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[TF2] Scouts + Teleporter = NO


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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 09-27-2010 , 18:54   Re: [TF2] Scouts + Teleporter = NO
Reply With Quote #11

Nice job, I was referring to doing it solely with a plugin and not another detour extension. But yeah, you did one-up this plugin.
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Last edited by pheadxdll; 09-27-2010 at 18:58.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 09-27-2010 , 19:55   Re: [TF2] Scouts + Teleporter = NO
Reply With Quote #12

that was quick, so the "3 are on the teleport and scout will go last" is possible?" (since i think this only denies access to the scout for instance.
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cameltoe Joe
Member
Join Date: Nov 2010
Old 11-30-2010 , 06:41   Re: [TF2] Scouts + Teleporter = NO
Reply With Quote #13

Hi great plugin
I was looking for something like this but for excluding every class but the heavy is this possible to make any other class die if they enter the telport ?
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prom3th3an
SourceMod Donor
Join Date: Jun 2010
Old 12-27-2010 , 03:08   Re: [TF2] Scouts + Teleporter = NO
Reply With Quote #14

Can you add a cvar for a proximaty check? IE: It only slaps and warns the scout if another non scout player was within a certain distance of the entrance?
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