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[CS:GO] Disable Game Sounds (1.3.1)


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Author
El Curioso
Member
Join Date: Nov 2013
Location: Spain
Plugin ID:
3933
Plugin Version:
1.3.1
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Disables those annoying round start sounds.
    Old 11-24-2013 , 18:13   Re: [CS:GO] Disable Game Sounds (1.2.0)
    Reply With Quote #1

    Quote:
    Originally Posted by Mitchell View Post
    Ill be adding an update that stops the endround sounds.

    EDIT:
    UPDATED to 1.3.0:
    Will disable the round_end sound on all players.
    I love your simple solution for canceling music!


    But since round_end sound is no "music", stopping the music has no effect on this event.

    I thing to implement "Music.StopAllExceptMusic" in this case should fix that issue.
    El Curioso is offline
    cREANy0
    SourceMod Donor
    Join Date: Jul 2012
    Location: Germany
    Old 10-08-2013 , 20:59   Re: [CS:GO] Disable Game Sounds (1.3.0)
    Reply With Quote #2

    Problem with server laggs fixed on 1.3.0

    greetz cREANy0
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    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 10-09-2013 , 12:23   Re: [CS:GO] Disable Game Sounds (1.3.0)
    Reply With Quote #3

    Quote:
    Originally Posted by cREANy0 View Post
    Problem with server laggs fixed on 1.3.0

    greetz cREANy0
    I dont understand are you saying that your server no longer lags with 1.3.0, or are you saying that it lags now?
    Mitchell is offline
    cREANy0
    SourceMod Donor
    Join Date: Jul 2012
    Location: Germany
    Old 10-09-2013 , 17:17   Re: [CS:GO] Disable Game Sounds (1.3.0)
    Reply With Quote #4

    It's fixed with 1.3.0
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    XHeadHunterX
    Member
    Join Date: Aug 2013
    Old 10-13-2013 , 20:25   Re: [CS:GO] Disable Game Sounds (1.3.0)
    Reply With Quote #5

    Wow, I've tried so many things to get this working, yet it was so simple! By the way, I understand what the other guy was saying with his 1 second that he can hear the sound. The round start music does not start when the round starts but it starts just before restarting the round. What I mean is when the round ends, you can hear the music start just before the round restarts and it stops as sound as you respawn (and the round has restarted). Maybe a timer would be necessary to solve this.

    By the way, why do you hook the events twice? You hook once with EventHookMode_Pre and once without it. Also, I don't think that hooking the round_prestart is necessary in this case.

    Anyway, thanks for finding this!
    XHeadHunterX is offline
    XHeadHunterX
    Member
    Join Date: Aug 2013
    Old 10-13-2013 , 20:33   Re: [CS:GO] Disable Game Sounds (1.3.0)
    Reply With Quote #6

    Another question, why not use for(new i = 1; i <= MaxClients; i++) for all events to remove the code lines using new client = (GetClientOfUserId(GetEventInt(event, "userid"))); ? Is there any benefits of using both? This is just for personal knowledge

    Last edited by XHeadHunterX; 10-13-2013 at 20:33.
    XHeadHunterX is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 10-14-2013 , 11:29   Re: [CS:GO] Disable Game Sounds (1.3.0)
    Reply With Quote #7

    Quote:
    Originally Posted by XHeadHunterX View Post
    Another question, why not use for(new i = 1; i <= MaxClients; i++) for all events to remove the code lines using new client = (GetClientOfUserId(GetEventInt(event, "userid"))); ? Is there any benefits of using both? This is just for personal knowledge
    Because player_spawn is fired when ever a player is spawned, so if you have 64 players in your server and they spawn all at the same time then it would do 64 loops of 0-64, which is very unnecessary for what i'm doing.

    And i cant seem to replicate the other request about a timer; i dont hear the sound until the round_start.

    Quote:
    Originally Posted by XHeadHunterX View Post
    By the way, why do you hook the events twice? You hook once with EventHookMode_Pre and once without it. Also, I don't think that hooking the round_prestart is necessary in this case.
    I didnt notice if it would have an effect or not, i know that some of them probably could be removed.
    This isnt perfect, but its the clostest thing i can get it to, since i cant hook the sound when it plays i have to guess to see if it plays. I.E. There's no way of me checking if it's playing on a client or not.

    --------------------
    Updated:
    1.3.1: Removed some hooks that looks unnecessary. Added a few different hooks in attempt to stop all left over sounds.

    Last edited by Mitchell; 10-14-2013 at 11:37. Reason: updated to 1.3.1
    Mitchell is offline
    nesterov86
    Junior Member
    Join Date: Apr 2014
    Location: Russia, Spb
    Old 08-17-2014 , 04:29   Re: [CS:GO] Disable Game Sounds (1.3.1)
    Reply With Quote #8

    up
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    nesterov86
    Junior Member
    Join Date: Apr 2014
    Location: Russia, Spb
    Old 08-23-2014 , 07:29   Re: [CS:GO] Disable Game Sounds (1.3.1)
    Reply With Quote #9

    still it would be nice to mute when laying bombs and ends when the duration of a round.
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    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 08-25-2014 , 12:59   Re: [CS:GO] Disable Game Sounds (1.3.1)
    Reply With Quote #10

    If anybody would like to try and disable the round end sounds try this:
    I was unable to try it since i'm not using a good enough computer to run cs:go
    Attached Files
    File Type: sp Get Plugin or Get Source (DisableGameSounds.sp - 739 views - 1.2 KB)
    Mitchell is offline
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