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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 07-09-2011 , 12:59   Re: [TF2] VS Saxton Hale Mode
#1371

Doing that would have no effect on whether you could get achievements from the horsemann.
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FlaminSarge
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Join Date: Jul 2010
Old 07-09-2011 , 20:08   Re: [TF2] VS Saxton Hale Mode
#1372

Quote:
Originally Posted by napalm00 View Post
if you release your version i'll vote you as the next american first-lady (loljk)
and yes the scaling is pretty useful
I am not female. What is this madness.


@Unreal1: you could, but I believe the animations wouldn't work correctly. I'm not sure.
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Last edited by FlaminSarge; 07-09-2011 at 20:13.
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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 07-10-2011 , 15:50   Re: [TF2] VS Saxton Hale Mode
#1373

anyone still have replay being assigned to a team?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-10-2011 , 18:49   Re: [TF2] VS Saxton Hale Mode
#1374

Nope, but that's just my version. I thought Valve fixed that higher up, though.

Eggman: you need to change
#define HaleLastB "vo/announcer_amuberrage_lastmanalive"
to
#define HaleLastB "vo/announcer_am_lastmanalive"
which is the proper file path.

It also seems like you silently removed the Sniper charge glow in 1.34_1 without telling anybody. Please answer: DO YOU WANT MY CODE? I have a perfectly-working Sniper charge scaling glow written up.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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Last edited by FlaminSarge; 07-10-2011 at 18:56.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 07-10-2011 , 19:07   Re: [TF2] VS Saxton Hale Mode
#1375

@FlamingSarge: Cant you post your changed version then? (if it has not been asked before anyways) dont know whats different but cant hurt to ask.

@eggman: Can you perhaps just use normal version numbers? you now have 1.34_1 and i actually scan the version to get updated if you make a update.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-11-2011 , 20:33   Re: [TF2] VS Saxton Hale Mode
#1376

snelvuur: the different version system seems to be because of his /halenew panel stuff. I can try rewriting it to be cleaner and allow for 1.341, etc.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 07-12-2011 , 02:44   Re: [TF2] VS Saxton Hale Mode
#1377

flamingsarge: it that ends up in mainstream that would be nice.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-12-2011 , 19:16   Re: [TF2] VS Saxton Hale Mode
#1378

Good news, everyone! I rewrote the version system completely!
http://pastebin.com/htcXaJfy

I accidentally left in some of my own code in there, so comment out the part at lines 27 and 28. MusicTogglePanel doesn't exist yet.

Eggman: why'd you remove 9000.mdl? Is it because it wasn't working? I found the problem. You had Damage[0] > 9000 in there, where it should be Damage[top[0]]. Feel free to add that back in, now that the fix is there.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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Last edited by FlaminSarge; 07-12-2011 at 23:55.
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Mev
Senior Member
Join Date: Apr 2011
Old 07-13-2011 , 00:22   Re: [TF2] VS Saxton Hale Mode
#1379

Wait whats that for Flamin?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-13-2011 , 00:45   Re: [TF2] VS Saxton Hale Mode
#1380

Eggman originally had everyone download models/player/saxton_hale/9000.mdl. It's a sound file: "It's OVER NINE-THOUSAAAAAAAAAAAAAAND!". Problem was, he implemented it incorrectly, as above, where he took Damage[0] instead of Damage[top[0]]. Hence it never played, and he removed it in 1.34 or 1.34_1 because he never fixed it.

... That's the fix.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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