Quote:
Originally Posted by notMe2
u can use the dr!fter base and instead of using a "basinc" CEconEntity create a new one and edit the offsets, must work
|
As far as I know you have to initialize the skin in another class (some kind of precaching), otherwise the clients only display the default skin.
Edit: The class is "GCSDK::CSharedObject". I guess you have to create the class for this object and then call
CPlayerInventory::SOCreated(CSteamID const&, GCSDK::CSharedObject const*, GCSDK::ESOCacheEvent).