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Rate of Fire Fix


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rak
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Join Date: Oct 2011
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Old 07-02-2012 , 12:38   Re: Rate of Fire Fix
Reply With Quote #21

Quote:
Originally Posted by ConnorMcLeod View Post
But explain more the way you say to use, remove hamsandwich ?
becase I read that you said it is more efficient
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ConnorMcLeod
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Old 07-03-2012 , 02:45   Re: Rate of Fire Fix
Reply With Quote #22

Well, fire delay are set after those events, so you have to combinate PlaybackEvent and PrimaryAttack (enable PrimaryAttack when PlaybackEvent is sent, set delay and disable PrimaryAttack when PrimaryAttack is sent).
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MPNumB
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Join Date: Feb 2007
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Old 07-18-2012 , 10:32   Re: Rate of Fire Fix
Reply With Quote #23

Updated to 1.3
Fixed: MAC-10 RPM from 1090 (9mm) to 1145 (.45ACP).
Fixed: M249 RPM from 850 to 800.

(73 downloads reset)
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FR0NTLINE
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Join Date: Apr 2006
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Old 07-18-2012 , 11:44   Re: Rate of Fire Fix
Reply With Quote #24

Thanks and it's nice you made this plugin fix, as for having valve changing a game that is nearly 14 years old Would be wrong to modify the guns people are use to using over the years, that would just be retarded. Your plugin is gr8.
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MPNumB
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Join Date: Feb 2007
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Old 09-03-2013 , 11:32   Re: Rate of Fire Fix
Reply With Quote #25

Updated to 1.4
Fixed: Delay between last bullet and reload.

(191 downloads reset)
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MPNumB
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Old 06-22-2014 , 06:56   Re: Rate of Fire Fix
Reply With Quote #26

Updated to 1.5
Added: Brought back clicking sound when weapon is empty.
Changed: Plugin requires less CPU power.
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