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AMX Mod X 1.75 Released!


  
 
 
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BAILOPAN
Join Date: Jan 2004
Old 07-01-2006 , 07:16   AMX Mod X 1.75 Released!
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I'm pleased to announce the immediate availability of AMX Mod X 1.75!

This is a major feature-packed release which adds much more general usability to AMX Mod X. For starters, we've added automatic module loading, threaded SQL querying, plugin grouping, and many additions to FakeMeta.

Yes, you read that right. AMX Mod X now detects and loads modules automatically as needed. For most cases, you will never need to touch modules.ini again. Furthermore, to help people organize their servers, you can now group plugins into separate, auto-detected config files.

For scripters, many common Engine natives were moved into Core. We also re-organized the HL related include files to be more readable and easily accessible. With the new SQL modules comes an additional, powerful new set of functions. You can use two different database types at once, and even thread queries so they don't interrupt gameplay.

If that isn't enough for you, there's also dozens of bug fixes, including fixes for crash bugs found in hudmessages and the debugger.

Note: Plugins are fully backwards compatible. However, to take full advantage of module autoloading, you will need to use the 1.75 compiler. The Web Compiler will be updated to 1.75 on July 3rd.

Links:
Download AMX Mod X 1.75
Upgrade Guide
Scripting Changes Artictle
Raw Changelog

As always, a huge thanks to the AMX Mod X Developers and Beta Testers who made this possible! Also, a special thank you to our newest Developer, Damaged Soul, for his continued work on improving the oft-neglected areas of AMX Mod X.
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Last edited by BAILOPAN; 09-17-2006 at 17:59.
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