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Polymorph: Mod Manager


  
 
 
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 08-04-2012 , 19:52   Re: Polymorph: Mod Manager
Reply With Quote #11

Quote:
Originally Posted by striker07 View Post
How does mapspermod work?
After you've played <mapspermod> maps it lets you vote for a new mod.

Quote:
Originally Posted by striker07 View Post
can i disable it so that when a map of the first mod is loaded the first mod will automaticly load and when a map of the second mod, the second mod will be loaded?

I'm having a few bugs with you're plugin and im not sure if its in the configs or not (using the defaults)
in my maps.ini i have listed all possible maps to play on my server.
in polymorph folder i have divided all those maps to play on my server into 2 (becous i have only 2 diffrent mods it can load)
so now when an admin changes to a map from the other mod (the mod not currently loaded) then it doesnt always change automaticly to that mod so that the previous mod is still loaded on the map that should start the second mod.
It doesn't work like that. It's a voting plugin.

Quote:
Originally Posted by striker07 View Post
i.o.w. how can i ensure the correct mod will be loaded when a map is loaded without looking to mapspermod, i don't want a maximum per mod it just needs to start the amx_votemod whenever a mapvote would start on the end of the map
You clearly don't understand how this plugin works. If you want to vote for a new mod at the end of every map, set mapspermod to 1.
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