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Release CommandItems (1.0.1)


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Arrow768
Veteran Member
Join Date: Nov 2011
Location: Austria
Old 10-27-2014 , 13:51   Re: CommandItems (1.0.1)
Reply With Quote #71

Quote:
Originally Posted by Robin955 View Post
whats the point of clientname and such commands?

after you click on item in inventory you cant just use the command? or does it let you use the command once on target you choose?
i mean its t or ct team in general and that would just been spammy, since you have to pick who to target for each item added to the store
like in store > slap robin955
like who would want to only slap me annyway its pretty useless nomatter how u look at it except if ur able to pick target urself after purchase
Why is it useless ?
The aim of this plugin is to execute commands in the server console that can target the user who executed the command or the team of the user that executed the command.

If you click use a commanditem from your inventory, the defined command is executed on the server console.

This allows to interface with other plugins that have no direct store support, but admin console commands.

Btw. you could have found out all of this by reading the main post.
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Ms. Trooper
Senior Member
Join Date: Nov 2012
Old 11-05-2014 , 21:22   Re: CommandItems (1.0.1)
Reply With Quote #72

I dont know if it is too much to ask. But, I would love it if some of the commands, once ou buy them, they are yours to access and use for ever in you "inventory". Just like any other hat or trail.

Would this be possible? Thanks!
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Robin955
Veteran Member
Join Date: Jun 2013
Old 11-12-2014 , 20:21   Re: CommandItems (1.0.1)
Reply With Quote #73

like u said, execute commands for teams or urself, on others u would need to specify name each time or amount if its some random picker.

this *{clientName}
{clientTeam}
{clientAuth}
{clientUser}

but i tried some other commands. is there times the commands exed needs to lower their admin? i tried a command from the ent_control menu and it ended up not executing it for the player. was no error or anything.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 11-16-2014 , 01:33   Re: CommandItems (1.0.1)
Reply With Quote #74

whops :p what i ment was, any way to make the commands that is client-side-only work?
have some commands but its not possible to do thro rcon. i tried all the clientname/auth/user.

so looks like

"command": "sm_blablatest\"{clientUser}\"1",

but it says now in steamCMD that the command is client-side-only >(

based on the way it works its nearly impossible to do it except if i mod the sm_blablatest to work via rcon and see what happends. unless u guys have some better suggestions

Last edited by Robin955; 11-16-2014 at 01:34.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 04-11-2015 , 15:17   Re: CommandItems (1.0.1)
Reply With Quote #75

This should be compatible with Store 1.2.3 by default.
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 04-11-2015 , 16:03   Re: CommandItems (1.0.1)
Reply With Quote #76

Quote:
Originally Posted by Robin955 View Post
whops :p what i ment was, any way to make the commands that is client-side-only work?
have some commands but its not possible to do thro rcon. i tried all the clientname/auth/user.

so looks like

"command": "sm_blablatest\"{clientUser}\"1",

but it says now in steamCMD that the command is client-side-only >(

based on the way it works its nearly impossible to do it except if i mod the sm_blablatest to work via rcon and see what happends. unless u guys have some better suggestions

Sounds like your sm_blablatest is built to only be executed through in-game commands (sm_blablatest in console, or !blablatest /blablatest depending on your trigger configurations). This is most likely done by checking if the client executing it is the console.

If that's the case, you have to modify the code of the commands to also allow targeting from the server too.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 04-11-2015 , 17:18   Re: CommandItems (1.0.1)
Reply With Quote #77

ai these comments are old but,

im not gonna bother looking into, unless i can make a plugin that makes Console being able to control a player to execute these "[SM]" commands, that way it becomes clientsided.

unless such plugin already exists pls give a link if you know any.
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 04-11-2015 , 17:30   Re: CommandItems (1.0.1)
Reply With Quote #78

Quote:
Originally Posted by Robin955 View Post
ai these comments are old but,
Eh, seems like I need a new pair of eyes. I didn't spot the differences on the timestamps before posting.

I read it like r3dw3r3w0lf was responding to your post, that the thing you spoke about should be compatible with 1.2.3.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 04-11-2015 , 23:53   Re: CommandItems (1.0.1)
Reply With Quote #79

Quote:
Originally Posted by arne1288 View Post
Eh, seems like I need a new pair of eyes. I didn't spot the differences on the timestamps before posting.

I read it like r3dw3r3w0lf was responding to your post, that the thing you spoke about should be compatible with 1.2.3.
I made the post to reference which modules work and which modules do not work for my own referencing.
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DarkEvil
AlliedModders Donor
Join Date: May 2013
Location: 127.0.0.1@root
Old 05-15-2015 , 03:44   Re: CommandItems (1.0.1)
Reply With Quote #80

I'm would like to use robot plugin with commandlist, how would do I do this? Also I would like to add the colorize thing.
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