Raised This Month: $ Target: $400
 0% 

[L4D]SpecListenser


Post New Thread Reply   
 
Thread Tools Display Modes
waertf
Member
Join Date: Jan 2009
Old 11-27-2009 , 02:01   Re: [L4D]SpecListenser
Reply With Quote #21

After I reviewed the code,I think the original version is compatible with L4D2,could somebody help me to test in L4D2 server both my and bman version?
thx.
__________________
waertf is offline
titan_rw
Member
Join Date: Sep 2009
Old 11-27-2009 , 10:20   Re: [L4D]SpecListenser
Reply With Quote #22

I'm using bman's version on one of my l4d2 servers. The server is not 100% stable, but I'm certain it is other plugins causing that, not this one. I am NOT running snarespeak yet, so don't know if it's compatible with that plugin.
titan_rw is offline
waertf
Member
Join Date: Jan 2009
Old 11-27-2009 , 20:11   Re: [L4D]SpecListenser
Reply With Quote #23

how about my version?
thx
__________________
waertf is offline
ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 03-03-2010 , 23:40   Re: [L4D]SpecListenser
Reply With Quote #24

Quote:
Originally Posted by waertf View Post
i don't think so due to i can't find function can do like that
If Snarespeak can connect a single survivor to a single infected, you'd think you could do the same thing to select a group of players each spectator could hear.
ProdigySim is offline
bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 03-04-2010 , 10:44   Re: [L4D]SpecListenser
Reply With Quote #25

Just came back to check on this thread.

I have a version I have been using on both my L4D1/2 servers with SnareSpeak and it I havn't had any issues thus far.
Attached Files
File Type: sp Get Plugin or Get Source (SpecListener2.0.sp - 1748 views - 5.8 KB)
bman87 is offline
IronWarrior
Veteran Member
Join Date: Jan 2010
Old 06-07-2010 , 04:22   Re: [L4D]SpecListenser
Reply With Quote #26

Is this still working after The Passing update bman87?

I'm thinking of using it, we do have all talk that is enabled at the start/end of round, no problems with that?
IronWarrior is offline
NyteFire
Member
Join Date: Mar 2010
Old 06-11-2010 , 04:38   Re: [L4D]SpecListenser
Reply With Quote #27

Quote:
Originally Posted by IronWarrior View Post
Is this still working after The Passing update bman87?

I'm thinking of using it, we do have all talk that is enabled at the start/end of round, no problems with that?
I would like to know this as well
NyteFire is offline
nicoh93
Member
Join Date: Apr 2010
Old 10-18-2010 , 02:01   Re: [L4D]SpecListenser
Reply With Quote #28

Hi! First of all thanks for this plugin, is really really amazing . Could you add an option to let us select the team that we would like to hear and read the chat messages ?, something like: 1. Survivors 2. Infected 3. Both, would be cool. Thanks !
nicoh93 is offline
Gidgidonihah
New Member
Join Date: Dec 2010
Old 12-28-2010 , 14:45   On screen notification of what survivor is talking
Reply With Quote #29

Anyway we could adjust the plugin to have some sort of on screen display of what survivor is talking.

When in spec, the HUD is as if you were a member of the infected team. Which means you can tell which infected is talking. But no way of knowing which survivor is talking. Something like having their name fade in when they talk, or having all 4 names in the lower right (where your info would reside if you were infected).
Gidgidonihah is offline
chatyak
Senior Member
Join Date: Aug 2011
Old 10-01-2014 , 18:19   Re: [L4D]SpecListenser
Reply With Quote #30

Getting a lot of this:

L 09/30/2014 - 22:060: [SM] Native "GetClientTeam" reported: Client 3 is not in game
L 09/30/2014 - 22:060: [SM] Displaying call stack trace for plugin "SpecListener2.0.smx":
chatyak is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:25.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode