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GasRun! v1.02.4 - A mod for CS 1.6 (Updated 03-18-12)


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Grinf4ce
Senior Member
Join Date: May 2006
Old 03-01-2012 , 05:13   Re: GasRun! v1.02 - A mod for CS 1.6 (Updated 03-01-12)
Reply With Quote #11

Heyho everyone!
We updated the GasRun!-DevTool and added an entity-preview.
If you enable the preview, you can see the changes directly.

We added a screenshot of GasRun!-DevTool in our description.

Quote:
Dev-Changelog version 1.01 (03-01-12)
[+] Added preview of entities.
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sulinek
Junior Member
Join Date: Jun 2011
Old 03-04-2012 , 08:18   Re: GasRun! v1.02 - A mod for CS 1.6 (Updated 03-01-12)
Reply With Quote #12

respawn does not work for T team. Not even when I write /respawn
I also have the plugin Roundend Blocker. Try to look at later or please advise me. I have tried various scripts respawn after 3 seconds, but it works only for CT
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sulinek
Junior Member
Join Date: Jun 2011
Old 03-04-2012 , 11:05   Re: GasRun! v1.02 - A mod for CS 1.6 (Updated 03-01-12)
Reply With Quote #13

ok, respawn problem fixed - change this line in // SPAWN-PLAYER-ROUTINE

Code:
	if(!equal(TeamPlayer,"CT") && !equal(TeamPlayer,"TERRORIST"))
and in // PREPARE FOR FORCE SPAWN AFTER 6 SECONDS..

Code:
	if(equal(PlayerTeam,"CT") || equal(PlayerTeam,"TERRORIST"))
ist working ...
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Grinf4ce
Senior Member
Join Date: May 2006
Old 03-04-2012 , 13:38   Re: GasRun! v1.02 - A mod for CS 1.6 (Updated 03-01-12)
Reply With Quote #14

Hello sulinek,
Thanks for you feedback.

What a shame! I'll fix it in few seconds in version 1.02.1
Thank you - GJ!

- -

Updated GasRun! to Version 1.02.1
Quote:
Version 1.02.1 (03-04-12)[*] Fixed: Terrorists' respawn did not work correctly.
[+] Added languages: RO, SK
Download gasrun.txt for the latest language-file
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Last edited by Grinf4ce; 03-04-2012 at 14:05.
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sulinek
Junior Member
Join Date: Jun 2011
Old 03-04-2012 , 17:46   Re: GasRun! v1.02.1 - A mod for CS 1.6 (Updated 03-04-12)
Reply With Quote #15

I have an idea. in description of the plugin is written that "But they have only 5 seconds - and the protecting-suite needs 3.5 seconds to be ready". but when the tank activates the countdown start after about 8 seconds. together it is 13 second. and it would be good to use the USE command after coutdown start. you will have 5 second and 3.5 seconds be preparing protecting-suite. player will have only 1.5 second to press the USE button. enemy must be fast and ready

Sorry for my English with evil I hope you understand, I tried to write as clearly as possible
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Grinf4ce
Senior Member
Join Date: May 2006
Old 03-05-2012 , 00:56   Re: GasRun! v1.02.1 - A mod for CS 1.6 (Updated 03-04-12)
Reply With Quote #16

Sounds like a missed feature. I'll check this after work
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Lucho
Junior Member
Join Date: May 2009
Old 03-05-2012 , 08:15   Re: GasRun! v1.02.1 - A mod for CS 1.6 (Updated 03-04-12)
Reply With Quote #17

May I translate it into Spanish?
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Grinf4ce
Senior Member
Join Date: May 2006
Old 03-05-2012 , 11:11   Re: GasRun! v1.02.1 - A mod for CS 1.6 (Updated 03-04-12)
Reply With Quote #18

Quote:
Originally Posted by Lucho View Post
May I translate it into Spanish?
Hello Lucho!
Please check out the language file (gasrun.txt) or the translation thread. Tallulah already translated it, but if anything is wrong, please correct it

Greetings,
Grinf4ce
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Last edited by Grinf4ce; 03-05-2012 at 11:17.
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Grinf4ce
Senior Member
Join Date: May 2006
Old 03-11-2012 , 05:33   Re: GasRun! v1.02.1 - A mod for CS 1.6 (Updated 03-04-12)
Reply With Quote #19

Hello everyone!
We updated our GasRun!-Mod to version 1.02.2. We added HU and a updated RO translation - for the latest languagefile download gasrun.txt

Changelog:
Quote:
Version 1.02.2 (03-11-12)
[*] Fixed: Dead players dont get the protection, if they started the protection process before they died.
[*] Fixed: Romanian translation (by stelistcristi)
[#] Changed: You can only protect yourself, when the gas countdown starts.
[+] Added languages: HU (sorry I forget to add!)
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Last edited by Grinf4ce; 03-11-2012 at 05:33.
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 03-11-2012 , 05:59   Re: GasRun! v1.02.2 - A mod for CS 1.6 (Updated 03-11-12)
Reply With Quote #20

not sure if it has been suggested but you should look into how arkshine blocks round end and objectives using orpheu
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