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GunMettle payload exploit - Bread 2.0


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-15-2015 , 18:02   Re: GunMettle payload exploit - Bread 2.0
Reply With Quote #11

A plugin is never a snippet, no matter how small.
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pheadxdll
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Join Date: Jun 2008
Old 07-15-2015 , 19:14   Re: GunMettle payload exploit - Bread 2.0
Reply With Quote #12

Quote:
Originally Posted by asherkin View Post
A plugin is never a snippet, no matter how small.
lol. Anyone taking bets on whether or not this will be fixed today?

Edit: Seems to be fixed, payload is playable once again.
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Last edited by pheadxdll; 07-16-2015 at 00:36.
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pheadxdll
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Join Date: Jun 2008
Old 02-04-2016 , 19:43   Re: GunMettle payload exploit - Bread 2.0
Reply With Quote #13

This exploit is back on pl_borneo: https://www.reddit.com/r/tf2/comment..._has_returned/
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 02-05-2016 , 08:16   Re: GunMettle payload exploit - Bread 2.0
Reply With Quote #14

Quote:
Originally Posted by pheadxdll View Post
I guess the map maker used a old vmf.(whitout the filter fix).

When he sent his new version to valve.
Updated pl_borneo
Fixed an exploit where players could get outside the map


I don't understand why valve can't just use a code like your to fix this bug.
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Last edited by Benoist3012; 02-05-2016 at 08:18.
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