I am developing npc mod and want to check specified place for emptiness, what i was doing for this was:
* Create temporary entity
* Set basic things to entity (Solidity, movetype...)
* Set Starting size for entity
* Gain size (From both side mins & maxs) via loop and check everytime for space emptiness using TRACE_MONSTER_HULL function
This worked partly => pev_maxs was buggy, it was looping infinitely for size gain (pev_mins worked OK)
Anyone knows how to do this via entity without this problem or without entity, only with size.