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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


  
 
 
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manhkst
Member
Join Date: May 2015
Location: Vietnammese
Old 08-24-2021 , 10:08   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #10

Quote:
Originally Posted by AlexAlcala View Post
I have modifications on my server, new things, I can help you create your ideas, I will also finish some "strippers" to share with the community


a small contribution:

"c4m5_milltown_escape"

PHP Code:
modify:

{    
    {
        
match:
        {
            
"targetname" "radio"
        
}
        
insert:
        {
            
"startdisabled" "1"
        
}
    }
    
        {    
        
match:
        {
            
"hammerid" "12253"
        
}
        
insert:
        {
        
"OnOpen" "!Rochelle,speakresponseconcept,_c4m1Intro10,0,1"
        "OnOpen" "gascans,TurnGlowsOn,,0,1"
        "OnOpen" "prop_gas_nozzle,startglowing,,0,1"
        "OnOpen" "scavenge_display,TurnOn,,0,1"
        "OnOpen" "!self,Kill,,20,1"    
        "OnOpen" "director,PanicEvent,,1,-1"    
        
}
    }
}


add:

{
    
"classname" "point_servercommand"
    "targetname" "servercommander"
}

{
    
"classname" "point_prop_use_target"
    "nozzle" "prop_gas_nozzle"
    "origin" "-5469.31 6770.03 161.82"
    "spawnflags" "1"
    "targetname" "gas_target"
    "OnUseFinished" "gas_counter,Add,1,0,-1"
    "OnUseFinished" "servercommander,command,sm_add_canister_points 12,0,6"
}


{
    
"classname" "game_scavenge_progress_display"
    "targetname" "scavenge_display"
    "max" "5"
}
{
    
"classname" "math_counter"
    "max" "5"
    "targetname" "gas_counter"
    "OnHitMax" "relay,Trigger,,0,-1"
}


{
    
"classname" "logic_relay"
    "targetname" "relay"
    "OnTrigger" "radio,Enable,,0,-1"
    "OnTrigger" "scavenge_display,TurnOff,,0,-1"
    "OnTrigger" "prop_gas_nozzle,stopglowing,,0,-1"
    "OnTrigger" "gas_target,Kill,,0,-1"
    "OnTrigger" "generator_sound,PlaySound,,0,-1"
}



add:

{
    
"classname" "prop_dynamic"
    "angles" "0.00 233.65 23.00"
    "model" "models/props_vehicles/radio_generator_fillup.mdl"
    "glowcolor" "255 0 0"
    "glowstate" "0"
    "glowrange" "1500"
    "solid" "6"
    "targetname" "prop_gas_nozzle"
    "origin" "-5412.58 6733.34 126.15"
}


{
    
"classname" "weapon_scavenge_item_spawn"
    "angles" "0 0 0"
    "glowstate" "0"
    "solid" "6"
    "spawnflags" "1"
    "targetname" "gascans"
    "origin" "-5339.86 6994.24 131.00"
}
{
    
"classname" "weapon_scavenge_item_spawn"
    "angles" "0 0 0"
    "glowstate" "0"
    "solid" "6"
    "spawnflags" "1"
    "targetname" "gascans"
    "origin" "-5339.86 6994.24 131.00"
}
{
    
"classname" "weapon_scavenge_item_spawn"
    "angles" "0 0 0"
    "glowstate" "0"
    "solid" "6"
    "spawnflags" "1"
    "targetname" "gascans"
    "origin" "-5339.86 6994.24 131.00"
}
{
    
"classname" "weapon_scavenge_item_spawn"
    "angles" "0 0 0"
    "glowstate" "0"
    "solid" "6"
    "spawnflags" "1"
    "targetname" "gascans"
    "origin" "-5339.86 6994.24 131.00"
}
{
    
"classname" "weapon_scavenge_item_spawn"
    "angles" "0 0 0"
    "glowstate" "0"
    "solid" "6"
    "spawnflags" "1"
    "targetname" "gascans"
    "origin" "-5339.86 6994.24 131.00"
}


{
    
"classname" "ambient_generic"
    "health" "10"
    "message" "ambient/generator/generator_start_run_loop.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "2500"
    "spawnflags" "48"
    "targetname" "generator_sound"
    "origin" "-5412.58 6733.34 126.15"

i checked func_button and i see it is survival_burger_button. How to know it is radio and turn it off
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Last edited by manhkst; 08-24-2021 at 10:09.
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