Raised This Month: $51 Target: $400
 12% 

Accuracy Fix


Post New Thread Reply   
 
Thread Tools Display Modes
MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
Old 02-25-2013 , 05:59   Re: Accuracy Fix
Reply With Quote #71

Quote:
Originally Posted by FiFiX View Post
Code:
- CS 1.6 game play fixes
There's no need for this plugin anymore?
VALVe didn't fix anything accuracy/recoil based. This glitch still happens, and this plugin still improves and fixes accuracy exactly the same way as before. Nothing has changed.

Quote:
Originally Posted by AllMassive View Post
I had this Plugin running for a long time but i disabled it since the new hlds-serverfiles. It seems like Valve changed smth - but i am not sure. With the new serverfiles for me i hit better without this plugin enabled.
No, VALVe didn't change anything regardless recoil/spread. This illusion that something is wrong is cause of new mouse sensitivity/input issues everyone is having, therefor people just want to blame someone for everything as usual (usually that's 'lucky' me, and people are just too lazy to test stuff themselves and see what's really going on).

Quote:
Originally Posted by cstrikee View Post
on lw 0 is very nice
but how can understand this plugin effects on lw 1?
are these effects in shooting and aiming???
cl_lw 1 - enables client-side prediction of weapon animation and bullet decals. BUT DOESN'T PREDICT RECOIL.
cl_lw 0 - disables client-side prediction of weapon animation and bullet decals. STILL DOESN'T PREDICT RECOIL.
Therefor with value 0, you will actually see where bullets are going, however due to ping this may look lagy. This cvar is only a visual feature, and has nothing to do with this VALVe updates what were going on!
__________________
Skill and no annoying bugs with fixed balance issues is my goal!
My approved plugins what don't show up in Approved List:
* Bomb/Death/CSS Radar
* HotVision
___
Need help? Please check this documentation first.

Last edited by MPNumB; 02-25-2013 at 06:02.
MPNumB is offline
Send a message via Skype™ to MPNumB
z0mb1el0v3r
Senior Member
Join Date: May 2011
Old 04-01-2013 , 03:27   Re: Accuracy Fix
Reply With Quote #72

Edit: Plugin not needed anymore?

http://steamcommunity.com/games/10/a...38328069953132

Last edited by z0mb1el0v3r; 04-02-2013 at 04:43.
z0mb1el0v3r is offline
MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
Old 05-04-2013 , 14:42   Re: Accuracy Fix
Reply With Quote #73

Quote:
Originally Posted by z0mb1el0v3r View Post
No, they still didn't fix it, as far as I know. In a few hours I'll maka a more detailed research, and will tell my results.

// EDIT:

Nope, just made plugin to show the traces where bullet actually goes. Game still has this glitch. And also, VALVe didn't fix it, as you can see here https://github.com/ValveSoftware/halflife/issues/83 you can see it's marked as "wont fix".
__________________
Skill and no annoying bugs with fixed balance issues is my goal!
My approved plugins what don't show up in Approved List:
* Bomb/Death/CSS Radar
* HotVision
___
Need help? Please check this documentation first.

Last edited by MPNumB; 05-04-2013 at 19:13.
MPNumB is offline
Send a message via Skype™ to MPNumB
[Godmin] Gonzo
SourceMod Donor
Join Date: Jul 2004
Location: Godmins World
Old 06-06-2013 , 08:40   Re: Accuracy Fix
Reply With Quote #74

Quote:
Originally Posted by MPNumB View Post
Yes, bug is still in the game, and isn't going anywhere. I didn't see valve updating the cs1.6 in last few... years? Plus, for VALVe to actually fix something what is broken - I think I'll disprove the big-bang theory before that happens. In other, words, don't count on VALVe to making a fix or anything - not gonna happen. And PMing leagues and stuff - don't waist your time as well.
So you disapprove the Big Bang Theory now? ;)

Do you know if the bug still exists in the current versions of cs 1.6?

Greetings,
Gonzo
__________________
[Godmin] Gonzo is offline
Send a message via ICQ to [Godmin] Gonzo
MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
Old 06-19-2013 , 19:14   Re: Accuracy Fix
Reply With Quote #75

Yep, just like I said in previous post, bug still isn't fixed; this plugin still improves gameplay.

---

Unfortunately no, I still haven't disapproved big-bang theory, but on the other hand, valve didn't made many useful updates anyway. Sure, some entity-based things, and some client-based stuff are good, but that's about it.

On the big bang, I still don't buy that planet we live on exists about 33% of the age of the universe (seems too damn lucky for us - too big of a number there). But lets leave it at that, cause this subject may go to religion if discussed openly with everyone to see, what may lead to forum bans. We can PM discuss it though, if you have something to say (I think that isn't forbidden by the rules ).
__________________
Skill and no annoying bugs with fixed balance issues is my goal!
My approved plugins what don't show up in Approved List:
* Bomb/Death/CSS Radar
* HotVision
___
Need help? Please check this documentation first.
MPNumB is offline
Send a message via Skype™ to MPNumB
corei7
Junior Member
Join Date: Jan 2012
Old 08-06-2013 , 00:55   Re: Accuracy Fix
Reply With Quote #76

Can this plugin fix knife reg?
corei7 is offline
MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
Old 08-23-2013 , 05:06   Re: Accuracy Fix
Reply With Quote #77

No, this plugin fixes bullet trajectories. Knife reg issues I think are ping based. Also knife distances change a bit depending on the angle you are looking.
__________________
Skill and no annoying bugs with fixed balance issues is my goal!
My approved plugins what don't show up in Approved List:
* Bomb/Death/CSS Radar
* HotVision
___
Need help? Please check this documentation first.
MPNumB is offline
Send a message via Skype™ to MPNumB
yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 08-24-2013 , 01:39   Re: Accuracy Fix
Reply With Quote #78

@MPNumB
Sorry i can't reproduce the bug in your demo, i tried all weapons and it seem all works fine. My HLDS version is build 5758 windows. Or can you make an amxx plugin to show this accuracy bug?
__________________
Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
yokomo is offline
fcastro16
Member
Join Date: Mar 2009
Old 08-24-2013 , 04:59   Re: Accuracy Fix
Reply With Quote #79

I'm having issues with engine 6132 Clean server, no metamod.
When I spray fire a rifle, not all bullets register. It feels like the rifle pausing.
I tried this plugins and it didn't fix this issue

When I use the lastest engine from hldsupdatetool, the registry is fine.

Does anybody have an idea?
fcastro16 is offline
AbraCadabra
Member
Join Date: Aug 2013
Old 08-24-2013 , 09:11   Re: Accuracy Fix
Reply With Quote #80

Quote:
Originally Posted by fcastro16 View Post
I'm having issues with engine 6132 Clean server, no metamod.
When I spray fire a rifle, not all bullets register. It feels like the rifle pausing.
I tried this plugins and it didn't fix this issue

When I use the lastest engine from hldsupdatetool, the registry is fine.

Does anybody have an idea?
I have exact same problem. Can anybody help us?
build 6027
metamod 1.21p37
amxmodx 1.8.3
AbraCadabra is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:33.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode