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[CS:GO] CEconEntity


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notMe2
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Join Date: Feb 2014
Old 04-18-2014 , 21:42   Re: [CS:GO] CEconEntity
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Originally Posted by Franc1sco View Post
Mmm how to apply this? You have been able to get weapons with skins?

As someone said in the donor section, is very difficult get it
u can use the dr!fter base and instead of using a "basinc" CEconEntity create a new one and edit the offsets, must work
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Mainstaff
AlliedModders Donor
Join Date: May 2011
Old 04-19-2014 , 07:32   Re: [CS:GO] CEconEntity
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Originally Posted by notMe2 View Post
u can use the dr!fter base and instead of using a "basinc" CEconEntity create a new one and edit the offsets, must work
As far as I know you have to initialize the skin in another class (some kind of precaching), otherwise the clients only display the default skin.

Edit: The class is "GCSDK::CSharedObject". I guess you have to create the class for this object and then call CPlayerInventory::SOCreated(CSteamID const&, GCSDK::CSharedObject const*, GCSDK::ESOCacheEvent).

Last edited by Mainstaff; 04-19-2014 at 07:39.
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