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VSH VSH, old thread (v1.42) - Information/etc.


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blubull
New Member
Join Date: Sep 2011
Old 02-19-2013 , 10:33   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3701

Hi,

I've just setup a Team Fortress 2 server, and installed VS Saxton Hale Mode, the plugin loads up, but after the map change when the rounds starts up (after the countdown) the server crashes.

The server is running on CentOS.

I'd much appreciate if you could help me out!
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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 02-22-2013 , 12:40   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3702

I got this working fine on the TF2 beta. With the fast downloads and everything.
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Huntereb
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Join Date: Jul 2012
Old 02-22-2013 , 12:57   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3703

Quote:
Originally Posted by nineteeneleven View Post
I got this working fine on the TF2 beta. With the fast downloads and everything.
I'm glad. Now I know this update won't be as server-effecting as I originally thought.
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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 02-22-2013 , 13:09   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3704

Yea. It was really easy actually. I was all scared when I first heard about it. This helped me relax a bit. I just wish valve would let us download the servers a day or 2 ahead of time before they switch the clients.
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RazQ
New Member
Join Date: Feb 2013
Old 02-23-2013 , 13:47   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3705

I don't know is this right place to suggest things but in next update please add crits to festive huntsman.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 02-24-2013 , 19:52   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3706

Market Gardener buff would be fun, I'll play around with it.

Is the list of sniper rifle indices Powerlord posted the latest one, or did Valve add more?

Fixing festive huntsman next update whenever it happens.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-24-2013 , 21:36   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3707

Quote:
Originally Posted by FlaminSarge View Post
Market Gardener buff would be fun, I'll play around with it.

Is the list of sniper rifle indices Powerlord posted the latest one, or did Valve add more?

Fixing festive huntsman next update whenever it happens.
Well, the Item Definitions Indexes page is kept relatively up to date.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 02-25-2013 , 13:14   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3708

Just updated Snowdime to b2, you can get it here: http://tf2.gamebanana.com/maps/172670
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 02-26-2013 , 01:56   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3709

I updated this to 1.41, changelog's in the OP. Not much, uh... changed, actually.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-26-2013 , 09:32   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3710

Quote:
Originally Posted by FlaminSarge View Post
I updated this to 1.41, changelog's in the OP. Not much, uh... changed, actually.
Fixes for weapons, I assume?
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