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2D velocity vector and sloped surfaces


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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 10-04-2016 , 14:58   Re: 2D velocity vector and sloped surfaces
Reply With Quote #21

I found the reason why entity stucked at of the ramp, it's bacause ramp is entity. If I move ramp to wordspawn then no problem. Any ideas how to fix this?
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Last edited by Hedgehog Fog; 10-04-2016 at 15:00.
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 10-05-2016 , 11:33   Re: 2D velocity vector and sloped surfaces
Reply With Quote #22

Not solved. Up.
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❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities
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Depresie
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Join Date: Nov 2013
Old 10-08-2016 , 13:09   Re: 2D velocity vector and sloped surfaces
Reply With Quote #23

There is a way to check if entity is standing on another entity, then set it's velocity on Z vector to 1 or sth to avoid friction with the map ent, but i don't think it will work properly, last time i used that after i removed the entity1 on which entity2 was sitting on, it was still telling me entity2 is sitting on an entity
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