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[L4D(2)] Ready Up! 0.17.3


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fre3de
New Member
Join Date: Dec 2009
Old 12-21-2009 , 16:23   Re: [L4D(2)] Ready Up! 0.17.1
Reply With Quote #221

If i try to load the downtown extension 0.4.1 I get the "only version 4 supported" error message. When I load the 0.17.1 ready plugin when using 0.3.1 I get Unable to load plugin "l4dready.smx": Native "L4D_ScavengeBeginRoundSetupTime" was not found.

Thank you for your help
/Fre3de

Last edited by fre3de; 12-22-2009 at 06:38.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-24-2009 , 05:44   Re: [L4D(2)] Ready Up! 0.17.2
Reply With Quote #222

0.17.2 update released
  • EASE - When players connect, a notification in chat will appear.
  • EASE - When the game is paused, a reminder that players cannot connect while paused will appear.
  • BUGFIX - Restarting the map while in warm-up will no longer cause instant SI spawns after readying up.
  • BUGFIX - Players will no longer lose their SI spawns after readying up in Versus.
  • BUGFIX - Random hordes will no longer appear right after readying up.
  • BUGFIX - Trying to spectate while spawned as SI will now make the SI commit suicide before switching to spectator.
  • DEP - Left4Downtown 0.4.2 (for the updated forward).
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ineedh3lp
Member
Join Date: Dec 2009
Old 12-26-2009 , 04:15   Re: [L4D(2)] Ready Up! 0.17.2
Reply With Quote #223

: ( Why is this plugin not working for me anymore? I'm sure the new sourcemod is correctly installed because other plugins work (even those that require the new snapshot), but this one doesn't anymore.

Could you please give me some tips?

Last edited by ineedh3lp; 12-26-2009 at 09:22.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-26-2009 , 05:50   Re: [L4D(2)] Ready Up! 0.17.2
Reply With Quote #224

Quote:
Originally Posted by ineedh3lp View Post
: ( Why isn't this plugin not working for me anymore? I'm sure the new sourcemod is correctly installed because other plugins work (even those that require the new snapshot), but this one doesn't anymore.

Could you please give me some tips?
Post some more details about your server config and the error logs.
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ineedh3lp
Member
Join Date: Dec 2009
Old 12-26-2009 , 09:39   Re: [L4D(2)] Ready Up! 0.17.2
Reply With Quote #225

Quote:
Originally Posted by Downtown1 View Post
Post some more details about your server config and the error logs.
NOTE: I'm using left 4 dead 1 - I think I have the same problem as fr3de
AND I've upgraded to the latest Left 4 Downtown Extension.

Right, the error log mentions it:

Code:
L 12/26/2009 - 16:16:30: [SM] Unable to load plugin "l4dready.smx": Native "L4D_ScavengeBeginRoundSetupTime" was not found
My server.cfg

Code:
// Game Bootstrap Parameters (for Garena)
//-game left4dead -console +exec server.cfg +map l4d_vs_hospital01_apartment -autoupdate -tickrate 66 -condebug -nocrashdialog

//----------------------------------------------------------------------------------------------------
// Hostname for server
//hostname    "Left4Candy"

// Host game server port
hostport 27015

// Rcon Password
rcon_password    "123"
// Server Password (only needed to make your server private)
sv_password ""

// When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key
sv_search_key 0

//----------------------------------------------------------------------------------------------------
//----------MOVED TO BOTTOM----------

//sm plugins list
//sm plugins unload_all

//sm plugins unload l4d_lasersight
//sm plugins load l4d_lasersight

//sm plugins unload l4d_incappedpillspop_SM1.3
//sm plugins load l4d_incappedpillspop_SM1.3

//sm plugins unload l4d_infected_loot_drops_mihais13
//sm plugins load l4d_infected_loot_drops_mihais13

//sm plugins refresh
//sm_reloadadmins

//----------------------------------------------------------------------------------------------------
// GVG SM Reserve old settings
sm_reserve_type 0
sm_reserve_slots 2
sm_hide_slots 1
sm_reserve_kicktype 0
sm_unreserve

// enable/disable Message of The Day 1/0
// added from http://forums.gameservers.com/viewto...610f80bfcd5d18
motd_enabled 1

// Exec Banned Configs
exec banned_user.cfg
exec banned_ip.cfg

// If set, players may only join this server from matchmaking lobby, may not connect directly
sv_allow_lobby_connect_only 0

// Server Settings
mp_disable_autokick 1
sv_cheats 0
sv_consistency 1

// Server Settings - VOICE
sv_voiceenable 1
sv_alltalk 0
sv_voicequality 5
sv_voicecodec vaudio_speex

// Server Settings - GAMEMODE & DIFFICULTY
//mp_gamemode survival/versus/coop (changing game mode)
mp_gamemode versus
//Difficulty of the current game (Easy, Normal, Hard, Impossible)
z_difficulty "Normal"

// The region of the world to report this server in (Def:0)
sv_region 255
// Server is a lan server (no heartbeat, no authentication, no nonclass C addresses) (Def:1)
sv_lan 0

// Server Settings - LOGS
sv_log_onefile 0
sv_logbans 1
sv_logecho 0
sv_logfile 1
sv_logflush 0
sv_logsdir "logs"

// Server Settings - STEAM
//Setting to 0 will not connect to the Match Making Service
sv_steamgroup_exclusive 0
// Family Steam Group Number
//sv_steamgroup

// Server Settings - CLIENT SIDE
sv_allow_wait_command 0
sv_alternateticks 0
sv_clearhinthistory 0
sv_pausable 0
sv_forcepreload 1
sv_pure_kick_clients 0

// Server Settings - SERVER SIDE (WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARNING)
// added from http://forums.alliedmods.net/showthr...ht=l4d&page=10
sm_cvar fps_max 30
sm_cvar sv_minupdaterate 15
sm_cvar sv_maxupdaterate 50
sm_cvar sv_mincmdrate 33
sm_cvar sv_maxcmdrate 50
sm_cvar sv_maxrate 10000
sm_cvar sv_minrate 15000
//decalfrequency 300

//sm_cvar net_maxcleartime 0.001
//sm_cvar net_splitrate 2
//sm_cvar net_splitpacket_maxrate 100000

//----------------------------------------------------------------------------------------------------
// L4D CVARs

// survivors crawling
sm_cvar survivor_allow_crawling 1 //(Def: 0)
sm_cvar survivor_crawl_speed 25 //(Def: 15)

// smoker tongue release
sm_cvar tongue_allow_voluntary_release 1 //(Def: 0)

// hunter punce release
//sm_cvar z_lunge_release 1


//----------------------------------------------------------------------------------------------------
// Advertisements 0.5.5 (Updated 05/26/08) - advertisements
// https://forums.alliedmods.net/showthread.php?t=67885

sm_advertisements_enabled 1 //(0/1, def 1)
//Enable/disable displaying advertisements.

sm_advertisements_file "advertisements.txt" //(def "advertisements.txt")
//File to read the advertisements from. Useful if you're running multiple servers from one installation, and want to use different advertisements per server.

sm_advertisements_interval 15 //(def 30)
//Amount of seconds between advertisements.

sm_advertisements_reload
//Server command to reload the advertisements from advertisements.txt.

//----------------------------------------------------------------------------------------------------
// [L4D] Left FORT Dead builder - leftfortdead
// http://forums.alliedmods.net/showthread.php?p=839463

sm_cvar leftfortdead_enabled 1
//set to 1 will enable all other command, default value is 0, means disabled

sm_cvar leftfortdead_adminonly 1
//set to 1 will only allow admin use all the command, default value is 1, means anyone in game can use the commands

//----------------------------------------------------------------------------------------------------
// [EXTENSION] Left 4 Downtown (0.4.3) - L4D2 is here and supported - left4downtown-0.3.1.0-l4d
// http://forums.alliedmods.net/showthread.php?t=91132

sm_cvar l4d_maxplayers 4

//----------------------------------------------------------------------------------------------------
// [L4D] VS Auto-spectate on AFK - L4DVSAutoSpectateOnAFK
// http://forums.alliedmods.net/showthread.php?t=85629

sm_cvar l4d_specafk_warnspectime 35
//l4d_specafk_warnspectime: How much time in seconds should a player be AFK to get warned about being forced to spectators. Default is 20.

sm_cvar l4d_specafk_spectime 25
//l4d_specafk_spectime: How many seconds (after warn) will the player be forced to spectate if still on AFK. Default is 15.

sm_cvar l4d_specafk_warnkicktime 45
//l4d_specafk_warnkicktime: Time to warn an AFK player while on spectators team. Default is 30.

sm_cvar l4d_specafk_kicktime 30
//l4d_specafk_kicktime: Time to kick an AFK player while on spectators team. Default is 30.

sm_cvar l4d_specafk_checkinteral 5
//l4d_specafk_checkinteral: How often the plugin warns/checks/actions. Default is 5.

sm_cvar l4d_specafk_kickenabled 0
//l4d_specafk_kickenabled: If kick is enabled while AFK on spectators. Default is 1 (enabled).

sm_cvar l4d_specafk_speconconnect 0
//l4d_specafk_speconconnect: If a player connects after the other already leaved the safe room, it will be forced to spectate. He'll get a hit every 10 seconds telling him to press M to join a team. Default is 1 (enabled).

sm_cvar l4d_specafk_showteampanel 0
//l4d_specafk_showteampanel: Should we show the change team panel to connecting players after team leaved safe room?. Default 0 (hide panel).

//----------------------------------------------------------------------------------------------------
// [L4D] Ready Up! 0.16.3 - l4dready
// http://forums.alliedmods.net/showthread.php?p=747133

//sm_cvar l4d_ready_version - the version of the ready-up plugin, the higher the # the better
sm_cvar l4d_ready_enabled 1 //- 1 (default) = enable readying-up, 0 (default) = disable readying-up
sm_cvar l4d_ready_both_halves 1 //- 1 = ready up before both halves, 0 (default) = ready up only before the first half
sm_cvar l4d_ready_minimum_players 1 //= number of players that need to be in the server before the match can go live (default: 8)
sm_cvar l4d_ready_server_cfg "" //= specify the cfg to execute after the map changes, used to overwrite server.cfg for competitive configs (default: "")
sm_cvar l4d_ready_search_key_disable 0 //- 1 (default) = Automatically disable plugin if sv_search_key is blank, 0 = ignore value of sv_search_key
sm_cvar l4d_ready_competition 0 //- 0 (default) = all plugins are loaded, 1 = disable all plugins but the competition ones

//----------------------------------------------------------------------------------------------------
// [L4D] Frustian's Competitive L4D Plugin (1.3.2) - l4dcomp
// http://forums.alliedmods.net/showthread.php?t=100472

//sm_cvar l4d_comp_version (1.3.2) - The plugin version
sm_cvar l4d_comp_enable 1 //(0) - Globally Enable/Disable the plugin
sm_cvar l4d_kit_disable 1 //(1) - Enable/Disable converting all kits to pills
sm_cvar l4d_finale_kit_enable 1 //(1) - Enable/Disable making sure 4 kits are present in the finale
sm_cvar l4d_finale_tier2_enable 1 //(3) - 0: No tier 2 in finale; 1: All tier 2 spawns in finale; 2: Survivors get 1 Autoshotgun and 1 Rifle; 3: Survivors get 1 AS and AR in safe room, and another AS and AR at finale button.
sm_cvar l4d_tier2_disable 0 //(1) - Enable/Disable converting autoshotguns and rifles to their tier 1 equivalents
sm_cvar l4d_tankfix 1 //(1) - Enable/Disable the tweaks to prevent rushing AI tanks.
sm_cvar l4d_dupepillfix 0 //(1) - Enable/Disable trying to delete duplicate pills
sm_cvar l4d_tankcontrolfix 0 //(1) - Enable/Disable showing tanks their control in a hint box if they lost their rage meter
sm_cvar l4d_pauseenabled 0 //(1) - Enable/Disable allowing players to pause the game

//sm_cvar director_convert_pills 0.0
//sm_cvar director_vs_convert_pills 0.0

//----------------------------------------------------------------------------------------------------
// [L4D] Infected Loot Drops (1.3) - l4d_infected_loot_drops
// http://forums.alliedmods.net/showthread.php?t=107681

//director_scavenge_item_override 1 ( def. "0" A map can specify item density, this removes that and lets the cvars take over.)
//director_garage_weapon_density 0.02 ( def. "1.28" )
//director_molotov_density 0.3 ( def. "6.48" )
//director_pain_pill_density 0.2 ( def. "6.48" )
//director_pipe_bomb_density 0.3 ( def. "6.48" )
//director_pistol_density 0.2 ( def. "4" )
//director_weapon_density 0.2 ( def. "4" )

//----------------------------------------------------------------------------------------------------
// [L4D] Drag and Drop - l4d_DragandDrop
// http://forums.alliedmods.net/showthread.php?p=950571

sm_dad_drag = 1
//"Survivors drop equipped item on smoker drag."

sm_dad_pounce = 1
//"Survivors drop equipped item on hunter pounce."

sm_dad_incap = 1
//"Survivors drop equipped item when they become incapacitated."

sm_dad_incap_grenade = 1
//"Survivors drop their grenade when they become incapacitated."

sm_dad_pistols = 0
//"Will survivors drop second pistol?"

sm_dad_bots = 0
//"Will bots drop equipped item?"

//----------------------------------------------------------------------------------------------------
// [L4D] Vocalize Spam Guard - vocal_block
// http://forums.alliedmods.net/showthread.php?p=741133

sm_vocalize_guard_enabled 1 //, "1", "Enable/Disable L4D Vocalize Guardian [0 = FALSE, 1 = TRUE]"

sm_vocalize_guard_adminimmune 1 //, "1", "Enable/Disable Admin Immunity to Penalties [0 = FALSE, 1 = TRUE]"
//Allows you to let your admins still spam if they wish to. I personally would shoot my admins that did this so YYMV.

sm_vocalize_guard_vlimit 25 //, "10", "Max Vocalize Spam Calls Allowed [0 = NO LIMIT]"
//The amount of times the 'vocalize' command can be run in the 'vdelay' time period. Default is '10' meaning they can run 'vocalize' 10 times in a 3 second time period before they are kicked.

sm_vocalize_guard_vdelay 0 //, "3", "Delay before a player can call another Vocalize command [0 = DISABLED]"
//The amount of time delay between using the 'vocalize' command. Keep in mind the players all use scripted volcalize commands when you pickup items so you will NOT want to put this to a high number or you will kick players when they pickup guns at the start of each round.

sm_vocalize_guard_bantime 0 //, "5", "Duration of Ban [0 = KICKS PLAYER]"
//Duration in time the kicked player is banned for. Default of 5 mins.

//----------------------------------------------------------------------------------------------------
// Help Menu v0.3 (7/10) - helpmenu
// http://forums.alliedmods.net/showthread.php?t=72576

sm_cvar sm_helpmenu_welcome 1 //- Display a welcome message when users connect, telling them they can type "!helpmenu" to view the menu. 1 is on, 0 is off. (default 1)
sm_cvar sm_helpmenu_admins 1 //- Display a list of online admins in the help menu. 1 is on, 0 is off. (default 1)

//----------------------------------------------------------------------------------------------------
// [L4D] Black and White Notifier - l4d_blackandwhite
// http://forums.alliedmods.net/showthread.php?p=951787

sm_cvar l4d_bandw_notice 1 //- 0 turns notifications off, 1 notifies survivors, 2 notifies all. Defaults to 1.
sm_cvar l4d_bandw_type 1 //- 0 prints to chat, 1 displays hint box. Defaults to 1.

//----------------------------------------------------------------------------------------------------
// Miscellaneous
sm_showdamage 0
sm_connectannounce 0


//----------------------------------------------------------------------------------------------------
//----------MOVED TO TOP----------

//sm plugins list
sm plugins unload_all

sm plugins unload l4d_lasersight
sm plugins load l4d_lasersight

//sm plugins unload l4d_incappedpillspop_SM1.3
//sm plugins load l4d_incappedpillspop_SM1.3


//sm plugins unload l4d_infected_loot_drops_mihais13
//sm plugins load l4d_infected_loot_drops_mihais13

sm plugins refresh
sm_reloadadmins

//----------------------------------------------------------------------------------------------------
say "initializing server.cfg"
say "loading server.cfg 10%"
say "loading server.cfg 30%"
say "loading server.cfg 50%"
say "loading server.cfg 70%"
say "loading server.cfg 90%"
say "server.cfg << loaded >>"
//say "reloaded server cfg"

//----------------------------------------------------------------------------------------------------
// Disabled Usefull Stuff
//use director_no_specials 1
//sm_cvar survivor_upgrades 1
//z_difficulty_locked 0
//director_no_human_zombies 1

// Disabled Nonusefull Stuff
//mapchangecfgfile server.cfg
//mapcyclefile mapcycle.txt
//setmaster add 188.40.40.201:27011
//map l4d_vs_hospital01_apartment

// Disabled Custom Stuff
//exec ServerExpertOne
//exec fun
//sm_hpk_enabled 0
Thanks.

Last edited by ineedh3lp; 12-26-2009 at 10:18.
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Tekuila
Junior Member
Join Date: Nov 2009
Old 12-27-2009 , 04:40   Re: [L4D(2)] Ready Up! 0.17.2
Reply With Quote #226

Something about the sv_password "" has to be left out for L4D2. Not sure but it casues crashes. Might want to use CEVO's Commands for now, Cevo Config.
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untalented893
Senior Member
Join Date: Oct 2009
Old 12-28-2009 , 16:46   Re: [L4D(2)] Ready Up! 0.17.2
Reply With Quote #227

Edit: This error was caused by another plugin, sorry.

Last edited by untalented893; 12-28-2009 at 20:50.
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ineedh3lp
Member
Join Date: Dec 2009
Old 12-30-2009 , 05:00   Re: [L4D(2)] Ready Up! 0.17.2
Reply With Quote #228

Quote:
Originally Posted by untalented893 View Post
Edit: This error was caused by another plugin, sorry.
Would be nice to tell what plugin and not remove it from the post.
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DiRgE
Member
Join Date: Jul 2009
Old 01-07-2010 , 08:01   Re: [L4D(2)] Ready Up! 0.17.2
Reply With Quote #229

L 01/07/2010 - 01:50:02: [SM] Plugin encountered error 15: Array index is out of bounds
L 01/07/2010 - 01:50:02: [SM] Displaying call stack trace for plugin "l4dready.smx":
L 01/07/2010 - 01:50:02: [SM] [0] Line 2326, C:\My Documents\l4d2\plugins\l4dready.sp::TryTeamPl acement()
L 01/07/2010 - 01:50:02: [SM] [1] Line 2273, C:\My Documents\l4d2\plugins\l4dready.sp::Timer_Try TeamPlacement()
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D4rKr0W
Member
Join Date: Nov 2009
Location: Italy
Old 01-08-2010 , 06:51   Re: [L4D(2)] Ready Up! 0.17.2
Reply With Quote #230

I am having trouble with l4d_ready_competition 1, when setting it, the readyup plugin doesnt apply it.

I would like more clarifications on how this cvar is applied. Does it load the competition plugins when changed to 1?

I suppose it doesn't do anything if set to 1 while it is active already.

Also, which are the plugins loaded?
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