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[REQ] !zstuck and random !ztele.


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-M-Jon
Member
Join Date: Dec 2009
Old 08-12-2010 , 18:58   [REQ] !zstuck and random !ztele.
Reply With Quote #1

I really like Zombie Reloaded and I used it on almost all of my Zombie servers before the OB update. I would have used it on my Lila panic server, however, the plugin is missing two major commands that make or break my server.

1) !zstuck - For those whom are familiar with the Lila panic layout, I allow players to !zstuck into corner room and long hall because of how often these rooms are camped in.

2) !ztele - I realize the plugin has !ztele, however, it only teleports a player to wherever they originally spawned. I want the tele to randomly select one of the three spawn locations, not the same one every time.

I don't know how hard it would be to add these features, however, I think I speak for a lot of fellow members when I say they are essential to being able to permanently stay with ZR.

Thanks for the great plugin!
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-12-2010 , 21:44   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #2

I'm not sure what you mean by !zstuck. Please explain more about exactly what you want it to do?

2. I've actually coded this already, but it's not even available in the dev repo yet. So it will show up in the next release.
Oh, and it randomly teleports to any spawn point on the map, not just between 3.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-12-2010 , 21:49   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #3

The old zstuck applied a push force on the player so they would eventually be unstuck. I don't know how ZM does it, but I suppose it's similar.

We need a better way for unsticking people similar to the anti-stick, but without triggering that bouncing prop engine bug.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-12-2010 , 21:50   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #4

Yeah that request got me thinking the same. The only other method besides changing collision properties, that I can think of, is teleporting.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-12-2010 , 22:17   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #5

Teleporting will work if we can guarantee a safe destination nearby (as close as possible). Though, I don't know how to detect safe places in maps.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-13-2010 , 01:14   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #6

TraceRay can test points to see if they are in an open space.
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 08-13-2010 , 03:22   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #7

this is how !zstuck worked on zombiemod (which is caused anti-cheats to ban clients)
client triggers !zstuck > changes sv_cheats to 1 on client > enables noclip > changes sv_cheats back to 0
and it worked very fast (0.1-0.3 ms)
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 08-13-2010 , 03:44   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #8

The issue with ZombieMod (enabling noclip on the clients) is people can flood !zstuck to get through cades. Although, I do have to admit it did a great job when you were stuck in the wall getting out of the map
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anonpiss
Senior Member
Join Date: Jan 2010
Old 08-15-2010 , 05:51   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #9

Quote:
Originally Posted by Kyle12 View Post
The issue with ZombieMod (enabling noclip on the clients) is people can flood !zstuck to get through cades. Although, I do have to admit it did a great job when you were stuck in the wall getting out of the map
Weird, I could only use !zstuck when I am stuck with another player. !zstuck has never worked with barricade.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 08-15-2010 , 07:04   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #10

Quote:
Originally Posted by anonpiss View Post
Weird, I could only use !zstuck when I am stuck with another player. !zstuck has never worked with barricade.
http://www.syndicate-gamers.net/show...Remove-!zstuck
http://www.firewallcs.net/forums/sho...8911#post58911
http://www.zombiemod.com/forums/showthread.php?t=6331

It's a well known feature of ZombieMod Although, I can say with absolute certainty that everyone on my server, along with many others absolutely hate this. We all have our own way of setting things up though, which is why we're not all playing in one huge server

Last edited by KyleS; 08-15-2010 at 07:09.
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