is the case scenario where pdata returns error log.
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ConnorMcLeod
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Old 01-10-2011 , 19:18   Re: Fast Sniper Switch (Awp Fast Switch)
Reply With Quote #32

Oh, i though that that "no-hud" was a hudge bug, also trying to buy something say "insuffisent funds", i doubt somebody would like to install plugins on it.
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MPNumB
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Old 01-10-2011 , 19:31   Re: Fast Sniper Switch (Awp Fast Switch)
Reply With Quote #33

Well, sometimes by accident I do launch the single player. And that single player in fact is less bugged than multiplayer in some parts. Though it still has problems.. The most interesting thing however would be a plugin what allows instant respawn without no-hud bug. I remember once tried to make it, though I don't know anyway to be sure did it work. Maybe anyone found a method on how to achieve that? =P
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ConnorMcLeod
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Old 01-11-2011 , 01:26   Re: Fast Sniper Switch (Awp Fast Switch)
Reply With Quote #34

set deadflag to DEAD_RESPAWNABLE @ Killed POST and result is instant respawn ;)
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caffeine
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Old 01-14-2011 , 00:38   Re: Fast Sniper Switch (Awp Fast Switch)
Reply With Quote #35

fast download and copy and compile and create server and fuck podbot with awp and 100:0
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MPNumB
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Old 01-16-2011 , 09:01   Re: Fast Sniper Switch (Awp Fast Switch)
Reply With Quote #36

Updated to 1.2
Changed Plugin uses less resources.
(279 downloads resetted)
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ConnorMcLeod
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Old 01-16-2011 , 09:08   Re: Fast Sniper Switch (Awp Fast Switch)
Reply With Quote #37

Plugin can be approved now.

In post forwards you don't need to return any value.

Approved, i hope you gonna updated your quake-style switch plugin as well ;)
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-16-2011 , 09:29   Re: Fast Sniper Switch (Awp Fast Switch)
Reply With Quote #38

Much better, MPNumb.

I won't force you but it will make me happy to see the real offsets name, because it's references and we should try to keep the same name through the plugins, so it's more easy to understand and more readable.

By the way, 76 is more m_flDecreaseShotsFired, which is used to decrease the number of shots fired at once (m_iShotsFired, 64) after an attack. For such weapons awp/scout, shots are decreased each 0.0225 second.
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MPNumB
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Old 01-16-2011 , 17:27   Re: Fast Sniper Switch (Awp Fast Switch)
Reply With Quote #39

Quote:
Originally Posted by ConnorMcLeod View Post
Plugin can be approved now.

In post forwards you don't need to return any value.

Approved, i hope you gonna updated your quake-style switch plugin as well ;)
Yes, the queke style switch is actually in my todo list.


Quote:
Originally Posted by Arkshine View Post
Much better, MPNumb.

I won't force you but it will make me happy to see the real offsets name, because it's references and we should try to keep the same name through the plugins, so it's more easy to understand and more readable.

By the way, 76 is more m_flDecreaseShotsFired, which is used to decrease the number of shots fired at once (m_iShotsFired, 64) after an attack. For such weapons awp/scout, shots are decreased each 0.0225 second.
I certinatelly can agree with that. However could you give me names of all offsets than (high amount of offsets what I use in my plugins I cannot find in tutorials/amxx wiki, therefor I just come up with my own names, and do all pdata researches myself [plus not all offsets in wiki are accurate anyway]). =P

Also I have added to an upcoming update (had this planed for a long time) a simple notification that there is a fast sniper switch plugin on the server (so people will use this advantage). Anyway, will update as soon as you'll give me offset names.

P.S. Ya, you might have been a bit too fast with approving (though the notification thing is basically just 4 lines):
PHP Code:
public plugin_int()
{
 
// ...
 
register_event("WeapPickup""Event_WeapPickup""be""1=18"); // CSW_AWP
 
register_event("WeapPickup""Event_WeapPickup""be""1=3");  // CSW_SCOUT
}
 
public 
Event_WeapPickup(iPlrId)
 
client_print(iPlrIdprint_center"%s%cis active"PLUGIN_NAME13); 
charid 13 is the one what forces next line on print_center. The ^n nor ^x13 doesn't quite work there... =P


// EDIT:

I couldn't find offset names for:
PHP Code:
#define PDWeaponType            43 // real name not on cs_class_list (weapon_ entity)
#define PDNextAttack            83 // real name not on cs_class_list (player) 
Also I didn't quite understood what you were trying to say about "m_flDecreaseShotsFire" - but it is set to get_gametime() whenever item is deployed. =P
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Skill and no annoying bugs with fixed balance issues is my goal!
My approved plugins what don't show up in Approved List:
* Bomb/Death/CSS Radar
* HotVision
___
Need help? Please check this documentation first.

Last edited by MPNumB; 01-16-2011 at 18:36.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-16-2011 , 18:34   Re: Fast Sniper Switch (Awp Fast Switch)
Reply With Quote #40

The offsets name can be found on the wiki :

CBasePlayerItem
CBasePlayerWeapon
CBasePlayer
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