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NervousHostages


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 09-28-2005 , 20:19   NervousHostages
Reply With Quote #1

Requested by nightmare. More suggestions by other people.

This is completely different from version 0.10

This plugin makes hostages nervous. To be more precise, if a Terrorist points his gun at a hostage then the hostage makes nervous noises. If the Terrorist stares at the hostage long enough the hostage will say something like "please don't hurt me."

If a hostage notices a Counter-Terrorist aiming his gun at him, at first he'll be startled before he realizes that the Counter-Terrorist is on his side.

Hostages will no longer make noises if the person aiming at them is too far away or if the hostage is following someone.

cvar_name (default) - description
hostage_sounds (1) - turns the plugin on and off
hostage_ct_startle (1) - hostages are startled by CTs at first
hostage_t_nervous (1) - hostages are nervous when Ts aim at them
hostage_t_donthurtme (1) - hostages beg not to be hurt if a T looks at him long enough
hostage_max_dist (512) - maximum distance a hostage can notice someone
hostage_donthurtme_time (5.0) - the time, in seconds, a T has to stare at a hostage for the hostage to beg

Sorry, the sounds are no longer available, so I have requested that this plugin be unapproved.

This plugin requires Fakemeta and Cstrike.
Attached Files
File Type: sma Get Plugin or Get Source (nervous_hostages.sma - 3777 views - 4.3 KB)
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Last edited by XxAvalanchexX; 12-20-2009 at 18:14.
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Brad
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Join Date: Jun 2004
Old 09-28-2005 , 20:58   Re: NervousHostages
Reply With Quote #2

Quote:
Originally Posted by XxAvalanchexX
Once you install this and load it the hostage_precache cvar is loaded, but this is done after the precache, so you have to restart it again so that the cvar can be read when it is time to precache the files. You only have to do this after initially installing the plugin.
The plugin itself sounds kind of fun. Adds a little extra entertainment into the mix. What really makes me smile though, is how you coded the precache functionality. I like your idea a lot better than what I've been doing, which is using a define to determine whether files should be precached or not.

Quote:
Originally Posted by XxAvalanchexX
It should be noted that these are from CS:CZ so this is illegal.
Damn! There goes plausible denial.
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AZNDARKEVILDEMON
Senior Member
Join Date: Jun 2005
Location: USA
Old 09-28-2005 , 21:37  
Reply With Quote #3

isn't this almost like hostage AI?

and

It should be noted that these are from CS:CZ so this is illegal.
its valve or sierra's fault that they never gonna upgrade cs 1.6 to 1.7 ='[
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uTg | bigpapajiggs
Senior Member
Join Date: Sep 2005
Location: Bellingham, WA
Old 09-28-2005 , 22:57  
Reply With Quote #4

Good job avalanche, works perfectly and it's kinda funny to aim at a hostage and here this whine.

5/5 when it gets approved!

(+1)
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 09-29-2005 , 00:40  
Reply With Quote #5

Quote:
Originally Posted by AZNDARKEVILDEMON
isn't this almost like hostage AI?
If you want to call it that, sure. It just makes them sound nervous when you point your gun at them, it's not some crazy AI like CS:CZ has.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 09-29-2005 , 10:33  
Reply With Quote #6

Avalanche, I've a few ideas...
  1. an option that determines how long a T needs to look at a hostage before the hostage will say anything (at least before the hostage would say, "please don't hurt me")
  2. an option for how often a hostage should speak (essentially, the hostage would have a 1 in x random chance of saying something when looked at)
  3. an option for if the hostages should gasp/be startled when a CT looks at them (presumption being that the hostage doesn't immediately recognize that it's a 'good' guy). this could be implemented in the same was as #2; having random 1 in x chance of speaking (if x=0, the hostage wouldn't ever speak)
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scriptyboy
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Join Date: Sep 2005
Old 09-29-2005 , 10:35  
Reply With Quote #7

yea because if a t is aiming with like an awp at a ct carrying Hosties, it will start to talk and the ct will know a t knows where he is.
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Brad
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Join Date: Jun 2004
Old 09-29-2005 , 10:47  
Reply With Quote #8

Quote:
Originally Posted by boadmin
yea because if a t is aiming with like an awp at a ct carrying Hosties, it will start to talk and the ct will know a t knows where he is.
The hostages don't talk when a T is aiming at a CT.

I think what you mean is if someone is trying to aim at a CT and their aim crosses over a hostage before getting to the CT.
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atomic
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Join Date: Jan 2005
Location: What The Foot?
Old 09-29-2005 , 10:58  
Reply With Quote #9

why not make a event that does nothing when the t's are aiming at the hostages when they follows the cts...
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scriptyboy
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Join Date: Sep 2005
Old 09-29-2005 , 11:07  
Reply With Quote #10

good idea...Yea thats what i meant...sorry bout the confusion.
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