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[TF2] Spy Exploit Fix


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Author
Wazz
SourceMod Donor
Join Date: Mar 2009
Plugin ID:
1343
Plugin Version:
1.0.0.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Stops spies being able to build dispensers.
    Unapprover:
    Reason for Unapproving:
    Fixed by Valve
    Old 12-18-2009 , 10:01   [TF2] Spy Exploit Fix
    Reply With Quote #1

    Currently there is a bug in TF2 allowing spies to build dispensers using "build 0" in console. This is a really basic plugin that fixes this issue. There is no setup required. Just dump the plugin in your plugins folder and load it using "sm plugins load spyexploitfix.smx" in the server's remote console.

    Built and tested on Sourcemod 1.2.4.

    This is no longer needed. Valve have fixed the issue.
    Attached Files
    File Type: sp Get Plugin or Get Source (spyexploitfix.sp - 753 views - 775 Bytes)

    Last edited by Wazz; 12-19-2009 at 11:39.
    Wazz is offline
    toString
    Senior Member
    Join Date: Jun 2009
    Old 12-18-2009 , 11:22   Re: [TF2] Spy Exploit Fix
    Reply With Quote #2

    Nice work, not installed yet, but this is a good fix.

    Shame they still havent fixed the 'spy+fists' exploit still.
    toString is offline
    Matheus28
    Senior Member
    Join Date: Aug 2009
    Old 12-18-2009 , 12:30   Re: [TF2] Spy Exploit Fix
    Reply With Quote #3

    Nice work!
    My server is crashing due to the update, when the sourcemod team fix it, I'll test your plugin.
    Matheus28 is offline
    toString
    Senior Member
    Join Date: Jun 2009
    Old 12-18-2009 , 13:25   Re: [TF2] Spy Exploit Fix
    Reply With Quote #4

    Just tried and it works! Thanks for that. Hopefully valve will fix it one day.

    (Also for the other guy, are you using mm1.8.0 and sm1.3.0? As that works for me).
    toString is offline
    BrutalGoerge
    AlliedModders Donor
    Join Date: Jul 2007
    Old 12-18-2009 , 13:40   Re: [TF2] Spy Exploit Fix
    Reply With Quote #5

    thanks, i was about to upload mine, but you beat me to it.

    it's simpler though, take a look if you're interested.


    PHP Code:
    public OnPluginStart(){
        
    RegConsoleCmd("build"cmd);
    }

    public 
    Action:cmd(clientargs)
    {
        if (
    TF2_GetPlayerClass(client) == TFClass_Spy)
            return 
    Plugin_Handled;    
        return 
    Plugin_Continue;

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    BrutalGoerge is offline
    Zuko
    SourceMod Donor
    Join Date: Sep 2006
    Location: Poland
    Old 12-18-2009 , 13:54   Re: [TF2] Spy Exploit Fix
    Reply With Quote #6

    thx (shame on you VALVE!)
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    FaTony
    Veteran Member
    Join Date: Aug 2008
    Old 12-18-2009 , 14:50   Re: [TF2] Spy Exploit Fix
    Reply With Quote #7

    Aren't spies supposed to build sappers using "build 4"?
    FaTony is offline
    Wazz
    SourceMod Donor
    Join Date: Mar 2009
    Old 12-18-2009 , 18:15   Re: [TF2] Spy Exploit Fix
    Reply With Quote #8

    If you can confirm that then I'll update the plugin to allow "build 4".
    Wazz is offline
    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 12-18-2009 , 19:49   Re: [TF2] Spy Exploit Fix
    Reply With Quote #9

    Its true, when I used buld 4 it went to the sapper, I was testing for other buildables.
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    Kevin_b_er
    SourceMod Donor
    Join Date: Feb 2009
    Old 12-18-2009 , 19:55   Re: [TF2] Spy Exploit Fix
    Reply With Quote #10

    Building 4 is the sapper. The spy is actually building an addon onto the engineer building when he places a sapper.

    The sapper can even be destroyed with the 'destroy' command and it will self-destruct just like an engineer can do to his own buildings.
    Kevin_b_er is offline
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