Raised This Month: $ Target: $400
 0% 

[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


Post New Thread Reply   
 
Thread Tools Display Modes
Steell
SourceMod Donor
Join Date: Mar 2009
Old 11-02-2012 , 10:02   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3211

Quote:
Originally Posted by SuperLOL View Post
In CSGO i see a problme if set "sm_umc_randcycle_start" to "0" it will not set a random map at the map start. And if i change it to "1" then it will this if no map is voted ->
Map Start -> Nextmap = [SM] Pending Vote
End Map Vote -> Nextmap = cs_italy
Map End -> Map Change to de_dust2

And to change a map every X minutes should this not do the trick?
umc_mapcycle.txt - > "default_min_players" "1"
umc-playercountmonitor.cfg - > sm_umc_playerlimit_delay "300.0"
umc-playercountmonitor.cfg -> sm_umc_playerlimit_minaction "1"
For some reasons it won't change the map.
Interesting, I will run some tests and get back to you. Could you show me your umc_mapcycle.txt?
__________________
Steell is offline
SuperLOL
Junior Member
Join Date: Oct 2012
Old 11-02-2012 , 12:57   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3212

Here is my umc_mapcycle.txt file:
Code:
 
"umc_mapcycle"
{
    "Classic Maps"
    {
        "maps_invote" "3"
        "group_weight" "10"
        "default_min_players" "1"
        "aim_damavand_beta" { }
        "cs_assault_go" { }
        "cs_backalley_go" { }
        "cs_compound_gc" { }
        "cs_crackhouse_b3" { }
        "cs_downtown_b1" { }
        "cs_hotel" { }
        "cs_parkinglot" { }
        "cs_sauna_go" { }
        "csgo_aim_molotov_1" { }
        "de_barrage_v1" { }
        "de_beroth" { }
        "de_deagle8k_go" { }
        "de_dolls_csgo_alpha_1" { }
        "de_facility" { }
        "de_frost_csgo_final1" { }
        "de_prodigy_csgo_mv" { }
        "de_rats_csgo_b2" { }
        "fy_poolparty_expact" { }
        "fy_poolparty_fight_v7" { }
        "fy_urbanstreets_b8" { }
        "glass_war_csgo" { }
        "lelouche_breakwall2k12_go" { }
        "mg_truck_on_fire" { }
        "cs_italy" { }
        "cs_office" { }
        "de_aztec" { }
        "de_dust" { }
        "de_dust2" { }
        "de_inferno" { }
        "de_nuke" { }
        "de_train" { }
        "de_vertigo" { }
    }
    "Arms Race Maps"
    {
        "maps_invote" "2"
        "group_weight" "8"
        "default_min_players" "1"
        "ar_blood_anarchy" { }
        "ar_deagle8k_go" { }
        "ar_halo_gold" { }
        "ar_jungle" { }
        "ar_library_v2" { }
        "ar_pool_day_apt_b" { }
        "ar_simpsons_bridge" { }
        "ar_thewall" { }
        "ar_twotowers" { }
        "ar_baggage" { }
        "ar_monastery" { }
        "ar_shoots" { }
        "gg_funfest_csgo" { }
    }
    "Demolition Maps"
    {
        "maps_invote" "1"
        "group_weight" "8"
        "default_min_players" "1"
        "de_backyard" { }
        "de_fierce_b4" { }
        "de_bank" { }
        "de_lake" { }
        "de_safehouse" { }
        "de_shorttrain" { }
        "de_stmarc" { }
        "de_sugarcane" { }
    }
    "Competitive Maps"
    {
        "maps_invote" "0"
        "group_weight" "0"
        "default_min_players" "1"
        "cs_italy_se" { }
        "cs_office_se" { }
        "de_aztec_se" { }
        "de_dust_se" { }
        "de_dust2_se" { }
        "de_inferno_se" { }
        "de_nuke_se" { }
        "de_train_se" { }
    }
}
SuperLOL is offline
ragnarox13
Junior Member
Join Date: Sep 2012
Old 11-03-2012 , 03:44   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3213

Quote:
Originally Posted by elfenlied ftw View Post
Tried this, didn't work so well.
Code:
"umc_rotation"
{
	"Mannworks - Normal"
	{
		"maps_invote" "1"
		"mvm_mannworks"
		{
			"display"		"Mannworks - Normal"
			"command"		"tf_mvm_popfile mvm_mannworks"
			"pre-command"	"tf_mvm_popfile mvm_mannworks"
		}
	}
	"Mannworks - Advanced"
	{
		"maps_invote" "1"
		"mvm_mannworks"
		{
			"display"		"Mannworks - Advanced"
			"command"		"tf_mvm_popfile mvm_mannworks_advanced"
			"pre-command"	"tf_mvm_popfile mvm_mannworks_advanced"
		}
	}
	"Mannworks - Ironman"
	{
		"maps_invote" "1"
		"mvm_mannworks"
		{
			"display"		"Mannworks - Ironman"
			"command"		"tf_mvm_popfile mvm_mannworks_ironman"
			"pre-command"	"tf_mvm_popfile mvm_mannworks_ironman"
		}
	}



	"Decoy - Normal"
	{
		"maps_invote" "1"
		"mvm_decoy"
		{
			"display"		"Decoy - Normal"
			"command"		"tf_mvm_popfile mvm_decoy"
			"pre-command"	"tf_mvm_popfile mvm_decoy"
		}
	}
	"Decoy - Advanced"
	{
		"maps_invote" "1"
		"mvm_decoy"
		{
			"display"		"Decoy - Advanced"
			"command"		"tf_mvm_popfile mvm_decoy_advanced"
			"pre-command"	"tf_mvm_popfile mvm_decoy_advanced"
		}
	}
	"Decoy - Advanced #2"
	{
		"maps_invote" "1"
		"mvm_decoy"
		{
			"display"		"Decoy - Advanced 2"
			"command"		"tf_mvm_popfile mvm_decoy_advanced2"
			"pre-command"	"tf_mvm_popfile mvm_decoy_advanced2"
		}
	}



	"Coaltown - Normal"
	{
		"maps_invote" "1"
		"mvm_coaltown"
		{
			"display"		"Coaltown - Normal"
			"command"		"tf_mvm_popfile mvm_coaltown"
			"pre-command"	"tf_mvm_popfile mvm_coaltown"
		}
	}
	"Coaltown - Advanced"
	{
		"maps_invote" "1"
		"mvm_coaltown"
		{
			"display"		"Coaltown - Advanced"
			"command"		"tf_mvm_popfile mvm_coaltown_advanced"
			"pre-command"	"tf_mvm_popfile mvm_coaltown_advanced"
		}
	}
	"Coaltown - Advanced #2"
	{
		"maps_invote" "1"
		"mvm_coaltown"
		{
			"display"		"Coaltown - Advanced 2"
			"command"		"tf_mvm_popfile mvm_coaltown_advanced2"
			"pre-command"	"tf_mvm_popfile mvm_coaltown_advanced2"
		}
	}


	"Manndarin (custom)"
	{
		"maps_invote" "1"
		"mvm_manndarin"
		{
			"display"		"Manndarin - Normal"
			"command"		"tf_mvm_popfile mvm_manndarin"
			"pre-command"	"tf_mvm_popfile mvm_manndarin"
		}
	}

	"Gateway b1a (custom)"
	{
		"maps_invote" "1"
		"mvm_gateway_b1a"
		{
			"display"		"Gateway - Normal"
			"command"		"tf_mvm_popfile mvm_gateway_b1a"
			"pre-command"	"tf_mvm_popfile mvm_gateway_b1a"
		}
	}
}
It shows fine in the menus now, but when it changes map, it will say its changing to 1 map but it really changes to another?

Code:
L 09/10/2012 - 12:29:34: [umc-core.smx] MAPVOTE: Players voted for map 'mvm_mannworks' from group 'Mannworks - Ironman'
L 09/10/2012 - 12:29:57: [umc-core.smx] Setting nextmap to: mvm_mannworks
L 09/10/2012 - 12:29:57: [umc-endvote.smx] End of map vote disabled.
L 09/10/2012 - 12:29:57: [umc-adminmenu.smx] elfenlied ftw! (otaku mode)<3><STEAM_0:1:34840858><> set the next map to mvm_mannworks from group Mannworks - Ironman.
L 09/10/2012 - 12:32:20: [umc-mapcommands.smx] SETUP: Executing map pre-command: 'tf_mvm_popfile mvm_mannworks_ironman'
L 09/10/2012 - 12:32:25: [umc-core.smx] ---------------------MAP CHANGE: mvm_manndarin---------------------
Hi, I am trying to set up a mvm vote too, may I know how to you configure your end vote settings? because it seems like I cant get the vote to appear
ragnarox13 is offline
mycologist
SourceMod Donor
Join Date: Sep 2008
Location: Sep 2008
Old 11-03-2012 , 12:38   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3214

For some reason we've been having issues with the plugin setting the next map. Every time there's a mapvote or RTV, it goes through the motions without actually setting the next map. Any help would be great.
__________________


Last edited by mycologist; 11-09-2012 at 20:00.
mycologist is offline
FlyveHest
Member
Join Date: Nov 2010
Location: Denmark
Old 11-06-2012 , 08:48   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3215

I've just experienced that sometimes RandomCycle uses a groupname, instead of a mapname, I can replicate the error easily enough by using sm_umc_randcycle_picknextmapnow.

Output

Code:
L 11/06/2012 - 14:45:10: [umc-randomcycle.smx] User Console<0><Console><Console> requested a random map be selected now.
L 11/06/2012 - 14:45:10: [umc-randomcycle.smx] Attempting to set the next map to a random selection.
CModelLoader::Map_IsValid:  No such map 'maps/Halloween / Full Moon.bsp'
L 11/06/2012 - 14:45:10: [umc-core.smx] SETMAP: Map Halloween / Full Moon is invalid!
Here it has chosen a group called "Halloween / Full Moon", instead of a map from the group.
__________________
FlyveHest
-
GB.CritVote - Let people vote to en/disable random crits each round

Visit Gladblad Gamers
FlyveHest is offline
FlyveHest
Member
Join Date: Nov 2010
Location: Denmark
Old 11-06-2012 , 08:54   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3216

Quote:
Originally Posted by Powerlord View Post
OrangeBox games (HL2M, DoD:S, and TF2) got a new cvar last week to automatically cycle maps on an empty server after X seconds. Unfortunately, I don't remember which cvar it is.
mp_mapcycle_empty_timeout_seconds
__________________
FlyveHest
-
GB.CritVote - Let people vote to en/disable random crits each round

Visit Gladblad Gamers
FlyveHest is offline
FlyveHest
Member
Join Date: Nov 2010
Location: Denmark
Old 11-06-2012 , 10:36   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3217

Quote:
Originally Posted by FlyveHest View Post
mp_mapcycle_empty_timeout_seconds
Also just tested, this does not make use of umc-randomcycle, so i'm guessing it just uses mapcycle.txt.
__________________
FlyveHest
-
GB.CritVote - Let people vote to en/disable random crits each round

Visit Gladblad Gamers
FlyveHest is offline
Steell
SourceMod Donor
Join Date: Mar 2009
Old 11-06-2012 , 11:29   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3218

Quote:
Originally Posted by FlyveHest View Post
I've just experienced that sometimes RandomCycle uses a groupname, instead of a mapname, I can replicate the error easily enough by using sm_umc_randcycle_picknextmapnow.

Output

Code:
L 11/06/2012 - 14:45:10: [umc-randomcycle.smx] User Console<0><Console><Console> requested a random map be selected now.
L 11/06/2012 - 14:45:10: [umc-randomcycle.smx] Attempting to set the next map to a random selection.
CModelLoader::Map_IsValid:  No such map 'maps/Halloween / Full Moon.bsp'
L 11/06/2012 - 14:45:10: [umc-core.smx] SETMAP: Map Halloween / Full Moon is invalid!
Here it has chosen a group called "Halloween / Full Moon", instead of a map from the group.
Slashes in group names can mess up Valve's KV parser, try removing the slashes and see if that fixes the issue.
__________________
Steell is offline
SuperLOL
Junior Member
Join Date: Oct 2012
Old 11-06-2012 , 16:46   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3219

@Steell
Did you had time to test? is it a bug or is this simply not working with the plugin?

Last edited by SuperLOL; 11-06-2012 at 16:47.
SuperLOL is offline
mycologist
SourceMod Donor
Join Date: Sep 2008
Location: Sep 2008
Old 11-07-2012 , 01:15   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3220

It seems runoff voting is broken for some reason. After playing with several different setups we were unable to get it working at all. It would bring up the runoff vote, finish and not set the next map. We disabled it and everything else is working again.
__________________

mycologist is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode