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[TF2] Fire huntsman in the air


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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 09-05-2010 , 23:17   [TF2] Fire huntsman in the air
Reply With Quote #1

This extension is now a plugin. Go get it here.

I felt that the huntsman was under-powered and needed a boost so I wrote this extension to allow snipers to shoot the bow-and-arrow while airborne.



I always felt it was awkward to prime the bow in mid-air and not be able to release until you touch the ground. Snipers can't defend themself if they get airblasted by a pyro or get tossed by a rocket. Things like noclip and low grav make this useful to have anyway.

Usage:
Plugin is autonomous, it's always on until you unload it.

Convars:
huntsman_version - Displays the current version

Change log:
Code:
0.1.1 - Public release!
0.1.2 - Fixed linux version!
0.1.2 - Fixed for the linux binary for the 4/14 update!
Notes:
This patches memory so it's efficient and there's no problems with client prediction. It's been tested on windows and linux. You still can't shoot arrows while in water. That is restricted by a check on the client, so don't ask me to do that.

I had fun making this, let me know if you use it.
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Last edited by pheadxdll; 05-16-2014 at 19:00.
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Seta00
The Seta00 user has crashed.
Join Date: Jan 2010
Location: Berlin
Old 09-05-2010 , 23:20   Re: [TF2] Fire huntsman in the air
Reply With Quote #2

needs more anti-aliasing

btw nice module, huntsman gets even better with this

Last edited by Seta00; 09-05-2010 at 23:45. Reason: but still needs anti-aliasing
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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 09-14-2010 , 19:05   Re: [TF2] Fire huntsman in the air
Reply With Quote #3

I would suggest checking the bytes you are about to patch over in case they are changed after an update. Splicing code will be an insta-crash.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 09-14-2010 , 20:27   Re: [TF2] Fire huntsman in the air
Reply With Quote #4

Quote:
Originally Posted by Wazz View Post
I would suggest checking the bytes you are about to patch over in case they are changed after an update. Splicing code will be an insta-crash.
Since the bytes I patch are not wild carded in the signature, I don't think that'll be a problem.
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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 09-14-2010 , 21:33   Re: [TF2] Fire huntsman in the air
Reply With Quote #5

That's true!
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badwolf
Senior Member
Join Date: Apr 2010
Old 11-06-2010 , 17:50   Re: [TF2] Fire huntsman in the air
Reply With Quote #6

sm exts list

...gives:

[SM] Extension huntsman.ext.2.ep2v.so failed to load: Could not locate signature to apply patch.
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codydbgt
Member
Join Date: Apr 2009
Old 11-13-2010 , 23:09   Re: [TF2] Fire huntsman in the air
Reply With Quote #7

same here
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 11-14-2010 , 21:03   Re: [TF2] Fire huntsman in the air
Reply With Quote #8

Hey guys, try the new version and let me know if it fixes it, I haven't gotten a chance to test it.
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 11-16-2010 , 12:18   Re: [TF2] Fire huntsman in the air
Reply With Quote #9

it works but there is no shooting sounds.

btw, nice work!
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 11-17-2010 , 10:28   Re: [TF2] Fire huntsman in the air
Reply With Quote #10

Yup, your client plays that sound, it doesn't expect you to shoot in the air, so it doesn't play. You got the linux version to work?
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