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L4D/L4D2 Tickrate Enabler


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MasterMe
Member
Join Date: Mar 2010
Location: Netherlands
Old 10-13-2020 , 22:32   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #1

Quote:
Originally Posted by Lux View Post
Stop looking at the users netgraph of incoming snapshots persecond, does not represent the tickrate the server/clients is running, 95 ticks still means a tickrate of 95.
It was just an observation I made which I found curious, hence the "interestingly enough". Inbound rate is around 1% higher than tickrate from what I've seen. Though on official servers (I think 30hz) it's slightly below.

Quote:
Originally Posted by Lux View Post
No idea alot of things change at higher tickrate even csgo is not immune from small differences when changing tickrate you can maybe deal with it with the vomit cvars to boost range.
I'll leave it at 60hz for a while, wonder what's going wrong on my setup compared to Spirit_12's, as it works properly over there.
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 10-27-2020 , 02:42   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #2

Thanks for pointing that out, didn't know I have to do that.

I just added -tickrate 100 and below is the result.



And I do noticed my ping doesn't spike up very high anymore during horde which really helps a lot.

Any more configuration I should check to make it even better?

Last edited by winged_box; 10-27-2020 at 02:50.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-27-2020 , 09:12   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #3

Quote:
Originally Posted by winged_box View Post
Thanks for pointing that out, didn't know I have to do that.

I just added -tickrate 100 and below is the result.



And I do noticed my ping doesn't spike up very high anymore during horde which really helps a lot.

Any more configuration I should check to make it even better?
The rest are upto server settings and hardware. You also need to up your client side rates as well, in order to take full advantage of the higher tickrate.
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Vinyl
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Join Date: Aug 2017
Old 10-27-2020 , 04:50   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #4

I found the cvar that fixes the boomer !

z_vomit_velocity - default is 1700, works perfectly after setting it at 3400.0

sm_cvar z_vomit_velocity "3400.0"
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MasterMe
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Join Date: Mar 2010
Location: Netherlands
Old 10-27-2020 , 20:02   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #5

Quote:
Originally Posted by Vinyl View Post
I found the cvar that fixes the boomer !

z_vomit_velocity - default is 1700, works perfectly after setting it at 3400.0

sm_cvar z_vomit_velocity "3400.0"
Tried with this tickrate 96hz and seems to work really well, thanks for sharing!
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Theonlyafro
New Member
Join Date: Oct 2020
Old 01-26-2021 , 18:28   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #6

i cant seem to get this to work on a linux server is it only for windows
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 01-26-2021 , 21:27   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #7

Quote:
Originally Posted by Theonlyafro View Post
i cant seem to get this to work on a linux server is it only for windows
Works on both platforms last I checked.
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Sappykun
Member
Join Date: Nov 2019
Old 01-29-2021 , 00:00   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #8

I have my server's tickrate set to 67, and the following settings in server.cfg:

Code:
sm_cvar net_splitrate 1
sm_cvar net_maxcleartime 0.001

sm_cvar rate 0 //default 10000; Max bytes/sec the host can recieve data
sm_cvar sv_maxrate "100000"
sm_cvar sv_minrate "60000"
sm_cvar sv_maxcmdrate "66"
sm_cvar sv_mincmdrate "30"
sm_cvar sv_maxupdaterate "66"
sm_cvar sv_minupdaterate "20"
sm_cvar sv_client_cmdrate_difference "20"
sm_cvar net_splitpacket_maxrate "1048576"
sm_cvar fps_max 300
While the tickrate seems to be taking effect (the tickrate of 66 is reflected in net_graph's output), I get the following message when I try to adjust my client rate settings:

Code:
] rate
"rate" = "30000" ( def. "10000" )
** NOTE: The real value is 100000.000 but the server has temporarily restricted it to 30000.000 **
 user
 - Max bytes/sec the host can receive data
From what I am able to gather, this plugin is supposed to be able to unlock the min/maxrate cvars. Is there another step I need to take to set sv_maxrate "100000"?
I have tried setting the cvar in my server's launch options, but it doesn't have any effect.

Last edited by Sappykun; 01-29-2021 at 00:03.
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CryWolf
Veteran Member
Join Date: Jul 2008
Location: Romania
Old 01-29-2021 , 17:10   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #9

Yes, any of the cvars are not working until the map is loaded, you can put them in server.cfg / sourcemod.cfg they have no effect until later, i managed to keep them applied using a small plugin
for now, for me it works because OnPluginStart is executed later
Code:
#include <sourcemod>  

public OnMapStart()
{
	ServerCommand("sm_cvar fps_max 100")
	ServerCommand("sm_cvar sv_maxupdaterate 100");
}

public void OnPluginStart ( )
{
	ServerCommand("sm_cvar fps_max 100")
	ServerCommand("sm_cvar sv_maxupdaterate 100")
}

public Plugin myinfo = 
{
	name = "EXEC CVARS",
	author = "CryWolf",
	description = "find missinc cvars",
	version = "0.2",
	url = "www.dark-arena.com"
}
Without this plugin for me the module just runs at default L4D parameters.
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Sappykun
Member
Join Date: Nov 2019
Old 02-01-2021 , 18:22   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #10

Quote:
Originally Posted by CryWolf View Post
Yes, any of the cvars are not working until the map is loaded, you can put them in server.cfg / sourcemod.cfg they have no effect until later
I have all of the other cvars in server.cfg and they turn on just fine for me. It's only rate, sv_maxrate, and sv_minrate that aren't being applied properly.

I should also note that trying to change rate with sm_cvar isn't possible since apparently the rate cvar doesn't exist.

Code:
[SM] Unable to find cvar: rate
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