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Texture for size[blockmaker]


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ekenn123
Junior Member
Join Date: Feb 2008
Old 08-26-2012 , 11:52   Texture for size[blockmaker]
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Hello, I'm currently using BCM and I got a problem with making my own blocks. I used 512 x 512 in Jedi's Half-Life Model Viewer, exported and started to photoshop every block. When I put my new blocks [platform.mdl for example] Large/Normal/Tiny. The large and tiny looks like the "normal"-sized blocks. Though they're supposed to look bigger/smaller. So if I put down a "large" platform block it looks like a "normal" platform block though it is a large block but you can't see it because the edges are invisible. And you can walk on the invisble edges. What is the problem?



http://forums.alliedmods.net/showthread.php?t=85677 . Maybe this guy/girl explained it better then me ^_^. Sorry if I didn't explain very well, don't know how else to explain it.

Thanks for replying!

Last edited by ekenn123; 08-26-2012 at 12:02.
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Swaycher
Senior Member
Join Date: Feb 2009
Location: Arg/MyHome/PawnStudio
Old 08-26-2012 , 13:24   Re: Texture for size[blockmaker]
Reply With Quote #2

can you post your code or it's private?
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Originally Posted by fearAR View Post
Claro esta que no tengo idea de como verificar los diferentes cortes de ángulo.
http://forums.alliedmods.net/showthread.php?t=196349
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ekenn123
Junior Member
Join Date: Feb 2008
Old 08-26-2012 , 13:58   Re: Texture for size[blockmaker]
Reply With Quote #3

Nevermind! I fixed it, had the wrong "side"-size
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