Raised This Month: $51 Target: $400
 12% 

[TF2] Huntsman Hell (v1.7.2, 2014-04-04)


Post New Thread Reply   
 
Thread Tools Display Modes
lyric
Veteran Member
Join Date: Sep 2012
Old 05-03-2013 , 17:00   Re: [TF2] Huntsman Hell (v1.3.1, 2013-05-01)
Reply With Quote #51

just found out you can cheat in this game mode by selecting another class after you die. it lets you respawn and play haha
__________________
lyric is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-03-2013 , 17:02   Re: [TF2] Huntsman Hell (v1.3.1, 2013-05-01)
Reply With Quote #52

Quote:
Originally Posted by lyric View Post
just found out you can cheat in this game mode by selecting another class after you die. it lets you respawn and play haha
Ouch... I'll have to fix that.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 05-03-2013 , 18:11   Re: [TF2] Huntsman Hell (v1.3, 2013-04-29)
Reply With Quote #53

Quote:
Originally Posted by Powerlord View Post
From what I can tell, the biggest blocker here is going to be the lack of SteamPipe gamedata for TF2Attribs. I'm not sure when FlaminSarge plans on updating it, but I use it to update a player's health because using TF2Items to change items makes Strange weapons stop functioning properly.

That and some attributes (like jump height?) only work if put on a player.

But yeah, the game mode didn't even come around until early April and I didn't even start working on my version of it until Thursday last week.
TF2 items works fine to modify strange items, you just have to use preserve attributes flag. Counters still work and everything.
You can still add attributes as well... I do it all the time.
The only thing you can't do with this going on, is add damage over a damage modifier or something (in this case just use the damage penality modifier, but invert it).
__________________
Profile - Plugins
Add me on steam if you are seeking sp/map/model commissions.

Last edited by friagram; 05-03-2013 at 18:11.
friagram is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-03-2013 , 18:24   Re: [TF2] Huntsman Hell (v1.3.1, 2013-05-01)
Reply With Quote #54

Quote:
Originally Posted by lyric View Post
just found out you can cheat in this game mode by selecting another class after you die. it lets you respawn and play haha
Try this version. I think this should continue working with non-arena game modes, unless it doesn't fire player_spawn when the player changes classes.
Attached Files
File Type: sp Get Plugin or Get Source (huntsman-hell.sp - 66 views - 14.1 KB)
File Type: smx huntsman-hell.smx (12.1 KB, 70 views)
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
thesupremecommander
Member
Join Date: Apr 2012
Old 05-03-2013 , 21:05   Re: [TF2] Huntsman Hell (v1.4, 2013-05-03)
Reply With Quote #55

Seems like plugin keeps running even after huntsmanhell_enabled is set to 0, according to reports on my server. Unloading fixed the issue.

I'll try to see what's wrong myself when I have time.
thesupremecommander is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-03-2013 , 23:10   Re: [TF2] Huntsman Hell (v1.4, 2013-05-03)
Reply With Quote #56

Quote:
Originally Posted by thesupremecommander View Post
Seems like plugin keeps running even after huntsmanhell_enabled is set to 0, according to reports on my server. Unloading fixed the issue.

I'll try to see what's wrong myself when I have time.
Even after commenting out its cvar in cfg/sourcemod/huntsmanhell.cfg as mentioned on the previous page?

Right now it's only designed to check that cvar after a map change. It's basically a protection mechanism to prevent it from being changed mid-game so that some people spawn as 450 hp Snipers with exploding rocket bows that catch fire and others spawn as regular classes.

It's also so the plugin knows that it needs to change the description back on map change.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 05-03-2013 at 23:11.
Powerlord is offline
nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 05-03-2013 , 23:22   Re: [TF2] Huntsman Hell (v1.4, 2013-05-03)
Reply With Quote #57

was the respawn glitch patched also?
__________________
nineteeneleven is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-03-2013 , 23:24   Re: [TF2] Huntsman Hell (v1.4, 2013-05-03)
Reply With Quote #58

Quote:
Originally Posted by nineteeneleven View Post
was the respawn glitch patched also?
Also? That was the only fix in 1.4!
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
CuriousG
Senior Member
Join Date: Feb 2012
Old 05-04-2013 , 01:26   Re: [TF2] Huntsman Hell (v1.4, 2013-05-03)
Reply With Quote #59

Quote:
Originally Posted by Powerlord View Post
Even after commenting out its cvar in cfg/sourcemod/huntsmanhell.cfg as mentioned on the previous page?

Right now it's only designed to check that cvar after a map change. It's basically a protection mechanism to prevent it from being changed mid-game so that some people spawn as 450 hp Snipers with exploding rocket bows that catch fire and others spawn as regular classes.

It's also so the plugin knows that it needs to change the description back on map change.
I sometimes run Randomizer midgame. What happens when I enable it is it resets everyone in spawn. This way you won't have to worry about some people having more health than others. Same goes for gametype, it changes it to Randomizer when it's enabled and resets it when it is disabled. You may want to look at FlaminSarge's Randomizer code.
CuriousG is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-04-2013 , 07:33   Re: [TF2] Huntsman Hell (v1.4, 2013-05-03)
Reply With Quote #60

All it does is respawn all live players on toggle.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode