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[TF2] Freak Fortress 2


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nope.avi
Senior Member
Join Date: Jan 2012
Location: Singapore
Old 06-25-2012 , 02:42   Re: [TF2] Freak Fortress 2
#1461

Gentlemen, I have a message to all.
I have learnt how to attach hats to make custom models.
I am going to test it by making intelligent heavy. But Since I am adding the pot, would someone make a cfg for me? Just leave the downloads section alone I will do that. So maybe someone did the cfg and I did the model?
Anyone willing to join me?
So any other hat freaks I can now create!
//EDIT
Nevermind, heavy's hands disappear I don't know if that would happen in game. So now I am just doing other classes.
Im working on a boss very hard boss. Wish me luck. I might do this one solo, as for the ideas please keep em coming

Last edited by nope.avi; 06-25-2012 at 03:47. Reason: Can't do hoovys
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war100ck
Senior Member
Join Date: Oct 2010
Old 06-25-2012 , 04:56   Re: [TF2] Freak Fortress 2
#1462

Quote:
Originally Posted by Partycat22 View Post
no i quoted you on that . just hoping to find a answerer to the problem.
It seems the author ignores our error messages, try my model, do not forget to pack files into an archive Bz2

ghostbuster.rar
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Last edited by war100ck; 06-25-2012 at 05:51. Reason: fixed the link above
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-25-2012 , 05:03   Re: [TF2] Freak Fortress 2
#1463

ghostbuster.rar is a failed link
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Singapore
Old 06-25-2012 , 05:57   Re: [TF2] Freak Fortress 2
#1464

Quote:
Originally Posted by war100ck View Post
It seems the author ignores our error messages, try my model, do not forget to pack files into an archive Bz2

ghostbuster.rar
I didn't ignore it. I was just busy with other things. but since it was an easy fix here it is:
http://www.mediafire.com/?cz835xgjj1ylxq0
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-25-2012 , 06:01   Re: [TF2] Freak Fortress 2
#1465

Quote:
Originally Posted by nope.avi View Post
I didn't ignore it. I was just busy with other things. but since it was an easy fix here it is:
http://www.mediafire.com/?cz835xgjj1ylxq0
Also, nope.avi, just a suggestion: Can you make bill's hat larger so players can see it like the demopan's giant shako model?
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

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nope.avi
Senior Member
Join Date: Jan 2012
Location: Singapore
Old 06-25-2012 , 08:13   Re: [TF2] Freak Fortress 2
#1466

Quote:
Originally Posted by Diviara27 View Post
Also, nope.avi, just a suggestion: Can you make bill's hat larger so players can see it like the demopan's giant shako model?
That would resort to making another model.. Yikes I dunno...
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-25-2012 , 09:23   Re: [TF2] Freak Fortress 2
#1467

Guys sm_play won't work. I tried typing it in console it shows as unknown command
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
nope.avi
Senior Member
Join Date: Jan 2012
Location: Singapore
Old 06-25-2012 , 09:26   Re: [TF2] Freak Fortress 2
#1468

Quote:
Originally Posted by Diviara27 View Post
Guys sm_play won't work. I tried typing it in console it shows as unknown command
It must have a correct path. I use it a lot on my trade server
sm_play @all saxton_hale/the_millionaires_holiday.mp3;sm_me became The Christian Brutal Sniper;sm_csay Left4HalfLife spawned as The Christian Brutal Sniper;tf_models_equip @me cbs

Also diviara add me on steam if you need any help. I may be of assistance!
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-25-2012 , 10:35   Re: [TF2] Freak Fortress 2
#1469

This is a little off topic but does anyone have a good link(s) to tuts on specifically how I can make a custom weapon show on freak (like billy with chainsaw etc). Thanks.

Last edited by MaloModo; 06-25-2012 at 11:40.
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Sindex
Member
Join Date: Jan 2012
Old 06-25-2012 , 15:21   Re: [TF2] Freak Fortress 2
#1470

You mean the way it’s attached to a model through a 3D modeling program?
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