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[TF2] Equipment manager 1.1.8 (05/22/10)


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Zuko
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Location: Poland
Old 07-31-2009 , 07:49   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #111

Damizean, can I use eg:
"classes" "ENGINEER, SOLDIER" ? - multiple classes

polish transaltion is done (testing now)
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MrSaturn
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Join Date: Jan 2009
Old 07-31-2009 , 07:49   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #112

Quote:
Originally Posted by Damizean View Post
Well, I guess it was inevitable for people to post them.

Anyway, the Luigi, Mario, Samus and Sonic ones are made by me, using ripped models from Mario Kart DD, Brawl and Sonic Unleashed. The valkyrie one (Winged helmet) and the top hat + monocle are both made by Barlim, credit to him for those.

Zuko: Yes
noodleboy: I could fix that by removing the equipment and re-attaching after some time, but I'll be taking a break for a few days from working on the plugin xD
DontWannaName:

What? Sorry, I didn't understand this :/
Much love <3
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MrSaturn
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Old 07-31-2009 , 07:51   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #113

Quote:
Originally Posted by Damizean View Post
DontWannaName:

What? Sorry, I didn't understand this :/
He wants seperate admin flags for access to the plugin, and access to a model.
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Damizean
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Join Date: Mar 2009
Old 07-31-2009 , 08:08   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #114

Quote:
Originally Posted by Zuko View Post
Damizean, can I use eg:
"classes" "ENGINEER, SOLDIER" ? - multiple classes

polish transaltion is done (testing now)
Yes, Zuko
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Last edited by Damizean; 07-31-2009 at 08:59.
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Damizean
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Join Date: Mar 2009
Old 07-31-2009 , 09:30   Re: [TF2] Wearables for everyone!
Reply With Quote #115

Quote:
Originally Posted by Jindo View Post
Also, a not so significant, but still important bug:

My server runs Sudden Death Melee Redux (a melee only plugin that runs at sudden death), everyone who was using the Afro lost their weapons, similar to your original glitch of people spawning with less weapons. (I'd imagine that to fix this you'd do the same process of removing the hat and adding it after the player spawns, but have this process run when sudden death begins)
Didn't notice this post. I'll look into it, but I had no problem with the common sudden death. May be the plugin clashing with the whole give named item thing, wich is probably what that plugin uses.
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Jindo
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Join Date: May 2009
Location: England, UK
Old 07-31-2009 , 09:34   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #116

I'm sure fixing it won't be a problem .

As for this update, ran it on my server, and worked flawlessly, absolutely no problems on map change this time, great plugin!
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MrSaturn
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Old 07-31-2009 , 10:04   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #117

anyone else having a terrible time trying to decompile and recompile models?

theres this terrible syntax error I ran into cannonfodder's studiocompiler...



it uses \ and then / on the same file line...

I've tried different setups and still the same problem...

I've tried redoing all the slashes in the qc and nothing seems to work

EDIT: Fixed it, nvm... turns out I have to put the models I'm currently working on in the directory of that dialogue box.

I can decompile them all just great.. but now I have to figure out why my recompiling stops at the end of finishing .vvd of the model.
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Last edited by MrSaturn; 07-31-2009 at 10:52.
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krolus
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Join Date: May 2009
Location: Russia, Omsk
Old 07-31-2009 , 11:57   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #118

Problem: all players have afro after connecting to server
Maybe it's tf_equipment_force_users "1"? I think that this cvar force pyro have only pyro hat, demo only afro and etc. Am i wrong?

Last edited by krolus; 07-31-2009 at 12:40.
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Damizean
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Join Date: Mar 2009
Old 07-31-2009 , 12:50   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #119

Quote:
Originally Posted by krolus View Post
Problem: all players have afro after connecting to server
Maybe it's tf_equipment_force_users "1"? I think that this cvar force pyro have only pyro hat, demo only afro and etc. Am i wrong?
It forces the equipment on connect to the one wich uses the default flag
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Flyflo
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Join Date: Jun 2008
Location: Grenoble, France
Old 07-31-2009 , 13:55   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #120

Hello

I have a little request, is it possible to make the "slot" option in TF2_ItemList.cfg works like the "classes" one in order to make something like :

"slot" "0,1"
or
"slot" "ALL"

Thanks
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