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Steampipe.. speculate


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psychonic

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Join Date: May 2008
Old 02-22-2013 , 12:20   Re: Steampipe.. speculate
Reply With Quote #21

Quote:
Originally Posted by nineteeneleven View Post
Edit3: I had to add it in the metaplugins.ini and it loaded fine.
Until it's officially out, loading MM:S plugins by vdf will not work. We have a fix ready but we don't want to break MM:S snapshots for non-beta.

In the meantime, adding to metaplugins.ini will indeed work fine as well as using the 'meta load' command.

Quote:
Originally Posted by zeroibis View Post
So should we do this update on top of an existing install or treat it like the OB update and do a fresh install and copy over the folders addons, cfg, maps, materials, sounds, and models without overriding the new versions and then replace mapcycle, maplist and gameinfo?

Will we need to change anything with fast dl or if we do the above everything works fine?
You need to do a fresh install and recopy custom content. Do not overwrite the new gameinfo.txt as it's intentionally very different.
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zeroibis
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Old 02-22-2013 , 13:33   Re: Steampipe.. speculate
Reply With Quote #22

Will it still be possible to edit the gameinfo.txt to load MM? Will we need to type anything different than now? I assume we would just edit the new version with the missing line.
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psychonic

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Old 02-22-2013 , 13:38   Re: Steampipe.. speculate
Reply With Quote #23

Quote:
Originally Posted by zeroibis View Post
Will it still be possible to edit the gameinfo.txt to load MM?
Yes.
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friagram
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Old 02-25-2013 , 17:01   Re: Steampipe.. speculate
Reply With Quote #24

Is there any word on if we can use VPK files to package our own mods, and if a tool to pack files is/will be available? It would be a lot nicer to push 1 file per model than 20-30, or 1 file for a pack of sounds.
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Dr. McKay
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Old 02-25-2013 , 17:02   Re: Steampipe.. speculate
Reply With Quote #25

Quote:
Originally Posted by friagram View Post
Is there any word on if we can use VPK files to package our own mods, and if a tool to pack files is/will be available? It would be a lot nicer to push 1 file per model than 20-30, or 1 file for a pack of sounds.
There's a tool in your client's bin directory for TF Beta.
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Powerlord
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Join Date: Jun 2008
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Old 02-25-2013 , 19:16   Re: Steampipe.. speculate
Reply With Quote #26

Quote:
Originally Posted by friagram View Post
Is there any word on if we can use VPK files to package our own mods, and if a tool to pack files is/will be available? It would be a lot nicer to push 1 file per model than 20-30, or 1 file for a pack of sounds.
Quote:
Originally Posted by Dr. McKay View Post
There's a tool in your client's bin directory for TF Beta.
Specifically, in C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2 Beta\bin

Although it wasn't there prior to the latest version.
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psychonic

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Old 02-25-2013 , 20:46   Re: Steampipe.. speculate
Reply With Quote #27

Quote:
Originally Posted by friagram View Post
Is there any word on if we can use VPK files to package our own mods
Yes. You can put game files in there such as models, materials, and sounds. You won't be able to put plugins in there.
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nineteeneleven
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Join Date: Nov 2010
Old 02-26-2013 , 07:36   Re: Steampipe.. speculate
Reply With Quote #28

Has valve said when this update is coming and if server owners will be allowed to download it before hand?
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psychonic

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Old 02-26-2013 , 07:38   Re: Steampipe.. speculate
Reply With Quote #29

Quote:
Originally Posted by nineteeneleven View Post
Has valve said when this update is coming and if server owners will be allowed to download it before hand?
They have not said when it's being released as final, but it's been available as the current TF2 Beta since the start of this thread.
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WebNoob
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Join Date: Jul 2008
Old 02-26-2013 , 07:59   Re: Steampipe.. speculate
Reply With Quote #30

NVM - loaded the 2nd try ;-)

Last edited by WebNoob; 02-26-2013 at 08:02.
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