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Entity go though wall and but still trigger when touch


  
 
 
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Celena Luna
Veteran Member
Join Date: Aug 2013
Location: Nagazora
Old 01-07-2022 , 02:14   Entity go though wall and but still trigger when touch
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I tried to create an rocket entity that go can go though wall (I think about MOVETYPE_NOCLIP or MOVETYPE_FLY + SOLID_TRIGGER) and explode when contact. If it touch skybox, it will remove itself

For easier understanding, this is what I want to do:


I was thinking about using traceline but I wanted it to travel instead of instant explode at all position so I save that if this isn't possible.
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Last edited by Celena Luna; 01-07-2022 at 02:14.
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