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Smoke Grenade Features (anti 16bit)


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MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 11-04-2009 , 06:22   Re: Smoke Grenade Features (anti 16bit)
Reply With Quote #71

Quote:
Originally Posted by ditmesteam View Post
Many players who in my server say: time of smoke grenade is extended few long, it's better if time of smoke grenade is shorter
Smoke grenade time is the same like in original one. 45 Seconds.
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Asran
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Join Date: Aug 2007
Location: France
Old 11-04-2009 , 14:12   Re: Smoke Grenade Features (anti 16bit)
Reply With Quote #72

Put this cvar:

mp_playerid 1


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Owyn
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Join Date: Nov 2007
Old 11-04-2009 , 16:38   Re: Smoke Grenade Features (anti 16bit)
Reply With Quote #73

... smoke looks like bubbles xD
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[Godmin] Gonzo
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Join Date: Jul 2004
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Old 11-04-2009 , 17:03   Re: Smoke Grenade Features (anti 16bit)
Reply With Quote #74

Quote:
Originally Posted by MPNumB View Post
Smoke grenade time is the same like in original one. 45 Seconds.
Well, actually I tested this on a few servers - looks like the original smoke grenade lasts 22-25 seconds
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-04-2009 , 17:08   Re: Smoke Grenade Features (anti 16bit)
Reply With Quote #75

45 is rather the time after the nade itself dissapear.
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One
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Old 11-04-2009 , 18:02   Re: Smoke Grenade Features (anti 16bit)
Reply With Quote #76

whats about nosmookpoof?
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[Godmin] Gonzo
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Old 11-04-2009 , 18:04   Re: Smoke Grenade Features (anti 16bit)
Reply With Quote #77

Quote:
Originally Posted by One View Post
whats about nosmookpoof?
about what?
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Old 11-04-2009 , 18:08   Re: Smoke Grenade Features (anti 16bit)
Reply With Quote #78

users can edit the smok sprite & add empty smok."called no smokpoof or somthing like this".
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MPNumB
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Old 11-04-2009 , 18:32   Re: Smoke Grenade Features (anti 16bit)
Reply With Quote #79

Quote:
Originally Posted by One View Post
users can edit the smok sprite & add empty smok."called no smokpoof or somthing like this".
I know. 1.3 version has some protections related to that. If I could I would just upload the *.amxx but I cant, so sry... But what you see now in the plugin is the best what I can do to protect information of what sprite(s) it is using.
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My approved plugins what don't show up in Approved List:
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[Godmin] Gonzo
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Old 11-04-2009 , 20:01   Re: Smoke Grenade Features (anti 16bit)
Reply With Quote #80

Quote:
Originally Posted by MPNumB View Post
I know. 1.3 version has some protections related to that. If I could I would just upload the *.amxx but I cant, so sry... But what you see now in the plugin is the best what I can do to protect information of what sprite(s) it is using.
How about force_unmodified()?
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